Still, combining RWK "Rune Defense" and "Wall Upkeep" with this sounds nice and would add much competitive play.
Once the town is under control, the original "invaders" would become part of the populace, helping people defend against other clans that would dare to come across their turf.
Make the town have a vault of some sort where people could pay gold and have it gain interest each day the town is kept, added as RP/Terr/Dom for the owning clan.
I'm suggesting RWK-like mechanics because RWK is even less demanding than Nod's 2D (it's text only), and this was one of the two (read: a huge TWO) concepts the game was based around, yet it did make for a fine, popular game
I'm also suggesting this because
1. the system already exists, so it makes it less endearing to craft
2. because it is text-only, it doesn't require much graphics to implement,
3. because it was fun,
4. because conquering one town and then sending its paid-for armies to attack other towns and loot them sounds rather nice,
5. because it promotes rivalry without "true" PvP that Glitch doesn't seem to want to really bother with.
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