I really wish Glitchless would sticky a post on how to run tracert so that folks could diagnose their own lag problems. Hardly ever is the problem with the Glitchless server. It's usually at the player end (computer problem, or ISP problem), and sometimes an overloaded network node somewhere between the player and the Nod server.
This comes up frequently enough it would be helpful if Glitchless stickied how to run tracert.
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Originally Posted by Glitchless
Confirming TJ correct.
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