Enchanter CA
Old 05-30-2012, 02:24 PM   #1
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Default Enchanter CA

Assuming everyone is at max skills, the CA is useless. (Superior cleansing 100 removes the effects without causing the CA to be used.) Basically, a good enchanter won't be able to use their CA against a good anything-else.

EDIT: Didn't even bother mentioning its uselessness in pve.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 05-30-2012 at 02:27 PM..
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Old 05-30-2012, 03:11 PM   #2
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With 2 enchanters on a team you can use it quite effectively. Shatter mes preventers on the tank, stoics on the other 2, then the first enchanter uses his ca. Tank cleanses, but cleanse triggers a 1 second global cooldown. This gives the second enchanter more than enough time to hit his CA before the tank can use a jew ca and click a taunt (another second or two). By the time the second mes is over, nearly 15 seconds has passed in the arena battle, more than enough time for 2 good DPSers to kill one of the opposing team. With 3 enchanters, you get around 25 seconds total mes and cooldown on the tank and one other player, and around 10 or so seconds of stun and cooldown on the player you attack to begin with.
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Old 05-30-2012, 03:52 PM   #3
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i think enchater CA is ridiculous lol... i dont see any negs, if you mezz someone and hit them mezz is gone anyway... its all about the stunnage
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Old 05-30-2012, 04:02 PM   #4
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Daer wins.

Just because there's a counter to something doesn't make it useless, especially when that counter is on a cooldown.
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Old 05-30-2012, 04:29 PM   #5
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Quote:
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Daer wins.

Just because there's a counter to something doesn't make it useless, especially when that counter is on a cooldown.
And I used that strategy very effectively, so I know it works.
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