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Epic Effect(s) Transfusions |
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07-06-2012, 08:13 PM
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#1
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Epic Effect(s) Transfusions
Honestly I don't feel motivated to make suggestions anymore. I have hundreds of ideas. A simple grade 0-5 from Glitchless per suggestion would at minimum show us they are being read. ( 0 = your a retard, use some common sense - 5= This WILL be implemented, fill in 2,3,4 with your imagination). But I'll throw this one out there.
(The items you are transfusing would have to be within 15 levels of each other to prevent OP low level weapons)
Epic Effect Transfusions:
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This concept is simple, with the help of some heroic essences, or other items, possibly some gold. You may transfer the EFFECTS from an Epic item to a NON EPIC item, (common,rare) by effects I mean the procs, (bleed,stun,forsake,chance to hit, etc) and also raise the accuracy of the non epic item you are transfusing by 1 tier (good=great). This process will destroy the epic.
EXAMPLE:
Butterfly knife
Accuracy: exceptional
Uncommon
+
Blood claw
Accuracy: xxx (epicurious)
Epic
28% chance to cause 9dmg bleed
=
Butterfly Knife
Accuracy: Epic
Uncommon
28% chance to cause a 9dmg bleed
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Just imagine the fun this simple change would create, imagine the boost in the market for lower level epics. Not to mention more player skill would be involved in creating new builds and tactics instead of just PAY TO WIN.
Last edited by Relic; 07-06-2012 at 08:26 PM..
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07-06-2012, 09:15 PM
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#2
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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support!
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Quote:
Originally Posted by Glitchless
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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07-07-2012, 01:11 AM
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#3
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Boss Hunter
Takeda is offline
Join Date: Apr 2012
Location: Hampton Va.
Posts: 206
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Wonderful idea it would promote diversity and make nonepic gear much more usdul.
Best idea i have heard since secondary classes.
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07-07-2012, 04:53 AM
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#4
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Rare Collector
gailenstryker is offline
Join Date: Oct 2008
Location: Oconto Falls WI
Posts: 833
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*supports*
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07-07-2012, 07:52 AM
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#5
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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This is a wonderful and brilliant idea...I think it would definitely give tanks more fun. Tanks using stone pot could still use a lvl 10 crush or lvl 18 whip with a 25% chance to daze opponent for 2.5 secs...would be carnage! 
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07-07-2012, 07:54 AM
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#6
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Rare Collector
Oneangel is offline
Join Date: Jul 2010
Posts: 768
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Oh and definitely support the idea of a glitch 0-5 rating system. Or could even be a simple red or green flag for no and maybe...
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Do you have angel wings when your blood runs dry; that make my tears incarnadine, when I start to cry? - Sigha
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07-07-2012, 10:01 AM
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#7
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Rare Collector
Conqueror is offline
Join Date: Dec 2009
Posts: 798
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It would be great if there was a way to transfer procs and stat bonuses between items.
An example where this could be useful is as follows: people mix and match legendaries. An entire suit looks great, but an entire suit is seldom seen. Most people have an absurd mix with 1 leg from suit A, another leg from suit B, a chest plate from suit C and so on. Offcourse, the combos are great because they give their user the procs and stats that they desire. However, aesthetically, the end result is usually ugly.
I guess that it doesn't bother everyone but it irks me for some reason. Call me eccentric but I like it when my armor looks pretty.
This could apply to non-legendary items as well. For example, using a mixture of 88 epics with the 91 set (for maximum stat points), or using a mixture of different 99 epic armors = ugly result.
One shouldn't have to sacrifice functionality in order to attain a certain look.
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07-07-2012, 10:30 AM
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#8
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Epic Scholar
Sanluciferr is offline
Join Date: Jan 2010
Location: Heaven from Hell, blue skies on pain
Posts: 1,923
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High Five!
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07-07-2012, 12:21 PM
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#9
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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I too am cursed with a slighly obsessive need to have matching armor, well played Conqueror, and great point.
* ^5's San *
I also think this process would be done with the enchantinf rod.
And should not be restricted to weapons only, but also armor and pets.
I also think the process of transfusing your item should change the text color of the item from green to orange, for commons, and from blue to grey for rares. Thoughts?
Alternate names for this conceept: weapon morphing, symbiotic enchanting. The blender, essence transfer, augment weapon. Etc.
Last edited by Relic; 07-07-2012 at 12:28 PM..
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07-07-2012, 12:30 PM
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#10
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Boss Hunter
Master is offline
Join Date: Nov 2011
Posts: 1,832
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5
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07-08-2012, 10:53 AM
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#11
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Temporarily Suspended
Relic is offline
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Quote:
Originally Posted by Oneangel
Or could even be a simple red or green flag for no and maybe...
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That sounds good too.
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07-08-2012, 10:55 AM
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#12
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Seer's BFF
zoidberginc is offline
Join Date: Apr 2009
Location: downtown U.S.A.
Posts: 664
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we should be able to name the weapons we make too!
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07-08-2012, 11:37 AM
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#13
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Gem Pouch Expert
Iceblood is offline
Join Date: May 2010
Posts: 405
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I like it
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07-08-2012, 11:53 AM
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#14
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Boss Hunter
killgore is offline
Join Date: Feb 2011
Location: north dakota
Posts: 122
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Would be fantastic to even do that with low grade resources since they seem to have lost their usefulness.
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07-08-2012, 04:27 PM
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#15
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Auction Master
>.> is offline
Join Date: Mar 2011
Posts: 1,217
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question
would the proc keep the same % to happen as on the original weapon?
as it is the % for a proc to happen is equal to the delay of the weapon (81 slasher, 22 delay, 22% proc chance/////89 crusher, 19 delay, 19% proc chance) or would it be if i use a bsm (25 delay 25% proc chance) on say the level 10 crushers (10 delay) would the proc chance then be changed to 10. This would be the base delay before any hastes or weighted is applied.
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07-08-2012, 05:00 PM
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#16
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Temporarily Suspended
Relic is offline
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Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Great point, I guess that would be up to Glitchless.
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07-12-2012, 02:57 AM
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#17
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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Good idea! Rather see so new gear like, belts/amulets/rings tho! 
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07-13-2012, 05:35 AM
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#18
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Rare Collector
terrorbladestorm is offline
Join Date: Nov 2010
Posts: 912
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again, great idea by relic and no response from glitch...
COME ON glitch, just put a 0-5 here
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07-13-2012, 01:05 PM
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#19
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Gem Pouch Expert
Aesonicus is offline
Join Date: Jul 2011
Posts: 353
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Support. GLITCHLESS RESPOND TO SOMETHING! KTHX BAI
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07-16-2012, 08:41 PM
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#20
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Boss Hunter
Takeda is offline
Join Date: Apr 2012
Location: Hampton Va.
Posts: 206
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^%^
_
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