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PK Immunity Timer Suggestion |
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03-03-2012, 06:04 PM
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#1
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Temporarily Suspended
Arkxixi is offline
Join Date: Oct 2011
Posts: 154
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PK Immunity Timer Suggestion
I have a suggstion to adjust the PK Immunity timer.
As of right now, PK Immunity lasts for 1 hour EXPENDED RRT/RT. As a PK, I think there are a few things wrong with this.
First of all, if someone is out farming and is not expending RRT or RT, they have infinite PK Immunity as long as they do not turn off TM or until they wait until server reset. Even if I killed this person before, this leaves them safe for as long as they please if they do not expend 1 hour of RT or RRT.
Secondly, This greatly reduces the number of prey if a PK wants to spree. if a few people are out, and the PK kills them, even if the PK waits a few hours for them to farm and then goes out for another spree... if they do not run down RT or RRT or even if they AFK, it does not allow for more kills..
Bringing me to my third point... AFKing outside of town. I believe there should be risks to AFK outside town. if I PK someone outside of town and they go back and stand in the same spot for the next few DAYS, this does not give any threat to them. I believe there should be some risks to AFKing outside town.
My suggestion would be to change the PK Immunity timer so that it either clocks down with time logged on OR server time. 1 hour seems like enough free farming to me. I think the PK Immunity timer, as it stands right now, really hinders a PK if trying to actually spree or get points.
Change the timer to be one hour logged in time or server time, in my opinion.
Last edited by Arkxixi; 03-03-2012 at 06:11 PM..
Reason: spelling correction...
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03-03-2012, 08:24 PM
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#2
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Arkxixi is offline
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Quote:
Originally Posted by Coccyx
If they are willing to stand outside town and get their stuff stolen/destroyed when you pk them day after day then they are too stupid to help anyway.
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Yeah, but the point is that there is no threat. If they get PKed once, they can sit practically forever outside of town without any danger. I wish to change that. I think it would be another incentive to entice more people to come to the darkside.
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03-03-2012, 09:43 PM
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#3
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Seer's BFF
Trojan is offline
Join Date: Mar 2010
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support
i dont know what the post says i will read it later but i support whatever ark says ! >__>
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03-03-2012, 09:44 PM
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#4
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Arkxixi is offline
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Quote:
Originally Posted by Trojan
support
i dont know what the post says i will read it later tho but i support whatever ark says ! >__>
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Thanks, Trojan bro =P
More input would be appreciated... come on guise !1!!1
Last edited by Arkxixi; 03-03-2012 at 09:45 PM..
Reason: lolol
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03-03-2012, 10:10 PM
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#5
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Used to be just one hour. Not one hour rrt. Can't remember why they changed it but I might look it up tomorrow.
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03-03-2012, 10:11 PM
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#6
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Arkxixi is offline
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From my experience, it is expended time. I've ran into a few people whom I could not force on for 1-2 days at a time because they just AFK in their farm spot without using RRT/RT.
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03-03-2012, 11:12 PM
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#7
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Roo is offline
Join Date: Apr 2010
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I support because Ark told me to.
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03-03-2012, 11:35 PM
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#8
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Arkxixi is offline
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Quote:
Originally Posted by raperoo
I support because Ark told me to.
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Umm... yeah, thanks for the support =P
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03-03-2012, 11:58 PM
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#9
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Roo is offline
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Alright, so here are my thoughts.
Quote:
Bringing me to my third point... AFKing outside of town. I believe there should be risks to AFK outside town. if I PK someone outside of town and they go back and stand in the same spot for the next few DAYS, this does not give any threat to them. I believe there should be some risks to AFKing outside town.
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Support. If some foolish person is going to set their character out in some random place for 10 hours, I feel that they should be at risk 10 times. I personally feel that the Immunity Timer should be 1 hour of SERVER time, not RT. In addition to this, I think that if a player is PKed they should be returned to town as they would have been in a normal death. This would ensure that they are aware that they are leaving town at their own risk. As a PK it can be difficult at times to hunt for potential victims.
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03-04-2012, 12:02 AM
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#10
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Roo is offline
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Also, I'm tired of seeing these capped PK characters killing one rigged toon per week. It should be set up so that each individual kill earns you 24 hours of stacking PK bonus time. Just sayin'.
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03-04-2012, 12:19 AM
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#11
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Seer's BFF
Trojan is offline
Join Date: Mar 2010
Location: pakistan
Posts: 744
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i think ark is right fix it <3
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good or bad whatever i am i am .....not going to change and not going to pretend <3 and i will never be intimidated by anyone ever !!!

be careful of those alpha nerds !!!
