Sacrificing Trophies
Old 02-16-2012, 02:01 PM   #1
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Default Sacrificing Trophies

Once you reach max penalty, you should be allowed to sacrifice a stack of any size, since you can't avoid penalties anyhow.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 02-16-2012, 03:12 PM   #2
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I HATE this idea....cause I didn't come up with it!
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Old 02-16-2012, 07:01 PM   #3
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Been suggested before.
I supported then.
Still support now.

Easy to code (basically an extra "if" line when someone sacrifices the trophies)
Easy to understand.
To be used only by people that actually know the game (I.e: Semi noob-proofing)
Saves the wrists of people.
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Old 02-16-2012, 07:33 PM   #4
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I disagree, yeah levelling to 100 suks, but if its easier then everyone will be all equal and then start singing kumbaya and hugging and dutch ruddering me... We can't have this...

Perhaps a new skill (or even use recognition) that lowers penalties by up to 10 15 20%....

Make it a lvl 80 skill and have larger penalties than all other skills to level... Kidding on that part
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Old 02-17-2012, 08:18 AM   #5
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Quote:
Originally Posted by flipynifty
I disagree, yeah levelling to 100 suks, but if its easier then everyone will be all equal and then start singing kumbaya and hugging and dutch ruddering me... We can't have this...

Perhaps a new skill (or even use recognition) that lowers penalties by up to 10 15 20%....

Make it a lvl 80 skill and have larger penalties than all other skills to level... Kidding on that part
Flip, you're asking for the ability to gain more XP. The suggestion isn't even asking that, but the ability to spend the xp you already have (in the form of trophies) faster.
Because spending trophies doesn't use RT, I think it's pretty fair to ask for it to be faster.
The max trophy limit was implemented to circumvent penalty-dodging. Once there aren't any penalties to dodge, the limit becomes useless.
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Old 02-17-2012, 07:21 PM   #6
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So you're saying a stack of 100 trops at max penalty will give same exp as 25? Its more exp either way
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Old 02-17-2012, 10:22 PM   #7
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Quote:
Originally Posted by flipynifty
So you're saying a stack of 100 trops at max penalty will give same exp as 25? Its more exp either way
No, we're saying that instead of sacrificing a stack of 100 trophies in 4 stacks of 25, you can sacrifice a stack of 100 trophies in one stack of 100, getting the same total exp.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-27-2012, 11:52 AM   #8
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bump
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-27-2012, 03:01 PM   #9
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I agree, you should have the option to do this, but I for one wouldnt use it. 4x25 trophies gives 4x the chance for an xp rush while 1x100 is all or nothing.
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Old 12-20-2012, 03:34 PM   #10
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bump
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-20-2012, 03:36 PM   #11
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Agreed, unless glitchless has stock in wrist therapy companies, then there is no reason not to implement this.
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Old 12-20-2012, 05:13 PM   #12
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Quote:
Originally Posted by Alesandra
I agree, you should have the option to do this, but I for one wouldnt use it. 4x25 trophies gives 4x the chance for an xp rush while 1x100 is all or nothing.
True but then you rush one of those 100s and its like getting 4 x 25 rushes all at once so it evens out.

OT: Support and bump.

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Old 12-20-2012, 06:13 PM   #13
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Support
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Old 12-21-2012, 02:33 PM   #14
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Bump
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Old 12-21-2012, 02:37 PM   #15
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but when will people chat then

do we really need another lazyness patch to speed PL's to cap? i think its plenty easy nuff already, lets let Glitch use his time for adding real changes that matter to the game.
all these little ones that change nothing all just add up to one possible great patch..imo but ya whatever
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Old 12-21-2012, 10:08 PM   #16
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This patch isn't really for speeding PL's to cap. It is really the "keep bumpers right hand attached once he goes PK" patch.
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Old 12-23-2012, 04:50 PM   #17
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