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Changes to regen needed after changing equipment sets |
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06-14-2012, 06:27 PM
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#1
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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Changes to regen needed after changing equipment sets
No regen should be required if you switch equipment sets in a fully rested state with full health, mana, and energy(similar to toggling travel mode). If you have one set for pve, and one set for pvp for example your equipment sets could have different enchantments causing you to have to wait a surprisingly long time waiting to regen before doing anything.
An example of why this is annoying, if I want to duel someone, and my pvp set has a lot of +MST and PST, I'd have to wait 3 minutes(Or more) before I was fully recovered.
There is also another issue with the regen needed when switching equipment sets. If forced on for a clan battle etc, you will not start the fight with full hp/mana/eng if your pvp set allows you more than your pve set. This can give your attacker a large advantage.
To fix this, when being forced into battle and switching to your pvp equipment set, your hp/mana/energy will be equal to what you had before switching sets based on a percentage. To clarify, if you exited combat and had 60% of your mana, and someone from an enemy alliance(malevolent/valiant) or clan forced on you, you would switch to your pvp set and have 60% of your mana (even if you pvp set allowed more/less mana then your pve set).
I feel that this can not be exploited and is fair, but let me know what you think. This isn't to avoid rt consumption, but to make using two sets of equipment less of a hassle and more practical.
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Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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Last edited by Makaveliarts; 06-29-2012 at 03:06 PM..
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06-15-2012, 07:53 PM
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#2
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Gem Pouch Expert
Iceblood is offline
Join Date: May 2010
Posts: 405
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Makes sense to me and helps support variety in suits. Support
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06-16-2012, 05:53 PM
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#3
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Seer's BFF
Roeth is offline
Join Date: Apr 2009
Posts: 617
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PVE set : Caster. 1000 mana, 1000 energy. full attack gem pouch.
PVP set : fake caster. 100 mana, 100 energy. (level 1 staff, 1 sure flee gem in first pouch slot)
I finish a mob fight with 200 mana/200 energy (20%)
I have a fake war clan member on the same square. I enter combat, switching to my 'pvp' suit, staff and gem pouch at the start of it. But now, instead of needing 800 mana to be regen, i need 80. With +mre/pre on my pvp suit, I escape 5 seconds in, leaving with 100 mana/energy. This 100/100 (100%) now turns into 1000/1000 (100%) when i go back to pve farming.
Exploited : I no longer need to regen mana/energy at the end of farming fights. I do not need manabursts, balances, etc. My entire pve pouch can be composed of attack gems.
Nice idea though
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06-17-2012, 07:46 AM
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#4
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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If you add a cooldown and/or rested state requirement, you elimitate the problem.
Like once every 5 minutes and/or in rested state, changing equipment or being forced into PvP (thus changing you to PvP suit) will keep you at the same % of health, mana and stamina you had before changing equipment.
If you change again within 5 minutes, it works like it does now.
I say 5 minutes but it could be 10, 15, 30.
Something that will remove the viability of exploitation.
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06-17-2012, 04:51 PM
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#5
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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Quote:
Originally Posted by Nurvus
If you add a cooldown and/or rested state requirement, you elimitate the problem.
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Simply add rested state req, and all is well and good.
Though one would also need a 1 minute CD, just so crafters cannot simply switch suits to continue crafting faster. This was the only abuse I could think of which is possible while in rested state.
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06-24-2012, 10:06 PM
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#6
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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Bump, if you put all the points you need into dur, mst, and pst for example then you do not have to worry about having to regen(Or at least it would greatly lessen the amount of time it takes to regen) after changing your equipment set. Your equipment could then be focused on improving stats that will not cause you to have to regen while changing suits(like str for example).
This could be an easy workaround. If you can easily avoid regen time (caused by switching armor sets) by putting points into skills that increase your Hp or Mana/Energy and dedicate all your enchantments to stats like str, dex, int, etc. you will not have to regen or the overall time it would take to regen would be lessened.
So in theory if you want to use two suits, one for pve and one for pvp for example, you would be much better of doing it this way. If you only use one suit than it doesn't make a difference. You would just have to calculate the total amount of bonus stat points you receive from your current equipment set, and put that amount into dur/mst/pst as you please, taking from str for example. Then use then enchantments on the equipment set to raise your str back to it's old amount.
So I guess anyone who wants to use two suits should do this. Do not enchant your equipment sets to dur/mst/pst because you are basically creating a need to regenerate for no reason.
In my opinion this is broken. You can already avoid this issue in the first place, causing no rt to be wasted when changing equipment sets, or time to be wasted. That is why I feel it should be changed,(at least for those who have grinder? Hopefully everyone) it indeed is completely avoidable.
It makes sense to me at least.
__________________
Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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06-25-2012, 09:35 AM
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#7
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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buff regen!
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omg i wanna sammich nao
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06-25-2012, 09:46 AM
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#8
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Rat Slayer
Incredible is offline
Join Date: Sep 2010
Posts: 45
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Quote:
Originally Posted by flipynifty
buff regen!
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yeah lol!
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06-25-2012, 10:13 AM
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#9
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Rare Collector
Claudia is offline
Join Date: Mar 2009
Posts: 858
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In clan battles you have massive disadvantage for the need to regen. If you use farming suit ofc you farm faster but have less defense because mobs are... mobs and do not do as much damage as a player. When changing to clan battle you risk the chance to die because you can not defend yourself against a far stronger opponent then a mob. As far as regening as roeth mentioned it you can do the same exploit in arena, no need to clan battle, get temp arena team and regen away since lower rated teams get way faster fights, you can fill your pouch with attack gems and just wait for arena to regen you up. I fully support regening when entering any type of PVP fighting regardless of clan battle or pk/pkk (if and only if you switch sets of gear). for a PK's farming suit is also more focused on farming, less defensive/offensive then the PVP suit.
My 2 cents on the matter, i doubt it can be easily exploited though, like roeth said there is a chance but very small one and it involves way too much hassle to get fake CB's after each fight aslo it is a waste of time...
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06-29-2012, 12:18 PM
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#10
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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Bump
__________________
Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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06-29-2012, 01:26 PM
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#11
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Crab Defiler
Thesin is offline
Join Date: Nov 2010
Location: Pacific Ocean, Earth
Posts: 90
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Quote:
Originally Posted by Roeth
PVE set : Caster. 1000 mana, 1000 energy. full attack gem pouch.
PVP set : fake caster. 100 mana, 100 energy. (level 1 staff, 1 sure flee gem in first pouch slot)
I finish a mob fight with 200 mana/200 energy (20%)
I have a fake war clan member on the same square. I enter combat, switching to my 'pvp' suit, staff and gem pouch at the start of it. But now, instead of needing 800 mana to be regen, i need 80. With +mre/pre on my pvp suit, I escape 5 seconds in, leaving with 100 mana/energy. This 100/100 (100%) now turns into 1000/1000 (100%) when i go back to pve farming.
Exploited : I no longer need to regen mana/energy at the end of farming fights. I do not need manabursts, balances, etc. My entire pve pouch can be composed of attack gems.
Nice idea though
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That. 
__________________
Quote:
Originally Posted by Glitchless
They may have just gotten the squirts.
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06-29-2012, 03:03 PM
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#12
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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Simple fix for that. After the PVP battle is over you are forced to return to your old equipment set with the same hp/mana/eng you had before the pvp fight started.
Exploit fixed? 
__________________
Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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Last edited by Makaveliarts; 06-29-2012 at 03:05 PM..
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07-16-2012, 02:59 PM
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#13
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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Bump
__________________
Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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