Why Trophy Market not Crash
Old 04-03-2012, 02:07 AM   #1
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Default Why Trophy Market not Crash

Discuss?

My first guess is that because there is also a max coinage skill that introduces more gold in the game, so it balances the trophies?

But keep in mind that usually lower lvl players buy trophies, and higher lvl players have access to both BGT and MC. This is why I am confused.
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Old 04-03-2012, 06:51 AM   #2
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Trophies used to sell in the 30+ g/k range. Maybe as Coccyx said it's already reached it's natural bottom.
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Old 04-03-2012, 07:21 AM   #3
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I meant trophies about 1 month ago was 12g/k-16g/k It is still this price right now even after update that should have flooded market with more trophies
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Old 04-03-2012, 08:57 AM   #4
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It's easier to get trophies so people may not be buying as many. Less demand means less competition between sellers and less undercutting.

Also, people are getting more gold from farming, so may not be as desperate to sell trophies for gold. Again, less competition between sellers, less undercutting, better trophy prices.

I had trophies up recently for 16-17g/k. Someone asked me if I'd take 13g/k. I mentioned that back in the day, these trophies would sell for as much as 38g/k.

They were shocked.

I miss those days. :/
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Old 04-03-2012, 10:25 AM   #5
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Well actually,

If demand decreases, price decreases
if supply increase, price decreases

Source (Look at any supply/demand curve)

In our case, supply increased, AND demand decreased. Price should have dropped rock bottom.

It makes sense too, less demand means less buyers, and that means the seller would want to LOWER price because now the sellers are not selling anymore.
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Old 04-03-2012, 10:33 AM   #6
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Are the pk'ers still flooding the market with trophies? Are there 5 - 6 pages of them at any given time throughout the day? If not, then "supply" has not really increased at all, which would account for why the prices have not dropped. My guess is, the "natural" standard price has already reached bottom. Yes, you WILL still get the occasional few who sell for 11 or 12 g/k because they are looking to make a quick buck and are desperate.
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Old 04-03-2012, 10:56 AM   #7
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Quote:
Originally Posted by terrorbladestorm
Well actually,

If demand decreases, price decreases
if supply increase, price decreases

Source (Look at any supply/demand curve)

In our case, supply increased, AND demand decreased. Price should have dropped rock bottom.

It makes sense too, less demand means less buyers, and that means the seller would want to LOWER price because now the sellers are not selling anymore.
Not if it means the sellers don't continually get undercut, forcing them to drop prices if they want their stuff to sell.

Maybe it's just me, but seems like the more trophies there are on AH, the cheaper the cheapest ones are.

When AH is low on trophies, I put mine on and price them higher than I would if AH was flooded.
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Old 04-03-2012, 11:26 AM   #8
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Quote:
Originally Posted by terrorbladestorm
Well actually,

If demand decreases, price decreases
if supply increase, price decreases

Source (Look at any supply/demand curve)

In our case, supply increased, AND demand decreased. Price should have dropped rock bottom.

It makes sense too, less demand means less buyers, and that means the seller would want to LOWER price because now the sellers are not selling anymore.
Apparently your theory is flawed, as that is not the way it is working out.
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Old 04-03-2012, 12:04 PM   #9
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Nod is not the typical economic system
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Old 04-03-2012, 12:07 PM   #10
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after resource market and weapon/armor market, whos reach bottom off bottom trophie market is last stand if that goes down............
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Old 04-03-2012, 12:29 PM   #11
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The new trophy skill hasn't been around all that long yet.

You also have to factor in that Glitchless passed out 570 time cards to arena participants the other day. That temporarily decreased the need for some of those players to sell trophies to get game gold to purchase time cards.
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Old 04-03-2012, 01:08 PM   #12
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Quote:
Originally Posted by Enduir
Maybe it's just me, but seems like the more trophies there are on AH, the cheaper the cheapest ones are.

When AH is low on trophies, I put mine on and price them higher than I would if AH was flooded.
Yes, basically you just said as supply increase, price decrease.

But I will have to agree that NOD isn't behaving as I expected right now... Maybe time will tell.
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Old 04-03-2012, 01:14 PM   #13
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Interesting thing. As a constant reseller, I avoided trophy market after the frequent updates on productivities (either on trph or gld side), fearing the risk of unpredictable trophy prices. And I suppose many other major resellers took the similar precaution during this time (I did not have time to monitor the AH market, so I might be wrong). Without the support of resellers, the trophy bottom price did not drop is quite meaningful. For one, it proves my point that resellers have to RIDE the market price, and cannot LEAD it.

There is one rough way to estimate the minimum trophy price: the tc price and return of 6 hours farming.

For example, currently 1 TC = 250k or so.
6 hours rrt pk farming = 2 hours rl time spent + chest gold + trophies. Let us assume a pk farmer gets 20k gold/rrth, and 500 NLake trophies/rrth, then he get 120k chest gold in 6 rrt, 3000N Lake trph as well. He only needs that 3000 trph to sell 130k to break even his tc (of course,that is stupid, he basically wasted 2 hours of his own time that way, except that he gained some exp in some stats.) but that is the absolute bottom price in this scenario: 130k/30=6.5k per 100 stack of NL trphs. At 19.5k/100 stack it is about 18g/k, so that is 1/3 of it = 6g/k.

Going below 6g/k trophies is either idiotic or he farms chest gold far higher than the amount in this example. Well, for many players, getting 1 gr is often more than 20k, so that 20k / hour estimate is very low.
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Old 04-03-2012, 02:24 PM   #14
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Quote:
Originally Posted by idiot94
Interesting thing. As a constant reseller, I avoided trophy market after the frequent updates on productivities (either on trph or gld side), fearing the risk of unpredictable trophy prices. And I suppose many other major resellers took the similar precaution during this time (I did not have time to monitor the AH market, so I might be wrong). Without the support of resellers, the trophy bottom price did not drop is quite meaningful. For one, it proves my point that resellers have to RIDE the market price, and cannot LEAD it.

There is one rough way to estimate the minimum trophy price: the tc price and return of 6 hours farming.

For example, currently 1 TC = 250k or so.
6 hours rrt pk farming = 2 hours rl time spent + chest gold + trophies. Let us assume a pk farmer gets 20k gold/rrth, and 500 NLake trophies/rrth, then he get 120k chest gold in 6 rrt, 3000N Lake trph as well. He only needs that 3000 trph to sell 130k to break even his tc (of course,that is stupid, he basically wasted 2 hours of his own time that way, except that he gained some exp in some stats.) but that is the absolute bottom price in this scenario: 130k/30=6.5k per 100 stack of NL trphs. At 19.5k/100 stack it is about 18g/k, so that is 1/3 of it = 6g/k.

Going below 6g/k trophies is either idiotic or he farms chest gold far higher than the amount in this example. Well, for many players, getting 1 gr is often more than 20k, so that 20k / hour estimate is very low.
concise and to the point.

Above 20g/k is a steal. Below 6g/k is monetary suicide.

You went a long way since the first time I helped you out
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Old 04-03-2012, 04:43 PM   #15
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Quote:
Originally Posted by Darkdingus
concise and to the point.

Above 20g/k is a steal. Below 6g/k is monetary suicide.

You went a long way since the first time I helped you out
oh, it also has been a few years now, my master I am always indebt to you
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