PK Bonus
Old 10-03-2011, 03:17 PM   #1
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Default PK Bonus

Just a suggestion. PK bonus can be toggled on/off. If you toggle it on you get 3x loot and whatever else, but you also flash for the duration for which it is on, and you will only stop flashing 5 minutes after you turn it off.

My two cents on stopping fake PKs from exploiting bonus so easily.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-03-2011, 04:20 PM   #2
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the prob is theres no hunters anymore, can do all the updates nerfs or whatever but wont change anything without people hunting
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Old 10-03-2011, 07:10 PM   #3
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Quote:
Originally Posted by Nemesiss
the prob is theres no hunters anymore, can do all the updates nerfs or whatever but wont change anything without people hunting
If we have this update (and the Ns can PKK update), everyone can become a hunter, removing the limitations of:
-paid
-knows who is a pk
-knows where they farm

Basically this would make it obvious who is a PK, at least when they have bonus active. And that would be good.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-03-2011, 09:09 PM   #4
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Like.
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Old 10-04-2011, 04:58 AM   #5
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I wouldn't mind this one bit, if booned characters who DO hunt level certain level ranges aren't allowed to force anymore..

Not to mention most of the time when your wondering around in the outskirts of a zone - try to force on people.. Like it used to be when SPK's were around..

Also dislike this idea because that gives people an extra 5 minutes of hanging out when they actually are farming.. Takes 7-10 battles to encumber and like 14-20 or something to triple encumber if not more.. a good PK kills in 10 seconds or less..

So yea lets nerf PK's more, even tho PKK's with boon have it better than a PK as it is now..

It's sad how many people want to nerf the PK system so badly even tho they never used it at higher levels.. when you don't have 60-80 levels in skills to over power and you only have 15-30..

Do you realize that with 3-5 active hunters a PK's life is next to nothing but passives? What go farm for 10 minutes get found and change zones countless times? Seriously, USE the system when people actually hunt you.. and tell me how much you actually support this. The only way to even use the system as it is now is to keep up with PKKs BS until they give up.. which 90% of Nod is too chicken to use/try the system at its full potential because there is entirely too many super strong, GROUPS of people who HUNT capped PKs. Everyone is blinded by jealousy because they want 3x EXP with no limits too..

Last edited by Jadakris; 10-04-2011 at 05:02 AM..
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Old 10-04-2011, 05:34 AM   #6
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i like this idea. and i like the Ns being able to force combat, it would make it interesting again.

jada, all i got out of that entire post was

blah blah blah ****ing blah


thats it, nothing good at all. you cried cause you get forced on, then cried cause no one does it, and then cried some more cause people cry about it.

the system, as you have said before, is broken. THIS imo would go a long way towards helping it, as it alerts everyone of who is getting 3* trophies/exp/crap and removes the fact that they use this 3* bonus on passive skills.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 10-04-2011, 06:27 AM   #7
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No this would make it even LESS attractive.

The main problems with the system in my eyes is the length of time you spend flashing (moreover how it renews with each kill which is stupid IMO because its not like they can't go out and actually hunt you..) and the lack of profit from actually spreeing and looting (Most PKK's/People use thier storage for items worth looting even while hunting)..

Making it so your always flashing, and have to turn off the passive bonus to go back to town is stupid. Again, would cause a problem with the flashing in town scenario. Like I said already a trip takes 10-15 minutes.. and your spending another third of that time just to return to town.

You read blahblahblah because you don't want to admit I'm right. Level ranges was all PK's really had as any sort of protection.. Boon shot that right out of the water, especially with players like you, Stormwizard etc etc.. who stay in ranges to PKK.

PK's no longer have the advantage they once had. Plain, simple, and clearcut. So a nerf isn't what is needed to FIX the system. Making the system desirable to use.

This in NOWAY helps the PK system, but rather the PKK system.. Or are you too ignorant to admit that.
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Old 10-04-2011, 06:29 AM   #8
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Keep in mind that may or may not be your main intentions for staying at that level range..But it doesn't change the fact it IS one of the reasons you aren't leveling up. You've even admitted it in civil.
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Old 10-04-2011, 05:29 PM   #9
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yes it is 1 of the reason im staying in the level.

you complain about people like me and storm who are in that level range.

yet like 6 months ago wasnt the same complaint being had because of trojans 3 PKs in that range, that were OP.....

boon has simply evened the odds, thats it. maybe YOU are to blind to admit that. yes it "seems" unfair to you, as you are mainly a trophy farmer, and as huggles said, this would be a way to limit trophy farmers.

