Really bad idea (read at your own risk)
Old 11-26-2011, 05:02 AM   #1
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Default Really bad idea (read at your own risk)

Raise the gold cap. Right now we can make a helluva lot more gold than we used to be able to, so capped players store their gold in tc's. That was never a problem until recently of course, but now the supply can't keep up with the demand no matter how much tc prices go up. Problem with that of course is simply that sellers don't need to buy as many tc's to make a lot of gold. Back when I was selling tons of tc's for gold, I had to buy twice as many as I'd have to now to accomplish the same goal. In the end that's less money for j00! So please raise the gold cap so we don't have to store our gold in tc's ploxorz <3

Like I said, bad idea, I accept your hatred with gratitude.
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Old 11-26-2011, 09:58 AM   #2
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lol i never knew teyre was a gold cap wwow u must be paid lol
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Old 11-26-2011, 11:41 AM   #3
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This will soon start to look like RWK with gold mules.
As an alternative thing, I'd like there to be an item called "Gold Pile" that can be bought for 100K, sold for 99K (or make it so the tax reduction skill actually ups the sale price of this item from 95K to 99K) and stacked.
This would make it so storage could actually store extra gold, at 10.5M per slot, with a slight loss in gold.
This was already done in RWK in the form of Essences of Treasure, which could stock basically a kindgom's main money for you to place it in another kingdom or trade to players.

This wouldn't require any change in code if you don't implement the "goblin tax reduces the gold lost" part.
Make it soulbound so people don't start trading gold piles for items, making bypassing the tax altogether impossible.
- Alternatively, make it so players can trade it to their other accounts.

I know some people will somehow complain that their inventory slots are limited, but this is the least complicated solution available. I don't know what kind of data Glitch uses to store gold, but if a simple integer it is, then it would take much coding to change it around for the program to accept a new data type, whereas creating a new item is a simple addition to a few databases, something that can be, and probably already is, automated.
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Old 11-26-2011, 12:31 PM   #4
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Quote:
Originally Posted by darkdingus
this will soon start to look like rwk with gold mules.
As an alternative thing, i'd like there to be an item called "gold pile" that can be bought for 100k, sold for 99k (or make it so the tax reduction skill actually ups the sale price of this item from 95k to 99k) and stacked.
This would make it so storage could actually store extra gold, at 10.5m per slot, with a slight loss in gold.
This was already done in rwk in the form of essences of treasure, which could stock basically a kindgom's main money for you to place it in another kingdom or trade to players.

This wouldn't require any change in code if you don't implement the "goblin tax reduces the gold lost" part.
Make it soulbound so people don't start trading gold piles for items, making bypassing the tax altogether impossible.
- alternatively, make it so players can trade it to their other accounts.

I know some people will somehow complain that their inventory slots are limited, but this is the least complicated solution available. I don't know what kind of data glitch uses to store gold, but if a simple integer it is, then it would take much coding to change it around for the program to accept a new data type, whereas creating a new item is a simple addition to a few databases, something that can be, and probably already is, automated.
support!
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