View Poll Results: Do you think this is a good idea?
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YES, an outstanding suggestion!
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NO, What where you thinking... when you wrote this?
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A few Suggestions, Relic |
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08-27-2008, 12:18 AM
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#1
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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A few Suggestions, Relic
Well, i have had a few ideas lately, and here they are.
Randomly placed somewhere on the map, or in a city there could be a Shop.
In this shop there would be NPC that could make a socket in your weapon/Armor, for a steep price of course.. 20k+ And it would work something like this.-
If you were to insert a weak red magic gem into your socket you would get an added red magic attack bonus added to your damage. Example: weapon does 4-16 with the socket/weak red gem it could gain a +2-4 added red magic damage. Now your weapon has a total of - 6-20 But the +2-4 is magic damage(Can be Resisted and weakened)(also only allow 1 socket per item, and make it a paid account only Option to add a socket)
And just imagine like a lvl31 red magic gem, or any color. it would cost a little more but would be a good addition.
Or let's say you want to add a detrimental damage aura gem into your socket I would have a slightly weaker effect but definetly worth the thought.
* When equipped this weapon uses Blank Aura * This type of idea could go many diffrent ways, but there's no way to exploit it, and it's very practical.
Another Suggestion i had - Almost every small / medium monster's face / body or entire character is covered bye the gem slots, and you can even see what your fighting.. I'd like to see the monster please.
I still dont know what a squirrell really looks like and iv'e killed 1000's and this includes almost every small monster... Help!
Post your comments please, I would love to hear what evryone has to say.
Thank you,
Justin - Relic
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08-27-2008, 02:53 PM
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#2
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Boss Hunter
Ebonflame is offline
Join Date: Aug 2008
Posts: 224
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I do agree the player gem placement needs to be fixed in order that the mob can be seen better. Maybe the picture of some of the smaller mobs can be moved up a tad, or maybe the option to customise the display could be implemented. For example, I would put group members in the lower left part of the display screen, with the gem pouch draws and gem slots to the lower right.
__________________
"So, Funboy...do you have a pulse or are you a junkyard of meat and wire?"
-The Crow
Disclaimer: I shall in no way, shape, or form be responsible for any butthurt you suffer when I put your stupidity on display. If you don't want to be mocked, then don't be an idiot.
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08-29-2008, 09:58 AM
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#3
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Guest
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There should be two polls. I'd vote a "no" for the first suggestion and a "yes" for the 2nd one.
Quote:
and make it a paid account only Option to add a socket
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I don't have a payable account and don't feel like getting one. Bringing us another feature that only premium/standard players would be able to use would make the already enormous gap between payable and free accounts even greater. It's already pretty discouraging to see how much stronger premium/standard players are and how fast they gain levels (I got from level 8 to 11 while a probably premium player got from 9 to 20).
I just don't think giving premium/standard players another advantage is a good idea. Unless the providers want to risk losing free players. Why not give such an option to all the players then?
By the way, I just don't get the "free accounts farming" explanations. Any sort of "farming" excuse seems lame to me. People are either blind or stupid if they don't understand what it's really like. It's understood that the game has to bring some income, it's fine with me. So, please no excuses.
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08-29-2008, 05:26 PM
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#4
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Guest
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ugh... free account farming is only the reason why free accounts can't trade. It's so that people don't make tons of free accounts, and use them to farm tons of gold/items for other players or characters.
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08-29-2008, 05:33 PM
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#5
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Guest
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Quote:
Originally Posted by Ehlmaris!
ugh... free account farming is only the reason why free accounts can't trade. It's so that people don't make tons of free accounts, and use them to farm tons of gold/items for other players or characters.
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Okay, understood now. So, why not give an option to make a socket to the players with non-payable accounts as well?
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08-29-2008, 05:46 PM
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#6
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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probably, if they did it, it would be for paid accounts only. another incentive to pay to play.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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08-29-2008, 05:56 PM
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#7
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Guest
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That's what I'm afraid of. The game has quite a potential, but if half of all the features (including using some of the finest items, trading, auctioning and others) is going to be available only to those with payable accounts, all the non-premium/-standard players will go mad.
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08-29-2008, 06:52 PM
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#8
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Guest
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Quote:
Originally Posted by Hopilus
probably, if they did it, it would be for paid accounts only. another incentive to pay to play.
