slight changes patch
Old 06-12-2012, 07:23 PM   #1
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Default slight changes patch

Jeff could you give an example of the bladow change for us. Not quite following what the patch does for it?
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Old 06-12-2012, 07:28 PM   #2
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A person has 500 HP left and 250 total poison and burn DoTs on him and the arena damage multiplier is up to 2x. Previously this would not trigger a bladow since the damage multiplier was not taken into account, but now it will.
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Old 06-12-2012, 07:39 PM   #3
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Yay another dot buff ;p
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Old 06-12-2012, 07:43 PM   #4
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nvm, its good for all, ty glitch
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Old 06-12-2012, 08:26 PM   #5
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I'm 100% pve so this is nice. This is the stuff I like to read. Does this mean I can let off a bit of dex for more str with a 2h crush? Or, will the added str just average out to a non-patch? I mean does it amplify?
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Old 06-13-2012, 04:23 AM   #6
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correct if am wrong, but doesn't this change have no effect for for a DoT caster unless it changed how Improved Rupture the same way as Bladow? anyways, it has no effect out side of the arena so still DoT casters was left behind.
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Old 06-13-2012, 07:05 AM   #7
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This slight change in accuracy makes a big difference for me.
Farming speed greatly increased, So thank you Glitch.
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Old 06-13-2012, 08:53 AM   #8
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is this kinda a tank/meatshield nerf? :P

from my understanding now...

lets say a caster has 700 cnc, with runes, skills and whatnot their chances of hitting become pretty much 100%...

a tank would have to have 700 cnt to match this (skills included) to just resist the spell itself and then 350 agi 350 str to block/deflect the gem or arrow

or 700 dex to parry...

i dont claim to understand the mechanics of teh game in the least, im just a lowly regenererererererer....

obviously an ultimate tank is impossible even with regenning superpowers :P however, adding to the chance to hit a tank in the game does nerf said build a little...

not complaining... just blabbing

i dont know if the chances to block were increased the same so... poop
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Old 06-13-2012, 09:14 AM   #9
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this doesn't impact the chance to hit rune does it?

only sleeves or lg weapons were impacted correct?
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Old 06-13-2012, 09:43 AM   #10
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Quote:
A person has 500 HP left and 250 total poison and burn DoTs on him and the arena damage multiplier is up to 2x. Previously this would not trigger a bladow since the damage multiplier was not taken into account, but now it will.
We understanding that new bladow skill working just for arena. This new skill have any efect for normal duel pvp, or higher areea mob fighting pve ?
Will be good if Glitch activate that skill for normal pvp and pve mode.
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Old 06-13-2012, 10:05 AM   #11
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wtf are you talking about? regular pvp and pve damage doesn't increase after 3 mins.
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Old 06-13-2012, 11:33 AM   #12
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Thank you for making the decision between DD and dots easy for me. Why would you say this is good for everyone as long as dots have an archer to help them. seams like "everyone" is a grey area.

Last edited by Ripple; 06-13-2012 at 12:33 PM.. Reason: was pissed when i origianlly wrote this.
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Old 06-13-2012, 02:47 PM   #13
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Just because "arena damage multiplier is up to 2x" that mean new upgrade effect is for arena fight and not for normal pvp or pve battle. Or working in pvp or pve when u are in queue for arena and not working also when u don't have arena team ?
Will be good to work, that new upgrade, bladow and dot poisoning, also without arena team and arena queue.
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Old 06-13-2012, 03:26 PM   #14
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there is no damage multiplier in pve or normal pvp though...which is what was adjusted. now dot damage can be triggered by bladow if a damage boost should bring the current dot damage over the opponents current hp. so before damage multiplier Opp hp= 5k while having 2500 dot damage stacked up.....damage boost hits double total damage done so the current dot damage stacked is now 5k enabling bladow to trigger.

it was an adjustment to how the damage was assessed....not an upgrade really but very practical adjustment
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Old 06-13-2012, 03:28 PM   #15
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glitch....you said hit chance gear was addressed to be more efficient. Does this include assurance rune?
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Old 06-13-2012, 03:33 PM   #16
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Quote:
Originally Posted by concede
glitch....you said hit chance gear was addressed to be more efficient. Does this include assurance rune?
Yes. Anything other than actual stats (DEX, CNC, etc) that provides extra chance to hit.
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Old 06-13-2012, 03:34 PM   #17
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ty sir
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Old 06-15-2012, 06:56 PM   #18
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[QUOTE=Glitchless]This way all builds benefit from this patch and there is no real modification to class power.[QUOTE]

I think the logic doesn't seem to be getting through, but consider the idea that an offensive buff is a defensive nerf.
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