Theoretical Builds
Old 07-05-2012, 07:59 PM   #1
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Default Theoretical Builds

I think of these in my head all the time. These are fun because it take 30 minutes to calculate and 'make' an extremely good build, compared to the years it would take actually playing the game. I am only doing this because I can't log onto Nod so I am really bored.

So, here is my first theoretical build, a Paladin/Magician with 100 1H LG Crush, 99 1H Epic Crush, Demonskull Helm, Zirconethyst Sleeves and Legs, and Aliangel BP. I was stupid and kind of forgot to do bowsets on this one. Just add some more Str enchants and crit chance and it's the same thing.

The point of this build is to maximize attack speed, while increasing the entire group's DPS with the Vile Tomahammer and using group auras to support the group, such as Flamecall (massive bonus to this, allows group's caster to have an extra space), Resist auras, and also melee auras to increase speed and gain mana/energy.

With R5 Sharp, Vile Tomahammer, and R6 quicksteel rune, delay for DW 100 lg crush and 99 epic crush is approx 16.25, which is really nice.

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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-05-2012, 08:34 PM   #2
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LOL!!! What is this?? XD how u come up with it?
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Old 07-05-2012, 10:22 PM   #3
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Imo Dur is too low, u better have at least 200 (+ - 20)
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Last edited by Atropos; 07-05-2012 at 10:24 PM..
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Old 07-05-2012, 10:22 PM   #4
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It's just math. =)
I can give you a template if you'd like, but most of it is just thoughtless input.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-05-2012, 10:25 PM   #5
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Anyway nice idea :> I like thinking and calculating bulids too <3
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Atropos SELL/BUY thread

Some useful links:
Trojan's Transparent Legendary Pictures
S1: DTM Inc Crafting Thread

Quote:
Originally Posted by Glitchless
Atropos is correct.
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