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Make Enchanter About the Class (not the CA)
Old 08-25-2012, 05:31 PM   #1
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Default Make Enchanter About the Class (not the CA)

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Many people are bitching complaining that the Enchanter CA is overpowered, especially when you have three enchanters on one arena team.

However, they have this bonus because the class bonus is very weak (5-15% bonus to all grey gems.

This is very similar to other classes like Druid, Necro, and Angel, which get 5-15% to Green, Black, and White, respectively. However, let us analyse how many gems this bonus actually affects.

Grey Gems that Get Bonus
Ephemeral Shield
Mana Rampart
Angelic Aura
Life Resist Aura
Death Resist Aura
Psych Resist Aura (There are more resist auras, but as these three auras cover all magics, I didn't include the non-rares.)
Malign
Impune
Asperse
Lambaste
Defamations
Dereliction
Mind Numbing
Defoliate
Mana Bulwark
Waning Wall
Iron Shell

Grey Gems that Don't get Any Bonus
Impervious Aura
Aura of Lucidity
Aura of the Stoic
Aura of the Focused
Beriali Gemstone
Sure Flee
Free Escape
Escape

Let us compare this list to the list of the Necromancer

Bonus
Aura of Sloth (being consistent, no lethargy or gem slow)
Devampiric Energy Aura
Devampiric Mana Aura
Rabid Aura
Reaper Aura
Touch of Death
Deathspike
Lay Ruin
Doomsphere
Demonic Embraces
Death Whisper
Exhaustion
Malingering
Decreption
Toxicity
Blood Plague
Blood Power

No bonus
none

So then, as you see, about a third of grey gems get no bonus from the enchanter class (and that makes me a sad panda.)

Why not then make the bonus to the gems that are affected bigger? Well, one reason is the 'overpowered' CA.

Suggestion: Change CA to an AOE Daze (goes more with the Enchanted class description) for up to 3 seconds, no damage, 90 second cooldown. Change class bonus from 5-15% to all grey gems to 10-30% to all grey gems.

Alternative is to somehow allow the Enchanter bonus to affect the chance of Lucid/Stoic/Focused to stay in play. However, even with a 15% bonus this would only make those gems stay in play 91.5% of the time compared to the original 90%.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 08-26-2012 at 08:34 AM..
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Old 08-27-2012, 03:07 PM   #2
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bump. please respond.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-27-2012, 03:40 PM   #3
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15% of 90% is 13.5% 90 + 13.5 is 103.5% or always in play. The auras and escape chances should be affected by the class bonus if they aren't already. Really can't do anything about the impervious since its a constant effect. The beriali might be affected though how would you know since it keeps itself from being drawn as is. Though only Glitch can confirm or deny it.

Beet Da Brat
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Old 08-27-2012, 03:46 PM   #4
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don't forget grey magic has op DD, by OP i mean omg so much min damage almost asgood as blue min.

if you look past the enchanter CA, the enchanter shields and DD combo isn't so bad. I ma try it eventually and probably fail at it just like i fail all nodiatis combat though
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Old 08-27-2012, 04:00 PM   #5
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Enchanters are different. Variety is good.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 08-27-2012, 05:43 PM   #6
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Think enchanters are sad try being an alcoholic.
May save a bit of gold on lucid gems and pots but it isnt worth it.

Like Glitchless said it just a different choice of class u can choose from. Not all are suppose to be combat ready.

BTW it off topic, but Glitchlesshow bout adding class with magic resistance.
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Last edited by Takeda; 08-27-2012 at 05:57 PM..
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Old 08-27-2012, 05:48 PM   #7
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Quote:
Originally Posted by beetdabrat
15% of 90% is 13.5% 90 + 13.5 is 103.5% or always in play. The auras and escape chances should be affected by the class bonus if they aren't already. Really can't do anything about the impervious since its a constant effect. The beriali might be affected though how would you know since it keeps itself from being drawn as is. Though only Glitch can confirm or deny it.

Beet Da Brat
And this is correct, gems like Aura of Lucidity get a great bonus going from 90% to over 100% chance of effect. Beriali it has no effect on.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 08-28-2012, 04:44 PM   #8
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Quote:
Originally Posted by Glitchless
And this is correct, gems like Aura of Lucidity get a great bonus going from 90% to over 100% chance of effect. Beriali it has no effect on.
=O I thought probability made 90% and 15% to 1-(.1*.85)= 91.5%, not 105%.
Thank you for this new insight, I will now be fully able to enjoy the Enchanter Class. Am I correct about Impervious though?
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-28-2012, 06:28 PM   #9
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You can't buff impervious, and color bonuses don't affect resist chance.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 08-28-2012, 06:53 PM   #10
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Quote:
Originally Posted by Glitchless
You can't buff impervious, and color bonuses don't affect resist chance.
You mean the 15% to all grey magic won't affect Grey Auras that give you magic resistance?
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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