this idea, if you believe it or not, is a good idea.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-04-2011, 07:06 PM   #10
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Quote:
Originally Posted by Jadakris
This in NOWAY helps the PK system, but rather the PKK system.. Or are you too ignorant to admit that.
Yes, that is the idea. And PKKs are part of the PK system. This affects that system by helping PKKs.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-04-2011, 09:13 PM   #11
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Quote:
Originally Posted by Smashbros
i like this idea. and i like the Ns being able to force combat, it would make it interesting again.

jada, all i got out of that entire post was

blah blah blah ****ing blah


thats it, nothing good at all. you cried cause you get forced on, then cried cause no one does it, and then cried some more cause people cry about it.

the system, as you have said before, is broken. THIS imo would go a long way towards helping it, as it alerts everyone of who is getting 3* trophies/exp/crap and removes the fact that they use this 3* bonus on passive skills.
NO N is out of game
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Old 10-04-2011, 10:18 PM   #12
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Quote:
Originally Posted by spament
NO N is out of game
please explain, in english please
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-05-2011, 03:28 AM   #13
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Ok there is a huge difference between balancing out a system and giving the upper hand completely to the booners.

PK's don't have the ability to FORCE in groups.. Hell you don't even need 3 booned toons to beat a super strong PK.. just 3 decently built toons. Fact of the matter is, a PK is risking all the time they spent into the character while a booned toon is risking NOTHING. A booned PKK isn't going to take anything worth value to a fight even if the PK would fight back for them to loot. The idea of the 3x EXP for PK's was so they could get stronger than most SINGLE toons so they can actually PK.

The only problem with the PKK system back when Trojan was doing his thing is noone who could kill him would try, or even wanted to. I could have killed him, easy. But I had no intentions on hunting a friend/clan mate of mine.

And really this isn't helping PKK's anymore than they have it now, your just penalizing PK's for absolutely NO reason.
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Old 10-05-2011, 06:56 AM   #14
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Jadakris, I think what Huggles means is that PKs should constantly be at risk whle the PK benefits are on.

Specially because you can just kill 1 player and then go happily about your life in a corner getting triple everything after the flashing stops.

Either there should be a time limit: 3 hours of PK bonus whenever you PK someone; or a mechanical limit: You toggle bonus on/off but flash while the bonus is on and 5 mins after turning it off.

This does NOT penalize "true" PKers.
This does penalize fake PKers - essentially those who aren't in it for the PK at all, just to try and squeeze extra XP/loot out of the system in the safety of non-flashing mode.
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Old 10-05-2011, 04:25 PM   #15
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Quote:
Originally Posted by Nurvus
This does NOT penalize "true" PKers.
This does penalize fake PKers - essentially those who aren't in it for the PK at all, just to try and squeeze extra XP/loot out of the system in the safety of non-flashing mode.
thats why jada doesnt like it. guess which section he is in?
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-05-2011, 08:09 PM   #16
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Quote:
Originally Posted by Nurvus
Jadakris, I think what Huggles means is that PKs should constantly be at risk whle the PK benefits are on.

Specially because you can just kill 1 player and then go happily about your life in a corner getting triple everything after the flashing stops.

Either there should be a time limit: 3 hours of PK bonus whenever you PK someone; or a mechanical limit: You toggle bonus on/off but flash while the bonus is on and 5 mins after turning it off.

This does NOT penalize "true" PKers.
This does penalize fake PKers - essentially those who aren't in it for the PK at all, just to try and squeeze extra XP/loot out of the system in the safety of non-flashing mode.
You hit the nail on the head =)

And maybe 5 mins is too much...more than 1 but less than 5 would be good I think
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-05-2011, 09:24 PM   #17
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3.14159265 min would be perfect!!
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 10-06-2011, 03:25 AM   #18
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Fact of the matter is, just because they aren't flashing doesn't mean they aren't at the same exact risk. It's litterally no different than how the system is EXCEPT your penalizing them with a 5 minute wait EVERYTIME they goto gate.

And I will say it again..

THERE IS NO SUCH THING AS A SPK ANYMORE
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Old 10-06-2011, 02:07 PM   #19
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Jadakris, 2 suggestions were made. Only 1 would apply:

Softcore Version - Whenever you PK someone, you get 3 hours of PK bonus. That means 1 hour with permadeath risk, and 2 hours without permadeath risk.

Hardcore Version - Toggleable. You flash while bonus is active. No bonus while not flashing.

Here's a Multicore Version:
- Toggleable mode where you Flash for the duration and 3 minutes after toggling off;
- 3x Bonus while flashing
- 2x Bonus for 2 hours after you stop flashing from PKing.

Want full bonus? Flash.
Want some bonus? Kill once every 3 hours.

Stop milking the PK system and actually PK.
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Old 10-06-2011, 02:30 PM   #20
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This many minutes would be good:
http://apod.nasa.gov/htmltest/gifcity/sqrt2.10mil
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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