Suggestion for Arena Rating Change
Old 08-20-2012, 12:46 PM   #1
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Default Suggestion for Arena Rating Change

Hi Glitchless Team,

I’d like to give a suggestion for implementing a change to team rating system in arena, to stop what I think is a manipulation of the current rating system.

My idea is; anyone can join any arena team first three weeks to give time for people to find a team and decide if they are a good fit or not . Then after the third week, if you leave a team or are kicked off your team, your team rating follows you. At which point; you can only rejoin a team or invite players; that have a rating that is +/-100 of your rating, or whatever smarter people than me, deem is appropriate.

Pros:

If you’re team loses someone to real life problems, you can hopefully pick someone up with in your teams range.

Stops teams from maintaining a set rating by disbanding and reforming; in order to manipulate mid range ratings.

Discourages team breakup’s do to possible difficulty finding a team, or replacement players within their range.

Forces teams that wish to attempt to manipulate the mid range ratings, to lose more than not.

Cons:

May not be able to find someone or another team that is in need of someone with your rating. See point 3 in Pro’s.

It doesn’t help versus teams that will continually lose to drop their rating for either token farming or for rating manipulation of other teams.

____

The current system of losing 1/3 rating is suppose to be a deterrent to team disbanding and for ‘some’ it is exactly that. To others it’s a way to use game mechanics to exploit token farming. And to others even worse, manipulate the team ratings of specific ratings.

All season long you can see a capped team maintaining 600-1000 rating and destroying everyone they go against inside that rating grouping (for the most part). When they get to high a rating they disband and reform dropping their rating by 1/3 and starting over..

I know people that temp teams all season long to token farm, and then get serious about their rating the last month will not like this, my response to you is this; if your good enough to reach your goal rating in the last month then ”I’d hope” your good enough to earn the tokens you need.

I am also positive that I am not seeing all the impacts ‘good and bad’ this change could have. Any POSITIVE input good or bad will be appreciated.

My hope is that this helps the Arena System and brings back some Fun to it. thanks for your time.
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Old 08-20-2012, 12:48 PM   #2
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nice
Old 08-20-2012, 01:09 PM   #3
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Old 08-20-2012, 01:11 PM   #4
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Old 08-20-2012, 01:23 PM   #5
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Old 08-20-2012, 01:48 PM   #6
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Old 08-20-2012, 02:05 PM   #7
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Like the idea, but please don't act like there's team who do nothing but devote their time in arena to "destroy" low level teams..

Many things factor this, like the teams who don't arena much.. etc etc
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Old 08-20-2012, 03:03 PM   #8
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I appreciate the sentiment, but I'm not completely sold on this one.

There is a personal rating that (I think) factors into match-ups. As such, you shouldn't get a bunch of active caps continually fighting level 40-somethings regardless of team rating. Put another way, there is a reason that my team at 1600 faces cap teams with a rating of 40.
There are other confounding factors. For example, you get cap teams where only one member is active and the others are afk. Their rating stays low because they lose, but arena is important for the farming bonus. It's not manipulation of the ratings, just a way of getting the bonus.

I agree with Jadakris that teams don't play Nod to manipulate arena ratings. Tokens are nice, yes, but I can't think of a season where I didn't end up with lots left over. My suspicion is that this isn't the driver.

TJ commented in a thread about arena playoffs that getting teams together on a regular basis was difficult if they came from different time zones and that scheduled playoffs would be very difficult. I think that what you are seeing is that many teams don't want to put the effort into maintaining a constant team until they need to get serious at the end of the season.

The ideal solution to this would be for Jeff to have a season every two months and so you couldn't afford to take time off/rearrange your team. I don't think that's going to happen... although we can ask.

Perhaps the solution is to reward teams that stick together (e.g. a rating bonus based on overall time queued). This would discourage the behaviour you describe by handicapping teams that focus only on that last rush to the finish.
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Old 08-20-2012, 03:09 PM   #9
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Quote:
Originally Posted by Jadakris
Like the idea, but please don't act like there's team who do nothing but devote their time in arena to "destroy" low level teams..

Many things factor this, like the teams who don't arena much.. etc etc



That is a good point Jada, not everyone who maintains my example is "manipulating the system".

at the same time, i've seen active teams that beat us everytime, who maintain a lower rating, while we advance upward.

thanks for your input
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Old 08-20-2012, 03:11 PM   #10
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Good points bars, thanks.
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Old 08-20-2012, 06:42 PM   #11
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Lots of people play casually and this could bum out a lot of people when trying to find new teams in the ranges. I'd like this idea a whole lot more if nod had 10+ times the player base.
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