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v1.300 New Skills for Max Level Players
Old 03-13-2012, 08:01 PM   #1
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Post v1.300 New Skills for Max Level Players

first?
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Old 03-13-2012, 08:06 PM   #2
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I think that is great but max level people make plenty of money...We need a skill for low level people to make farming more profitable. This is bias toward older players not towards new players!
I would like to see one that is maybe even a fraction of the max level skill but something that makes it easier for low levels to make money too. Because then N's can buy TC after farming or whatever faster so we can have more paid members and the demand for TC would be higher!

And second!!

Last edited by Aaronkelley; 03-13-2012 at 08:07 PM.. Reason: Forgot something
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Old 03-13-2012, 08:06 PM   #3
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woot woot
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Old 03-13-2012, 08:15 PM   #4
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Is this for level 80+ or level 85 only? Because level 81 mobs are grey to 85's.
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Old 03-13-2012, 08:19 PM   #5
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Maybe this is an incentive to get your nasty ass to cap!
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Old 03-13-2012, 08:21 PM   #6
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Quote:
Originally Posted by killgore
Maybe this is an incentive to get your nasty ass to cap!
I will once I know I need to :P
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Old 03-13-2012, 09:01 PM   #7
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85 only.
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Old 03-13-2012, 09:04 PM   #8
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Quote:
Originally Posted by Glitchless
85 only.
Ok thanks, perhaps you should consider changing the description though, as it says "monsters level 81 and higher" but level 81 monsters are grey to level 85's.
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Old 03-13-2012, 09:06 PM   #9
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essentially,

people trying to get 140 stats by dlvling won't get the bonus cause they will be farming at lvl 84..
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patch bugged
Old 03-13-2012, 10:14 PM   #10
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Default patch bugged

I did killed close to 100 bosses and can tell that 88 boss gives way more gold than 90 boss. Best i got from lvl 90 was 1596 GR and normal chests varies from 197 to 600ish max ( did approx 40 kills)

Went back to lvl 88 Boss and i am getting 1.6 k average from normal chest and in teens k when GR.

This is huge visible difference for me. I did total gold count for each boss to make sure its not bad luck in RNG. Again average gold/kill is approx 5-6 times greater for red mobs compared to black (88 vs 90 to be exact) . Max coinage skill: 45
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Old 03-14-2012, 02:09 AM   #11
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Well done and very nice patch Glitch Expecting for more nice game changes.
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Old 03-14-2012, 04:36 AM   #12
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Another nice way of introducing gold into the mod economy. I remember saying last year that the introduction of legendary armors had killed the nod economy and that Glitch needed to find ways of getting more gold into the Nod economy. The usual idiots suggested that was incorrect. It seems Glitch agreed because since then we had:

1. An increase in gold in chests
2. Bonus months for gold in chests
3. The introduction of language skill
4. The introduction of recognition skill
5. The introduction of max coinage skill

All of this is helping offset the loss of huge amounts of gold through store-bought legendary armors and, of course, the problems caused by players saving gold to buy said armors. Nice move and one in the eye for the morons who failed to see the depressing effect legendary armors had on the Nod economy.
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Old 03-14-2012, 05:50 AM   #13
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the skills look interesting, as a level 80 i'll level the skills at rapids while i wait for any kinks to be worked out of this before i cap my guy.
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Old 03-14-2012, 07:51 AM   #14
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Nice patch ty glitchless
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Old 03-14-2012, 10:51 AM   #15
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Quote:
Originally Posted by Aaronkelley
I think that is great but max level people make plenty of money...We need a skill for low level people to make farming more profitable. This is bias toward older players not towards new players!
I would like to see one that is maybe even a fraction of the max level skill but something that makes it easier for low levels to make money too. Because then N's can buy TC after farming or whatever faster so we can have more paid members and the demand for TC would be higher!

And second!!
Bias towards older players? arent they the ones that deserve the bonus since they leveled to cap? are we supposed to give the lower players bonuses too?

A lot of people sit in rogg with farming alts, myself included, this is more to make mains more profitable and to level alts to cap.

Three days and i had a <10sec toon in rogg making 350k from daily rrt, its really not that difficult.

High TC demand is bad.

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Old 03-14-2012, 12:06 PM   #16
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Quote:
Originally Posted by hotshot64
Is this for level 80+ or level 85 only? Because level 81 mobs are grey to 85's.
Capped toons only.
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Old 03-15-2012, 05:40 AM   #17
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Respectfully removed
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Old 03-15-2012, 06:03 AM   #18
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Glitch can you implement this too for people who have been to level 85 but de-level to 82 when farming? I do my farming at 82 in n lake and I want to continue to do so. Would be nice if people that can level between 82-85 all have the bonus of the 2 new skills. after all I am max level and I fight tougher creatures then most since they are pink/black to me.
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Old 03-15-2012, 12:17 PM   #19
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Quote:
Originally Posted by paulodjohn
Glitch can you implement this too for people who have been to level 85 but de-level to 82 when farming? I do my farming at 82 in n lake and I want to continue to do so. Would be nice if people that can level between 82-85 all have the bonus of the 2 new skills. after all I am max level and I fight tougher creatures then most since they are pink/black to me.
I think the point of the skill is to give you a good reason to cap.
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Old 03-15-2012, 01:16 PM   #20
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I have capped. so if I deleveled to 82 would you not call me a capped toon? I certainly would call someone that has hit 85 a capped toon no matter what level they are after they cap. (given they haven't rerolled)
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