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or another reason not to play the game, if paids become too powerful and attack everyone they see who isn't a paid or who is a paid for that matter, the game will be less attractive to potential customers
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08-30-2008, 01:26 AM
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#9
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Guest
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Quote:
Originally Posted by Mikael
Okay, understood now. So, why not give an option to make a socket to the players with non-payable accounts as well?
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As an attempt to get people to pay for the game. Honestly if this is implemented I would want it to be for everyone. The benefit for paid players? The ability to get to better socketable gems sooner.
As for which gems you can socket, it would depend on your skill levels. ie, to socket a level 94 red magic gem in a slashing weapon, you need 94 in slashing AND red magic.
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08-30-2008, 08:14 AM
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#10
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Guest
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Quote:
Originally Posted by Ehlmaris!
As an attempt to get people to pay for the game. Honestly if this is implemented I would want it to be for everyone. The benefit for paid players? The ability to get to better socketable gems sooner.
As for which gems you can socket, it would depend on your skill levels. ie, to socket a level 94 red magic gem in a slashing weapon, you need 94 in slashing AND red magic.
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Completely agreed. There could be a skill that would allow you to use sockets, and it'd be fine with me if those with payable accounts got some bonus to experience in that skill (or something like that.)
And if you'd want to put a gem (level 94) into your slashing weapon, you'd need a slashing skill of 94, and maybe the "socket skill" of 94 (if such skill was to be implemented.) Same for items using suiting, crushing or any other skills. That could actually work. Well thought, Ehlmaris.
Last edited by Mikael; 08-30-2008 at 08:16 AM..
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08-30-2008, 08:49 AM
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#11
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Auction Master
doctor-warlord is offline
Join Date: May 2008
Location: Denmark
Posts: 1,276
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the socket idea sounds quite cool
and currently free players can just buy timecards from other players if they truly want a payed account is not all that expensive in gold with out paying real money
so i dont see the big problem in the disscussion of wheteher the socket idea should be available to both payed and free acoounts or only payed accounts
since basically it doesnt really matter as you just have to get a timecard if its payed account feature and you really want it
and lastly another way of solving the problem would be to limit the amount socketed items the different accounts can have for instance all for premium 2less for standard and 4less for free so there a plenty of solutions
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08-30-2008, 10:00 AM
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#12
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Guest
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Quote:
Originally Posted by doctor-warlord
the socket idea sounds quite cool
and currently free players can just buy timecards from other players if they truly want a payed account is not all that expensive in gold with out paying real money
so i dont see the big problem in the disscussion of wheteher the socket idea should be available to both payed and free acoounts or only payed accounts
since basically it doesnt really matter as you just have to get a timecard if its payed account feature and you really want it
and lastly another way of solving the problem would be to limit the amount socketed items the different accounts can have for instance all for premium 2less for standard and 4less for free so there a plenty of solutions
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Do you know how long it took me to save up 10k gold? Almost an entire month and TCs are like twice that so for frees it would take 2 months, without spending mind you, to even save up enough money to get an account
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08-30-2008, 11:37 AM
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#13
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Guest
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Quote:
Originally Posted by Turd_Sandwich
Do you know how long it took me to save up 10k gold? Almost an entire month and TCs are like twice that so for frees it would take 2 months, without spending mind you, to even save up enough money to get an account
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Agreed, though it gets easier with time. So, if you're at a really high level, getting the gold for a time card is probably quite easy. I'm at level 11 and I'm quite poor, though I'm saving money.
And by the way, getting a time card for 20,000 isn't common, I think. I've seen some for 50,000 and more.
That's not the case. As Doctorwarlord said, there's plenty of solutions. I'd rather not limit the amount of sockets, though. Well, I have a free account so what else would you expect me to say.
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08-31-2008, 10:38 AM
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#14
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Thanks
Just wanted to thank evrybody on their feedback on my suggestions
Much appreciated! Hopefully this suggestion goes through with glitchless.
And great thinking Ehlmaris, Needing X level magic and X level slashing to put a socket/Gem In a slashing weapon. Genius pure genius.
-Relic
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08-31-2008, 01:34 PM
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#15
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Guest
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I hope this comes into effect too, it would be a great addition
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08-31-2008, 02:26 PM
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#16
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Epic Scholar
Hopilus is offline
Join Date: May 2008
Location: United States
Posts: 1,455
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in all honesty, i like the idea. but i also know, that knowing jeff, he is going to want to make it so that people are going to want to buy either a standard or premium account.
