Angelic changes
Old 01-29-2012, 11:29 PM   #1
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Default Angelic changes

When 1st introduced u could use it with dds and have no damge loss
This was deemed OP and DD damage reduction was added
Now DOTTERS have been buffed and givin their own runes since .This now leaves them oped cause they get the mitagation and still do thier full damage

I propose that angelic be changed and stone potion as well to factor in these new buffs to dots since they were first introduced and changed.
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Old 01-29-2012, 11:33 PM   #2
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Support, as I supported and pioneered the original change.
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Old 01-30-2012, 01:30 PM   #3
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I support lowering the penalty for using DDs, but not removed.
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Old 01-30-2012, 01:34 PM   #4
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The suggestion was to give DoTs the same detriment to using angelic aura that DDers get, not to remove the DDer detriment.
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Old 01-30-2012, 01:46 PM   #5
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i would also like to see the penalty scaled on each gem to the mitagation of each gem
20% dd reduction on r1 is kinda silly .
But yes the suggestions here is to add dot damage redaction as well. Gkitch ius more likely to add dot damage negation then he would ever be to remove something he changed

Dots have been buffed since the changes introduction of this gem and i feel it needs lookin into.

Impervious as well should block dot draws from runes .... if something is not done soon most dders will be or already are goin dot just for arena
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Old 01-30-2012, 01:49 PM   #6
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Doters are essentially tanks with massive dps. You'd have to be crazy to choose DD over DoT for arena and bosses. Luckily Nod is known for having crazy players.
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Old 01-30-2012, 01:51 PM   #7
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Perhaps the problem is dots are not considered attacks and now that they have been buffed and given own runes as well maybe they should be
Atm they work around so many skills and prevention mechanics. While stackin with huge damage reduction gem and pot.
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Old 01-30-2012, 01:57 PM   #8
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Despite the fact that I use dots and heals in arena and love having full damage plus a boost to my heals...I am going to have to agree with this. If you are using angelic it should decrease all gem damage done.
Either that or make it so that if you don't have either angel or priest as your primary class you don't get the mitigation boost. :P
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Old 01-30-2012, 10:54 PM   #9
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Agreed, potions need doing away with.
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Old 01-30-2012, 11:24 PM   #10
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Support.
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Old 01-31-2012, 01:03 AM   #11
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i am happy irl today and LD pushing me in pimps chat to go and support his idea thats the only reason i am here >__>







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Old 01-31-2012, 05:14 PM   #12
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Quote:
Originally Posted by hotshot64
The suggestion was to give DoTs the same detriment to using angelic aura that DDers get, not to remove the DDer detriment.
I see.
I still think Angelic Aura's penalty to DD needs to be higher than its penalty to DoTs, because essentially DoTers need time to do their damage, wich is what Angelic Aura is there for.
DDers on the other hand don't really need time that much.

So my point is that the difference has shortened (DoTers do their damage a bit quicker/sooner) and as far as Angelic Aura goes, the difference betwen the penalties (or lack of) to DD and DoT should be smaller, but not null.
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Old 01-31-2012, 05:17 PM   #13
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Angelic aura was made long before the DoT buffs, I have a DoT defense spreadsheet I haven't bothered posting that proves they have some nasty defense.
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Old 01-31-2012, 05:40 PM   #14
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Quote:
Originally Posted by hotshot64
Angelic aura was made long before the DoT buffs, I have a DoT defense spreadsheet I haven't bothered posting that proves they have some nasty defense.
They are supposed to.
DD's are bursty glass cannons.
DoT'ers need sustainability to build up their damage.

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Old 01-31-2012, 05:40 PM   #15
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Ok using potion of stone and angelic aura, DoT casters get 53.6% damage mitigation with no significant loss of dps. With maxed skills they have a 24.71% chance to parry, resulting in "essentially" but not literally a 78.31% reduction of melee damage. That number is purely for demonstration purposes and isn't quite the way it works due to probability being the way it is :P

Will do magic probabilities and reduction in a bit but atm I'd estimate about an 80% chance to resist with full skills and auras, followed by the same 53.6% damage mitigation for a pretty hefty total reduction in damage.
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Old 01-31-2012, 05:41 PM   #16
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Quote:
Originally Posted by Nurvus
They are suppose to.
DD's are glass cannons.

DoT'ers need sustainability to build up their damage.
Sustainability is different from having more defense than the average tank, while having as much dps as the average DD caster.
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Old 01-31-2012, 05:58 PM   #17
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Quote:
Originally Posted by hotshot64
Sustainability is different from having more defense than the average tank, while having as much dps as the average DD caster.
I like the way you use "average" :P

Seriously now, are you talking about DPS in a game where you have HP as a buffer?
Where the "average" DD'er can make the HP disappear in 10-20 secs?

The DoTers essentially give enemy players a 5-15 second headstart.
It's like a negative Testudo.

When you say Tank do you mean the guy that can reflect DDs, greatly reduce melee damage taken, Stun you and starts with a massive fading shield?

Some comparisons you're making feel a little... you know?

Don't get me wrong, I get your point, but exaggeration does have a negative impact on your statements.

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Old 02-01-2012, 12:25 AM   #18
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Troll elsewhere this is a serious thread and serious replies would be nice
Serious why should they fling their full damage while mitigating up to 50% thrown at them same was said about dders when they were using it and dds dont have daze chance,heal chance etc
Think it was fine he left it b4 all the dot buffs and legendaries that boost em almost 50% damage
But now it is imbalancing and many dders are facing go dot just to compete in arena after multimillions into epic gems into their current pouches
Put a lower reduction on their damage or somin it should negate some of their damage as well
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Old 02-01-2012, 12:57 AM   #19
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Quote:
Originally Posted by Nurvus
I like the way you use "average" :P

Seriously now, are you talking about DPS in a game where you have HP as a buffer?
Where the "average" DD'er can make the HP disappear in 10-20 secs?

The DoTers essentially give enemy players a 5-15 second headstart.
It's like a negative Testudo.

When you say Tank do you mean the guy that can reflect DDs, greatly reduce melee damage taken, Stun you and starts with a massive fading shield?

Some comparisons you're making feel a little... you know?

Don't get me wrong, I get your point, but exaggeration does have a negative impact on your statements.
I'll post the defense of various other builds later in a different thread.
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Old 02-01-2012, 05:53 PM   #20
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@Lightdrinker

You answered yourself.
The problem - if any - is in the Legendaries.
---
Plus, certain playstyles don't mesh well against DoTers because everyone's busy stacking anti-Stun gems and whatnot, expecting to face tanks or glass cannons.
---

Another issue is how DoTers spread the diseases - that bit, together with Legendaries, I'll admit may be the part where a lucky proc can change the tide of battle.

But then again, so can the DD crits and archer procs.

---
The Angelic Aura mitigates 20%, plus a few bonuses here and there.

This mitigation isn't additive.
With this I mean if you reduce damage by 30% and then another 20%, in reality you are reducing a total of 44% (not 50%).
Why?
Because after applying the 30% mitigation, the 20% mitigation applies to the remaining 70% damage = 14% added mitigation = 44% total.

Essentially damage is multiplied by 0.7*0.8 = 0.56.
---

Finally, I already said the difference between the penalty(or lack of) to damage of DD and DoT from Angelic Aura, may be worth reducing - but not removed.

Last edited by Nurvus; 02-01-2012 at 06:04 PM..
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