This will soon start to look like RWK with gold mules.
As an alternative thing, I'd like there to be an item called "Gold Pile" that can be bought for 100K, sold for 99K (or make it so the tax reduction skill actually ups the sale price of this item from 95K to 99K) and stacked.
This would make it so storage could actually store extra gold, at 10.5M per slot, with a slight loss in gold.
This was already done in RWK in the form of Essences of Treasure, which could stock basically a kindgom's main money for you to place it in another kingdom or trade to players.
This wouldn't require any change in code if you don't implement the "goblin tax reduces the gold lost" part.
Make it soulbound so people don't start trading gold piles for items, making bypassing the tax altogether impossible.
- Alternatively, make it so players can trade it to their other accounts.
I know some people will somehow complain that their inventory slots are limited, but this is the least complicated solution available. I don't know what kind of data Glitch uses to store gold, but if a simple integer it is, then it would take much coding to change it around for the program to accept a new data type, whereas creating a new item is a simple addition to a few databases, something that can be, and probably already is, automated.
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