Group Class Specials
Old 05-21-2012, 07:39 PM   #1
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Post Group Class Specials

So I was thinking that maybe when you're in a group, instead of doing your own Special ability i.e. (Guardians uses Guard, Warrior uses Upurs, and Adventurer uses Lollygag) you can do a Grouped Special (a button next to the right of 2nd class special) which requests the other players to use their special by either making the button glow or notifying them somehow. Each 2/3 specials combined have their own unique effect. For example; being in a group of 2 with a Warrior and a Guardian allows you to to use something like Upurs Guard or Guarduprus. Combining the effect and making it hit all targets, both enemies and group. So it would mes all opponents, do the damage to all and put a Damage Absorption Shield on all group. But every combination would have to have a special effect, maybe for a group of 2, just combine the effects and make it hit everyone, and in a group of 3, make a Super Special of some sort, like Lollygag, Guard, and Upurs have a special image of a Stone Soldier holding a shield and having a big stone fist whilst covered in some of the adventurer's special plants that they've been collecting. Mesmerizes all for 2x longer, Damage Absorption for all and Damages enemies for some random formula...and tickles your enemies for longer causing damage over time. Also a new name for the group special, like maybe Leafy Stone Giant.. or I dunno. Something clever-like. Maybe make it that using a Group Special with 2 requires level 10 and with a group of 3 requires level 20.. I dunno. This is just a thought that I'd like to put out there. It might be a lot of work but it might give players something to look forward to.
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Old 05-21-2012, 08:02 PM   #2
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uhh no ty
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Old 05-21-2012, 08:04 PM   #3
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I like the idea but it just wouldn't work. It would totally throw off strategies in arena
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Old 05-21-2012, 09:08 PM   #4
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yes is a nice idea in theory but would be way op for certian class ca's then all would just switch to them for arena which most already are, for example angel or enchanter. the ability to let your team mate know when to use a ca would be ok but group chat works just fine, even then the mate should know when to use or not.
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Old 05-21-2012, 09:09 PM   #5
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how about just a 3rd CA for each, a special combo CA that is of your 1st + 2nd class....class combinations need something....
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Old 05-21-2012, 10:07 PM   #6
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I really don't think this idea would work, as there are so many possible combinations on character classes, not to mention those that have secondary classes as well. It would be too much of a headache just thinking about the coding that would be involved.
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Old 05-22-2012, 10:01 AM   #7
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Quote:
Originally Posted by Ebonflame
I really don't think this idea would work, as there are so many possible combinations on character classes, not to mention those that have secondary classes as well. It would be too much of a headache just thinking about the coding that would be involved.

Not necessarily. Classes could be put into separate categories (Fighter, Healer, Caster, Ranged - this list is far from all-inclusive), and each category combo (10 atm) would get its own bonus.

I'd prefer a group bonus to a single character multiclass bonus, at least to promote team fighting, something used much less often.

Make it something actually meaningful.

A few suggestions (would accept others - I'm all out of imagination)
Caster + Caster: Global CD reduced by 30%
Healer + Healer: Overhealing deals damage equal 50% of healing done. This applies on instant heals and HoTs cast when the target is full.
Fighter + Fighter: Apply each other's class bonus to both.
Ranged + Ranged: Ranged self-only auras apply to both.
Fighter + Caster: Raise the next melee crit by 30% every time a spell is cast (Magic sword FTW!). This can stack up to 2 times.
Healer + Caster: Increase the effectiveness of mana/energy restores by 20%
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