Minor bonus for damaging the beast
Old 08-07-2012, 02:13 AM   #1
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Default Minor bonus for damaging the beast

As Glitchless has already stated, beasts are designed so that the people that do the most damage (the big boys) are also the most likely ones to kill it and to reap the benefits.

So how about giving something to the little people as well. I propose that anyone (regardless of level) who finds and does any damage to the beast gets a small bonus for the rest of the day (lets say a minor 3 % increase in gold from gold chests - or anything else that Glitchless deems feasible).

This will give everyone an incentive to look for and to fight the beast. Right now, I know that many people do not bother when the beast comes out - just like many people say that they would avoid arena if it wasn't for the tempers and tc awards.

This will reward those who do go out and look for the beast making them feel that their effort was worthwhile.

Thank you for reading.

Feedback is appreciated.
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Old 08-07-2012, 02:20 AM   #2
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I support this or anything of the sort. If you truly want everyone to get a crack at the beast like you said then there should be some bonus for getting destroyed by it. Even if it like like 3% gold from chests or chance for double drops for 1 hour of rrt after the beast dies, 10% for the legendary.
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Old 08-07-2012, 02:21 AM   #3
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Dislike it TBH..This is like giving the last place tee-ball team trophies.. Rewarding people for losing, terrible to give incentives to do bad..
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Old 08-07-2012, 02:28 AM   #4
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Thank you for the feedback guys.

@ Jada

Fair enough. But let me put it another way:

My intention was not to say: "reward people for losing." That is why I said - anyone that does damage to the beast (not anyone that fights it). Anyone that does damage contributes to killing it and as such should be rewarded in some way.

EDIT:
Although, as Rogue said, I'd be fine with anything that encouraged more people to fight the beast - even if that means that everyone who fights the beast gets a bonus (regardless of damage).
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Old 08-07-2012, 05:13 AM   #5
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Unlikely to happen. Like any aspect of Nod the beast is geared toward people with tons of DPS and its unlikely to change.
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Old 08-07-2012, 05:24 AM   #6
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I like that say if u can do a certain amount of hp damage or if u can stay in the same room with the beast for X amnunt of time.
The latter could be exploited though, by having a tanker bud block for a bunch of players just for bonus.
I think a 3% bump to gold chest is just enough incentive to die for... IVL OFC.
Just wish there was something for those lvl 20 to 60 player.
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Old 08-09-2012, 02:42 PM   #7
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Quote:
Originally Posted by Takeda
I like that say if u can do a certain amount of hp damage or if u can stay in the same room with the beast for X amnunt of time.
The latter could be exploited though, by having a tanker bud block for a bunch of players just for bonus.
I think a 3% bump to gold chest is just enough incentive to die for... IVL OFC.
Just wish there was something for those lvl 20 to 60 player.
If a lvl 20 player could force on a beast and get a swing in when it was in travellers way or in some low lvl zone, then this player would get the bonus too.
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Old 08-11-2012, 02:31 AM   #8
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Quote:
Originally Posted by Jadakris
Dislike it TBH..This is like giving the last place tee-ball team trophies.. Rewarding people for losing, terrible to give incentives to do bad..
very well put!!!!!

ummm lets recap on this statement though shall we:

1. fail by dieing as a pk or just fail making a toon right = get reward of very exploitable boon.

2. lose in arena fight = get rewarded with tokens anyhow.

3. fail in a DM and once again get rewarded with easily exploitable boon

now im not going to get into symantics here with the old "boon is not an exploit, its intended " argument, we all know what boon is and it is what it is but anyhow i see Nod as a "lets make it easy and simple as possible" type of game which already rewards alot for just going through the motions and playing not just winning. tbh even those that think there winning arent because Nod doesnt even have a win lol its just a forever grindfest that only leads to e-peen flexing anyhow so i say why not reward all for every effort regaurdless of success?? it already does with most everything else in one way or another

and there are many more fails that are rewarded as well as exploits that require no real effort at all that get rewarded higher then the people that work the hardest in nod, so as you can see my first statement of "well put" was sarcasm.

so in conclusion idc if there is reward for damaging the beasts, killing the beasts, or even being the first to finding the beast but jus saying Nod rewards for almost anything else so why not . just my 2 cents on the subject
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Old 08-18-2012, 11:14 PM   #9
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Bump.

I still think that this is a good idea.

This time, I will approach the problem from a personal angle.

I just feel really stupid when I walk all the way across the map praying that I can get a fight in before someone else sends the beast to heaven.

I feel even more stupid when I actually get a fight in and am killed after doing 1000 or so damage and then someone else sends the beast to heaven.

I know that I will probably never be the beast's grim reaper but giving me any kind of a pat on the back for all my effort would do wonders for my self esteem.

Thank you.
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Old 08-19-2012, 01:21 AM   #10
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I haven't read all this and may be repeating.

If the idea is to get more people to join in, I really don't see any compelling reason to chase the epic beast if it's more than a dozen steps away.

For further distances it would help a lot to get rid of all the mobs we have to fight along the way and just make it normal mob rates. After fighting mobs almost every step of the way a few times and having the beast die before I even get there, I just quit bothering.

Not complaining, it's just an FYI to know what people are thinking.
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Old 08-19-2012, 02:11 AM   #11
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OK, I'm tired but I'll say something else. To go back in time, the first couple years of this game had a lot of patches that helped new players. The last couple of years had a lot of patches for capped and OP players. With the beast, there seems to be some incentive for everyone to participate.

Quote:
If a lvl 20 player could force on a beast and get a swing in when it was in travellers way or in some low lvl zone, then this player would get the bonus too.
I agree with this type of thing. Some people may not like it if a solo level 20 got lucky and killed the beast with one final swing. But I think that's exactly what the game needs. It's something for everyone and should be looked at like a fun community event rather than something to maximize top players.

The LG beast might be different because the drop is so valuable. But the epic beast is out enough that the high level players still have a strong advantage and plenty of opportunities to kill it. But at the same time a level 20 or even a level 5 should still have a chance to kill it. If a level 5 kills it they should be congratulated instead of people being ticked because some noob got lucky.

I understand Jadakris' point of view. But there are plenty of things in this game that reward top players. A beast that everyone has a chance at, and gives some kind of appropriate reward, shows that there is something in between the docks and Ustenar.

Another twist. Something that's been suggested for arena is random groups. I think the epic beast would be great for random groups. Like make it so you have to be solo to force, then a random group is formed. there are a lot of ways to do this but I'm too tired to go into it.
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Old 08-19-2012, 09:16 AM   #12
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There's plenty of beast that have no been killed by top players. Legendary and Epic.

For example; Mokilla and co killed one lastnight..etc etc I myself have got the final shot on a LG beast, and so did my brother.. Slashh's team killing epic and LG back to back..

So basically your like asking for the shortcut, well we ddn't kill it.. but give us 1%!! Again that is like giving prizes to the top 1000 arena teams. Fact of the matter is, you can be OP too.. especially now with boon.. Most the teams killing it barely boon at all, or was unintentionally on boon.. etc etc etc

It is sort of lottery based, isn't that something people asked for as a gold sink? Why not a time sink?
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