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03-04-2012, 12:32 AM
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#12
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Temporarily Suspended
Arkxixi is offline
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Quote:
Originally Posted by raperoo
Also, I'm tired of seeing these capped PK characters killing one rigged toon per week. It should be set up so that each individual kill earns you 24 hours of stacking PK bonus time. Just sayin'.
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------Regarding thiss issue.. (Sorry Trojan, but not only you) I have an idea to fix the set up bonus farmers.
First, for the PK bonus, I would suggest it being a 3 day bonus, 1 day unSB, 2 day SB. This allows for kills more often, at least for set up farmers.
------TO OBTAIN the PK bonus, I have a few things here....
-The PK must kill a player (or combined group player level) equal to or above the PKer's level to receive boon. If it is not, then PK gets kill, but no bonus until they meet this requirement.
-The PK does not get PK points if killing same person WHO FORCES more than 2 times per week. This helps with the set up farmers and does not affect normal bounties...
-Also, I think that the PK points should be more integrated with the PK system more than they are now because set up farmers are ruining it as of now.
I think some of these steps might help against PK set up bonus farmers (once again, not just you, Trojan. The ones who hide in their corner square) and perhaps make PKing more active.
----- I would also like to see more incentives for PKing since the system is barely used except for bonus farmers. Raperoo and I were thinking perhaps more gold from chests, perhaps 2x faster drops for faster epics, faster heroic essences for heroic PK farmers, and other ideas would be welcomed.
Also would like to see some other people's ideas, whether or not they are PKs or not.
-----------------Constuctive Criticism Please, Not Bashing----------------------
I would like to see more real PKing....
Last edited by Arkxixi; 03-04-2012 at 12:38 AM..
Reason: .
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03-04-2012, 12:39 AM
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#13
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Temporarily Suspended
Roo is offline
Join Date: Apr 2010
Location: Canada
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OMG ARK IS DOWN WITH THE SYNDROME!!
Love it bud. I especially like the "point-spread" idea as far as PK points go.
(Combined PKed Group level) - (PK's level) = PK Points earned
Simple, yet efficient.
Also, I hate PK farmers. As far as I'm concerned, that is an exploit.
With the implementation of Boon, there are so many cons to going PK as it is. I'd like to see a Nod where the rewards are worth the risk of running amok and killing innocent civilians. Please, Glitchy, encourage our postal sprees.
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03-04-2012, 12:56 AM
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#14
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Arkxixi is offline
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Quote:
Originally Posted by Coccyx
I thought they were at risk again the moment they respawned in town (goes to show you what I know about being pk'd). I can understand an immunity but having said immunity be rt(t) based is just silly.
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Exactly. If no immunity, someone can be hounded any time they are out of town, which is why PK immunity is understandable, but I would like to see it where it is not based on expended RT/RRT.
Last edited by Arkxixi; 03-04-2012 at 12:57 AM..
Reason: .
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03-04-2012, 01:19 AM
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#15
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Neophyte
Rhokrokeuchah is offline
Join Date: Jun 2011
Posts: 6
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i have to agree to the system needing changes.. people being immune for weeks on end cause they dont expend rrt, is rediculous..
also, lowering the amount of time you get the bonus for pk'ing would stop people from pking,and just using the bonus to up stats, before redeeming on an alt.. also it would make people pk more often thus increasing pkk's and giving us more targets
as for the not getting a bonus if you kill same person in a week, disagree, if some person wants to keep attacking me, over and over again i should get points and credit for surviving and making the kill..
there ark... i posted..
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03-04-2012, 01:22 AM
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#16
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Arkxixi is offline
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Quote:
Originally Posted by Rhokrokeuchah
i have to agree to the system needing changes.. people being immune for weeks on end cause they dont expend rrt, is rediculous..
also, lowering the amount of time you get the bonus for pk'ing would stop people from pking,and just using the bonus to up stats, before redeeming on an alt.. also it would make people pk more often thus increasing pkk's and giving us more targets
as for the not getting a bonus if you kill same person in a week, disagree, if some person wants to keep attacking me, over and over again i should get points and credit for surviving and making the kill..
there ark... i posted..
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Thanks =P
For the first part, I think that would prevent people from killing right before/after reset once a week and staying hidden... more frequent PKs mean higher chance to get discovered. Also, with such a short boon time, I don't think people would take too much of a risk.
For the last part of your post... I am not saying you do not get points, you would, but this prevents set ups more so than hindering PKs. We can always go out and find people to kill, someone forcing you 3 times in one week would not hurt you too much. This makes people actually go out and PLAYERKILL, like it's supposed to be, not reset boon from same alt everyday.
