Make Enchanter About the Class (not the CA)
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Many people are bitching complaining that the Enchanter CA is overpowered, especially when you have three enchanters on one arena team.
However, they have this bonus because the class bonus is very weak (5-15% bonus to all grey gems.
This is very similar to other classes like Druid, Necro, and Angel, which get 5-15% to Green, Black, and White, respectively. However, let us analyse how many gems this bonus actually affects.
Grey Gems that Get Bonus
Ephemeral Shield
Mana Rampart
Angelic Aura
Life Resist Aura
Death Resist Aura
Psych Resist Aura (There are more resist auras, but as these three auras cover all magics, I didn't include the non-rares.)
Malign
Impune
Asperse
Lambaste
Defamations
Dereliction
Mind Numbing
Defoliate
Mana Bulwark
Waning Wall
Iron Shell
Grey Gems that Don't get Any Bonus
Impervious Aura
Aura of Lucidity
Aura of the Stoic
Aura of the Focused
Beriali Gemstone
Sure Flee
Free Escape
Escape
Let us compare this list to the list of the Necromancer
Bonus
Aura of Sloth (being consistent, no lethargy or gem slow)
Devampiric Energy Aura
Devampiric Mana Aura
Rabid Aura
Reaper Aura
Touch of Death
Deathspike
Lay Ruin
Doomsphere
Demonic Embraces
Death Whisper
Exhaustion
Malingering
Decreption
Toxicity
Blood Plague
Blood Power
No bonus
none
So then, as you see, about a third of grey gems get no bonus from the enchanter class (and that makes me a sad panda.)
Why not then make the bonus to the gems that are affected bigger? Well, one reason is the 'overpowered' CA.
Suggestion: Change CA to an AOE Daze (goes more with the Enchanted class description) for up to 3 seconds, no damage, 90 second cooldown. Change class bonus from 5-15% to all grey gems to 10-30% to all grey gems.
Alternative is to somehow allow the Enchanter bonus to affect the chance of Lucid/Stoic/Focused to stay in play. However, even with a 15% bonus this would only make those gems stay in play 91.5% of the time compared to the original 90%.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 08-26-2012 at 08:34 AM..
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