Class description and bonus additions
There is little that separates classes obviously they have their perks but that is another great thing about nod. Buci clarifies that and along with Qt you are able to do anything well.
Would be nice to see classes stand out a little more. Make the choice a little more detrimental than maybe just because the ca works well.
Warrior-
+5% base increase to critical strike
+10% base to strike through
Druid-
delay of any weapon equipped is reduced by 5
gains an additional 10% mana
Ranger-
+5% to tri-shot
+5% to kiting
+5% to arrow-rain
Guardian-
as hp decreases damage done increase up to 10%
as hp decreases base regeneration increase up to 15%
Warlock-
any gem which stays in play and has a delay the delay is reduced by 20%
5% increase to critical chance
Magician-
10% increase to both energy and mana
Necromancer-
5% of the damage done with direct damage is returned in the form of pst & mst
Paladin-
Group receives a 5% boost to heals and parries
Archer-
5% increase to critical shot
5% increase to trained eye
2.5% increase to arrowrain
Priest-
2.5% increase to yellow snow
20% increase to HoT gems
Trader-
earns and addition 10% when selling items to the store
5% more gold found in chests
Craftsman-
Can carry an additional 50 rock
Vampire-
Chance to hit with melee and ranged weapons increase by 5%
Angel-
+5% damage mitigation
+5% mental conservation
Dark Knight-
10% increase to 2h weapon damage
5% chance to crit with 2h weapons
and so on....
I just want more of a reason to pick a 2nd class other than the CA
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