 |
Player Support |
 |
08-21-2008, 11:44 AM
|
#1
|
Guest
|
Player Support
well there are PK's, and then there are nice ppl. The nice ppl help lower lvl players with bosses, free stuff, or safe passage, but usually get nothing in return except for a ty, especially if the creatures are gray. Maybe a system should be implemented to give a 10% chance of getting something in a drop for the PSs when they help out with grays, and possibly gold when they give stuff away to lower lvl ppl.
Now to choosing the PSs, I think they should be elected.
Last edited by Turd_Sandwich; 08-21-2008 at 12:20 PM..
|
|
|
08-21-2008, 05:38 PM
|
#2
|
Guest
|
Do you charge money for trivial good deeds in real life such as holding open a door for someone?
Somehow I can picture that so easily
|
|
|
08-21-2008, 07:33 PM
|
#3
|
Guest
|
5$ for helping someone across the street
10$ for carrying groceries to the car
2.50 for holding a door open
cash in advance plz
|
|
|
08-21-2008, 08:09 PM
|
#4
|
Guest
|
Hosts/Hostesses (people who show you to your seat) in VIP restaurants can expect ~$1000 on a celebrity invite only night from tips alone.
Many exclusive buildings in cities have doormen who earn tips.
Many people will tip baggers at grocery stores for doing extra, for something as simple as pushing the cart to their vehicle.
So yea, gotta drop some dough for these public services, lol.
|
|
|
08-22-2008, 04:04 AM
|
#5
|
Guest
|
no I am just saying that you should at least get a chance to get something once in a while
|
|
|
08-22-2008, 04:08 AM
|
#6
|
Guest
|
Quote:
Originally Posted by Phatlewt
Do you charge money for trivial good deeds in real life such as holding open a door for someone?
Somehow I can picture that so easily
|
I'm not saying you would get something every time, it would just be a once in a while thing, because then it would be a worth while thing to help lower lvl players
and if you give them items for free then there could be at least a little compensation
|
|
|
08-22-2008, 04:10 AM
|
#7
|
Guest
|
oh and pks have a red flashing background, pss should have a white flashing background
|
|
|
 |
|
 |
08-22-2008, 12:10 PM
|
#8
|
Epic Scholar
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 2,085
|
I like the idea, but not in terms of getting a reward, but in terms of an extra skill. Fits perfectly under *Social* tmho.
This skill could be determined by:
- the average level of the group in relation to your own level
- the level of the passage you walk through
- the amount of steps you take
On a sidenote, helping someone to withstand possible pk'rs shouldn't be done imo. It's a pretty good lesson for a novice player when he/she get pk'd. Besides, free accounts can't be looted anyway, so they have more than enough protection at the moment (as a free account is typically a new player who is busy discovering the game and will decide later if the game is worth to get a paid membership).
If you help someone in the game it should be cause you like to do that and cause you like the *social* interaction. Not to get a reward. A new social skill will balance that imo.
Last edited by zenga; 08-22-2008 at 12:14 PM..
Reason: Pk added
|
|
|
08-23-2008, 09:43 AM
|
#9
|
Guest
|
well, you pretty much said what i was thinking
|
|
|
08-23-2008, 12:50 PM
|
#10
|
Guest
|
It looks like it would take a lot of code for this suggestion, for so minor of a perk.
Besides, what about those of us who have to help out players that are higher level that we are!!!
Such minor good deeds should not need a reward.
|
|
|
08-24-2008, 04:36 AM
|
#11
|
Guest
|
its really up to you who you help
|
|
|
08-24-2008, 06:07 AM
|
#12
|
Guest
|
Quote:
Originally Posted by Adamska
Hosts/Hostesses (people who show you to your seat) in VIP restaurants can expect ~$1000 on a celebrity invite only night from tips alone.
Many exclusive buildings in cities have doormen who earn tips.
Many people will tip baggers at grocery stores for doing extra, for something as simple as pushing the cart to their vehicle.
So yea, gotta drop some dough for these public services, lol.
|
On my last day at Cracker Barrel I got a $40 tip just for sticking a rocking chair in the trunk of an old lady's car and securing it with fishing line.
|
|
|
08-24-2008, 06:58 AM
|
#13
|
Guest
|
perfect example of what I am talking about
|
|
|
08-24-2008, 11:07 AM
|
#14
|
Guest
|
so in all these examples the tips came as surprises... imagine if one day that noob u helped out rewards u with a nice timecard when he strikes it rich with an incredibly rare epic he gets... a good deed does not go unrewarded.
there is no need for a reward system to help new players, i dont see the current batch of players stopping to help new players and in turn some of those new players will help newer players etc etc
|
|
|
08-24-2008, 01:21 PM
|
#15
|
Guest
|
I agree with Style.
A good deed done just for a reward is not a good deed. Never was, never will be.
You help out new player in in turn help others when they become more experienced.
This has always been the way of online gaming.
Besides, as I already said, such a system would not be so easy to code. A lot of work for so little a perk.
Put such a system in place, and people will find a way to abuse it.
Just be happy with a thanks from those you help, and hope they do the same to another.
If that's not enough of a reward for you, don't help anyone!
|
|
|
08-24-2008, 04:50 PM
|
#16
|
Guest
|
What Aireal said.
If you are helping people because it directly benefits your character, who are you really trying to help? We don't want to foster a community that only helps each other because it provides a calculable benefit to themselves.
If this is added and, for some reason somewhere down the road, Jeff decides to remove it, it will take away all the incentive for helping people. Since we will have become so set in our ways of getting rewarded for helping others, we will be less inclined to help them if the reward system drops. We will then become bitter towards newer players (most likely because a new player found a way to exploit the system thus causing it to be removed) and eventually hostile, resulting in a negative reputation among other gamers online.
|
|
|
08-29-2008, 01:19 PM
|
#17
|
Guest
|
Quote:
Originally Posted by Aireal
I agree with Style...
Besides, as I already said, such a system would not be so easy to code. A lot of work for so little a perk.
Put such a system in place, and people will find a way to abuse it...
|
a little is better than nothing, those who abuse can be punished for doing so, as it is with most games
|
|
|
08-29-2008, 01:22 PM
|
#18
|
Guest
|
ok forget the reward, could it still be possible to get a flashing white background, so that noobs know who they can count on for help? If that is so much to ask then...
|
|
|
08-29-2008, 10:23 PM
|
#19
|
Guest
|
y not just add a suggestion for jeff to make a big flashing picture for your avatar saying great?
the point of this thread seems to be more that u want recognition then to actually help out people...
|
|
|
08-29-2008, 10:45 PM
|
#20
|
Guest
|
Quote:
Originally Posted by Style
y not just add a suggestion for jeff to make a big flashing picture for your avatar saying great?
the point of this thread seems to be more that u want recognition then to actually help out people...
|
Like the forum says SUGGESTIONS not ridicule
|
|
|
All times are GMT -5. The time now is 10:51 PM Boards live since 05-21-2008 |
|
|
|