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New Class: Jester |
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05-10-2012, 03:30 PM
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#1
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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New Class: Jester
Class Bonus
33.34%-100.02% chance to ignore enemy taunts (not resist)
1/3-1/9 mana and energy cost to perform taunts
Is this class needed? Probably not, I just like it.
Explanation for the bonuses:
Jesters are good at taunting, thus they can taunt without as much exertion.
Jesters understand the art of taunting, and so it is harder, or even impossible (for the most skilled of them) to be taunted.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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05-10-2012, 03:38 PM
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#2
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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I like the taunt resistance, but the game would have trouble doing that with multi-target taunts, as it only checks for the protection of the first target AFAIK.
Of course, this would mean targeted Jesters would protect their whole parties, which would be pretty common, seeing as they would be taunting all the time.
The cost reduction is a tad too high. Make it 10-30% and we're back on track.
What I dislike is this class is solely based on PvP, something that is totally against the current game. It would be viable, but not very attractive for new players, thus making this a "reroller-happy" class only, and would cause noobs that choose their class on name only to be displeased.
__________________
A man in love is incomplete until he marries.
Then, he's finished.
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05-11-2012, 08:01 AM
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#3
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Darkdingus
I like the taunt resistance, but the game would have trouble doing that with multi-target taunts, as it only checks for the protection of the first target AFAIK.
Of course, this would mean targeted Jesters would protect their whole parties, which would be pretty common, seeing as they would be taunting all the time.
The cost reduction is a tad too high. Make it 10-30% and we're back on track.
What I dislike is this class is solely based on PvP, something that is totally against the current game. It would be viable, but not very attractive for new players, thus making this a "reroller-happy" class only, and would cause noobs that choose their class on name only to be displeased.
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All your points are valid and have been taken into consideration. However, I think that multi-target taunts are checked individually, not by the targeted player and then splashed.
The reduction on mana and energy cost is due to the high costs to begin with- 500 mana and 500 energy for r10 taunts.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Last edited by Huggles; 05-11-2012 at 08:05 AM..
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05-11-2012, 09:07 AM
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#4
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Rare Collector
Darkdingus is offline
Join Date: Dec 2010
Location: Canada
Posts: 952
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I'd like confirmation from Glitch, but if taunts work the same way other AoE gems do, they check for the first target and if it resists, it doesn't bounce to others.
I think a workaround to this would be possible.
Alcoholics turn dazes to buzzes, a useless status effect.
Jesters would turn taunts to laughter.
Thus, even if they would not resist the taunt, thus have it bounce to their friends, they themselves only find themselves laughing at the foolish tank.
I still argue against the mana reduction. I know the costs are steep. Having your whole team taunted for 12 seconds is too.
__________________
A man in love is incomplete until he marries.
Then, he's finished.
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05-11-2012, 11:56 AM
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#5
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Rare Collector
gailenstryker is offline
Join Date: Oct 2008
Location: Oconto Falls WI
Posts: 833
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Support!
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Beat Me, Whip Me, Make Me Use Vista
Just remember Today's raincheck is tomorrows' Golden Shower.
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05-12-2012, 07:57 AM
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#6
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by Darkdingus
I'd like confirmation from Glitch, but if taunts work the same way other AoE gems do, they check for the first target and if it resists, it doesn't bounce to others.
I think a workaround to this would be possible.
Alcoholics turn dazes to buzzes, a useless status effect.
Jesters would turn taunts to laughter.
Thus, even if they would not resist the taunt, thus have it bounce to their friends, they themselves only find themselves laughing at the foolish tank.
I still argue against the mana reduction. I know the costs are steep. Having your whole team taunted for 12 seconds is too.
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The casting cost is reduced becaused jesters have no bonus to defenses or healing, so they can't afford to be loading up on mana and energy to taunt when they need defenses. Also, if you decide to go jeweler as secondary, you won't have any def bonus at all.
The numbers are just what i think is right- if Glitchless decides to add this class he can change it.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
|
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
|
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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