These just ideas guise geef moar input or comments or wutever joo has ideas geef
Last edited by Arkxixi; 03-04-2012 at 01:29 AM..
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03-04-2012, 03:48 AM
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#17
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Arkxixi is offline
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Alrighty, I had more thoughts... Remember, these are just ideas to make PKing more worthwhile, feel free to share opinions, thoughts, or ideas.
Firstly, I would think it would be cool to see an aura or special skills that PKs would be able to use... different than auras or skills we have now, but...
---For the possibility of skills, I think it would be cool to have PK points give PKs bonuses, such as at 250 PK points, perhaps 5% extra gold rush chance, 500 points would be 5% extra chance of exp rush, 1k would be 5% bonus to trophy exp, and so on... THIS WOULD NOT AFFECT REDEEMED PKS, ONLY IF ACCOUNT IS A PLAYER KILLER...
---For PK aura, I think it would be cool to see a bonus for spreeing... perhaps after 3 kills, perhaps a 5% bonus to damage, 5 kills would be an extra 5% bonus it attack speed, and so on... small incentives to spree, but these bonuses would only last either while flashing or during unSB day of trophies.
Just a few ideas to make PKing more worthwhile and perhaps would get some of you lazy ****ers off your asses and instead of sitting in town and whining, could go out and kill these people with bonuses and such.
Just ideas... any thoughts or comments would be appreciated....
I wanna see an Ark Effect go on here, let's get some changes to the PK system if possible!!!
Glitchy, if you not willing to tweek the PK system, please let me konw so I don't waste any more time trying to make PK system more interesting and ****, yo.
Last edited by Arkxixi; 03-04-2012 at 04:00 AM..
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03-04-2012, 06:24 AM
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#18
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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The way I see things:
PK's need more bonuses... BUT
the risks must always outweigh the rewards...
IMO... make it easier to redeem... but there is a countdown timer, and can only redeem after that has expired, so cannot go pk, and redeem w/in say 2-3 weeks time. HUGE bonuses for pk's, say.... every drop is an epic... more gold.... more dmg.... xp remains the same thou.
This will create a lot more pk's.... But.... Pk's cannot trade, so no more transferring your gold/loot to your mule, if you want to pk you must last, then if/when you redeem you get to keep your bounty.
PKK'ing: when you kill a pk, still get all their stuff, storage included, and legdrys auto transformed into buy from store gold. You get a their bonuses, but 3x as long as they receive them. This will create more "friendly" competition... no more "don't hunt that pk... it's me"...this is just a game, and there should not be hurt feelings or broken friendships over pkk'ing a pk. Especially w/ rerollers boon... it takes literally 2 weeks to be fairly uber at cap again....so don't complain about getting pkk'd.
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03-04-2012, 11:31 AM
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#19
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dOWNer is offline
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makes it when a pk is dropped they drop a stack of items equal to there level called PK soul, if that is looted they are are forced to reroll if people loot around that item its just to steal there stuff, then give the soul some time of crafting value in legendary stuff
but maybe thats going to far, just a option to rob a pk instead of sending him to the grave, but then again this isnt what we where talking about just my thoughts
Last edited by dOWNer; 03-04-2012 at 11:31 AM..
Reason: Y2k
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03-05-2012, 12:18 AM
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#20
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Temporarily Suspended
Arkxixi is offline
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Quote:
Originally Posted by RogueTigeR
The way I see things:
PK's need more bonuses... BUT
the risks must always outweigh the rewards...
IMO... make it easier to redeem... but there is a countdown timer, and can only redeem after that has expired, so cannot go pk, and redeem w/in say 2-3 weeks time. HUGE bonuses for pk's, say.... every drop is an epic... more gold.... more dmg.... xp remains the same thou.
This will create a lot more pk's.... But.... Pk's cannot trade, so no more transferring your gold/loot to your mule, if you want to pk you must last, then if/when you redeem you get to keep your bounty.
PKK'ing: when you kill a pk, still get all their stuff, storage included, and legdrys auto transformed into buy from store gold. You get a their bonuses, but 3x as long as they receive them. This will create more "friendly" competition... no more "don't hunt that pk... it's me"...this is just a game, and there should not be hurt feelings or broken friendships over pkk'ing a pk. Especially w/ rerollers boon... it takes literally 2 weeks to be fairly uber at cap again....so don't complain about getting pkk'd.
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I kinda like your thoughts.. As of right now, I am only thinking of the PK system, but more ideas for the PKK system and perhaps a reason to get those lazy whiners out of town instead of sitting around complaining about PKs or nothing to do would be a good idea.
Last edited by Arkxixi; 03-05-2012 at 12:18 AM..
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