__________________
The war is waged, the battles are fought, the Angels and the Demons vow that none shall be left standing. Compassion, never to be seen on the battlefield, one lone angel left standing at the battle's end, sword against her foes throat, tears in her eyes, for her fallen comrades and the slain enemies around her, staring into the eyes of the last demon, lowers her sword, a single act of compassion and mercy, never to be forgotten.
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08-31-2008, 04:08 PM
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#17
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Guest
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Quote:
Originally Posted by Hopilus
in all honesty, i like the idea. but i also know, that knowing jeff, he is going to want to make it so that people are going to want to buy either a standard or premium account.
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I suppose a time card for a socket would be enough. Let's wait and see what he comes up with, though. Hopefully it'll be acceptable (for myself and other free players).
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08-31-2008, 06:22 PM
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#18
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Guest
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...omg. I've got it.
We all want sockets.
Jeff wants our money.
All equipment will have three open sockets. You can put any gem into a socket, so long as the gem level does not exceed the equipment level. To equip the item you will need at least the appropriate gem skill level as well as the equipment skill level.
Free players can equip items with three socketed gems. The gem that activates is random. Standard players get two gems active. Premium gets all three per proc.
Of course, with this, there would have to be heavy limitations on the effects of socketing. Ideas:
-Each rank in a gem line for DD results in 1-2 damage. Let's say there's 13; that would be an extra 13-26 damage at the top end items.
-Each rank in a gem line for Direct Heals results in 2 damage healed.
-Each rank in a DoT results in x damage over x seconds, where x equals the rank.
-Each rank in a HoT results in x healed over x seconds, where x equals the rank.
-Recastable gems will work like DoT/HoT as appropriate.
-Auras will operate at 1/2 efficiency; so it is still best to use the actual aura gems.
-Taunts will operate as the gem, but with 1/2 duration.
-Mana/energy heals recover 1 per rank.
Pretty sure that's like every type of gem but Res and escapes. Further ideas:
-Weapons (melee and ranged, staves and whips) can only have damage or taunt gems socketed.
-Pets that attack get damage gems.
-Pets that heal get heal gems.
-Armor can only have heals, for health, mana or energy.
-Shields get auras.
What do you guys think?
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Nice goin Ehlmaris |
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08-31-2008, 07:43 PM
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#19
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Temporarily Suspended
Relic is offline
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions breast.
Posts: 2,383
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Nice goin Ehlmaris
Brilliant idea Ehlmaris.
Your good with numbers all i did was supply an idea
And you turned it into science That makes sense, and in all ways is fair.
Free/standard/premium all recieve benefits just at diffrent levels.
This is Unexploitable, and Will work perfectly if Implemented.
Thanks for The hard thinking Ehlmaris.
Much appreciated
-Relic
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08-31-2008, 08:58 PM
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#20
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Guest
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Quote:
Originally Posted by Ehlmaris!
...omg. I've got it.
We all want sockets.
Jeff wants our money.
All equipment will have three open sockets. You can put any gem into a socket, so long as the gem level does not exceed the equipment level. To equip the item you will need at least the appropriate gem skill level as well as the equipment skill level.
Free players can equip items with three socketed gems. The gem that activates is random. Standard players get two gems active. Premium gets all three per proc.
Of course, with this, there would have to be heavy limitations on the effects of socketing. Ideas:
-Each rank in a gem line for DD results in 1-2 damage. Let's say there's 13; that would be an extra 13-26 damage at the top end items.
-Each rank in a gem line for Direct Heals results in 2 damage healed.
-Each rank in a DoT results in x damage over x seconds, where x equals the rank.
-Each rank in a HoT results in x healed over x seconds, where x equals the rank.
-Recastable gems will work like DoT/HoT as appropriate.
-Auras will operate at 1/2 efficiency; so it is still best to use the actual aura gems.
-Taunts will operate as the gem, but with 1/2 duration.
-Mana/energy heals recover 1 per rank.
Pretty sure that's like every type of gem but Res and escapes. Further ideas:
-Weapons (melee and ranged, staves and whips) can only have damage or taunt gems socketed.
-Pets that attack get damage gems.
-Pets that heal get heal gems.
-Armor can only have heals, for health, mana or energy.
-Shields get auras.
What do you guys think?
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yeah dude that's a really good idea, you should get paid for this 
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