dk change
Old 08-16-2012, 04:07 PM   #1
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Default dk change

can i ask why this was thought needed?

you adjusted already the highest ca to do more damage...which is why i thought CAs were in place...to add balance to the classes

now the max damage outweighs that of a wm and is comparable to a warrior w/ a boost to detrimental auras and pet damage

where a warrior has 3% more max damage to weapons and the ca does 450 damage with a useless mes?

i thought DK to be a very useful support class especially in pvp with sloth, devamp, and several others that were not as noticeable until now
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Old 08-16-2012, 05:32 PM   #2
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I agree with Con... You preach and preach "you know what you picked before you got the class" well, I picked WM because I wanted the best melee bonus... Now i find that I got screwed over on that....

Please fix.
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Old 08-16-2012, 06:47 PM   #3
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Actually I have a Q about the 2-6% change... it now says to 'attack damage.' You telling me that the DK now gets 2-6% bonus to DD's or pets or ranged dmg also now? So... a DK is not only buffed beyond a WM melee bonus, but also a better archer (or whip-archer, or DD-archer) than a ranger is also? hahaha nice 'slight buff.'
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Old 08-16-2012, 07:00 PM   #4
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from how i understand it, you are absolutely correct Raith.

I hope i am misunderstanding
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Old 08-16-2012, 07:13 PM   #5
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Never send a Mike to do a Jeff's job. We'll have this cleared up. Obviously there was no intention of having the DK bonus be superior to the WM one, there's a duplication of bonuses in the description that needs to be addressed.
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Old 08-16-2012, 07:26 PM   #6
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ty for addressing my concern and several others
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Old 08-16-2012, 07:29 PM   #7
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If I don't refresh nod will I still get the 6% bonus?
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-16-2012, 07:31 PM   #8
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Quote:
Originally Posted by Huggles
If I don't refresh nod will I still get the 6% bonus?
You never really got it, it was a problem with the wording, not the bonus.
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Old 08-16-2012, 07:32 PM   #9
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Aww.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-16-2012, 08:17 PM   #10
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"The Dark Knight bonus now reads Dark knights begin with a 2% (up to 6% with class-enhancing skills) bonus to all melee, ranged and pet attack damage, a 7% (up to 21%) bonus to all detrimental auras, and a flat 3% bonus to all non-aura detrimental effects vs. player targets. In addition to more correctly describing the bonus this is a slight buff due to them now receiving a bonus to ranged and pet damage."

Did the DK class originally have the 3% bonus also affecting auras?
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-16-2012, 09:15 PM   #11
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Quote:
Originally Posted by Huggles
"The Dark Knight bonus now reads Dark knights begin with a 2% (up to 6% with class-enhancing skills) bonus to all melee, ranged and pet attack damage, a 7% (up to 21%) bonus to all detrimental auras, and a flat 3% bonus to all non-aura detrimental effects vs. player targets. In addition to more correctly describing the bonus this is a slight buff due to them now receiving a bonus to ranged and pet damage."

Did the DK class originally have the 3% bonus also affecting auras?
It used to be 2-6% to melee, 7-21% to detrimental auras, and 3% flat to all detrimental effects and damage(everything?) to players, if I'm not mistaken.

That means the buff part is 2-6% to ranged/pets. And really a slight nerf to detrimental auras(no more 3% flat)...and now that I think about it, I'm not sure what all the last 3% encompasses...seems like things such as gravebound, and I would assume still damage/gems(non-auras, obviously)/pets/etc?

I could be way off, seeing as this is the most complicated bonus in existence, but that's how I'm seeing it.
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Old 08-16-2012, 09:37 PM   #12
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I've never checked it on my DK, but I assumed it buffed weapon damage procs or non-aura-inducing gems (i.e. gravebound got 7-21%, a DoT gem, or the 89 crusher proc, or a poison bolt proc got flat 3%) and such. I would have thought pet damage or DD gems would be attacks and not effects, thus not gaining the 3% buff.

But I feel pretty lolz about a DK becoming a better archer than a ranger still.
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Old 08-17-2012, 09:30 AM   #13
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Quote:
Originally Posted by StormGuardian
It used to be 2-6% to melee, 7-21% to detrimental auras, and 3% flat to all detrimental effects and damage(everything?) to players, if I'm not mistaken.

That means the buff part is 2-6% to ranged/pets. And really a slight nerf to detrimental auras(no more 3% flat)...and now that I think about it, I'm not sure what all the last 3% encompasses...seems like things such as gravebound, and I would assume still damage/gems(non-auras, obviously)/pets/etc?

I could be way off, seeing as this is the most complicated bonus in existence, but that's how I'm seeing it.
I understand, I know what the DK bonus originally said, but not what it meant. I was wondering if the 3% not affecting auras was a change in the class or a change in the wording.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-17-2012, 09:32 AM   #14
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A change in the wording.
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Old 08-17-2012, 09:39 AM   #15
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Ok, thank you once again Glitchless. =)
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Quote:
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-17-2012, 11:11 AM   #16
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Another question: does the 6% affect DoT damage? What about the 3%?
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-17-2012, 01:11 PM   #17
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6 no, 3 yes.
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Old 08-17-2012, 01:18 PM   #18
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Thanks. =)
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-18-2012, 08:46 PM   #19
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I agree with raith, this makes the ranger class all but redundant !
while i'm here any chance gravebound will be available for ranged? I see no reason why a ranged toon should't be able to use this skill and would greatly help us against angelic bm's and healers
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Old 08-19-2012, 03:30 PM   #20
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this buff is op
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