Old 10-12-2011, 04:26 AM   #41
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Read again what I suggested so you actually know what I'm talking about.

Quote:
Originally Posted by Nurvus
1 - PKKing should only cause permadeath if the PK is flashing
2 - PKKing a non-flashing PK should let the PKK loot 3 item stacks from the PK
3 - PKers should only have 3 types of Bonus that start counting down when you PK someone:
Full (4x) = While Flashing, supercedes Partial;
Partial (3x) = 4 hours, supercedes Passive;
Passive (2x) = 1 day

4 - If you force on a PK and lose, you should lose RT
True PKers get boosted
- 4x if you're flashing!
Decent PKers get less penalties
- If you're not flashing, 3x bonus for 3 hours
- If you're not flashing, lose 3 items instead of permadeath!
Fake PKers get penalized
- 2x bonus only after 4 hours without PKing!

Got it?
EDIT: For you to find this idea a penalty, you must really be the kind of PK that hides in a corner for days.

Last edited by Nurvus; 10-12-2011 at 04:31 AM..
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Old 10-12-2011, 06:58 AM   #42
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Nurvus, if a PKer gets attacked, he starts flashing.
This has already been explained by Glitch (being attacked puts you in PvP combat, having been in PvP combat in the last minutes makes you flash)
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Old 10-12-2011, 02:44 PM   #43
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Quote:
Originally Posted by Jadakris
Support
He and I were both talking about you leaving this thread, not the implementation of the idea.

And Dark, it could be changed so that PKs would flash for a shorter amount of time when forced by another player, even if they kill that player.
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Old Delay/(1+haste%) = New Delay

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Just repeat for multiple effects.

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Old 10-12-2011, 05:01 PM   #44
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Quote:
Originally Posted by Darkdingus
Nurvus, if a PKer gets attacked, he starts flashing.
This has already been explained by Glitch (being attacked puts you in PvP combat, having been in PvP combat in the last minutes makes you flash)
I had forgotten that bit, wich essentially would make it impossible to "not being permakilled" because you'd always flash red when in PvP Combat.

However, one of two things can be done regarding that:

a) - forcing on a PK no longer makes the PKer flash.
b) - there are two types of flashing:
- Red = PKer forced on someone, can't enter town, permadies if PKKed
- Yellow = PKer was forced on by someone, can't enter town, no longer permadies when PKKed, and instead loses 3 stacks of loot.

Last edited by Nurvus; 10-12-2011 at 05:07 PM..
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Old 10-12-2011, 06:07 PM   #45
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Couldn't be yellow, because yellow is for clan enemies
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Old 10-12-2011, 06:08 PM   #46
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Quote:
Originally Posted by hotshot64
Couldn't be yellow, because yellow is for clan enemies
Well then pink with green spots, and a sparkle in the teeth.

And to clarify - flashing red would supercede flashing pink with green spots and sparkling teeth.

So if you force on someone, you flash red no matter what for 1 hour. If someone forces on you 10 mins before your flashing red ends, assuming the pink flash lasts 15 mins in this case, you'd flash pink for 5 mins after the red flashing ends.

Last edited by Nurvus; 10-12-2011 at 06:11 PM..
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Old 10-13-2011, 06:02 PM   #47
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I think PK permadeath needs to be done away with, but when you are PKKed you should lose all your gold, equipped items, and items in storage at your location. All other items in storage and your character are safe.

PKs are more like muggers than murderers, and when you catch them and defeat them, they don't permadie but you get all their stuff.

And on to Nurvus/Dark
my suggestions:

PKK forces PK- PK flashes for 2 minutes after combat ends, regardless of whether it was ended by escape or a PK victory

PK forces player and kills- PK flashes for half an hour (notice this is shorter than the old time. this allows people who don't have several hours to go on PK runs to PK)

PK forces player and either one escapes- PK flashes for 10 minutes
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-13-2011, 06:49 PM   #48
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I wouldn't give all the gold though. Stuff is enough. (However, I might agree to make the PKer lose RT like a real death was involved. They just got hurt, and it wasn't a "friendly duel". This would be an exception to PKs having no right to be in town)
If a PK wants to go all fisticuffs on people, let them.

No bonus for being a PK aside from pure reputation, (and maybe monthly "best PK", or "best spree" bonus (I'm guessing 10-15% Xp or gold. Something meaningful enough to be worth all your stuff being bid on it, yet not strong enough to make killing you an overachievement)

PK points would reset every month, and dying would make you lose some (like arena matches). So would PK status reset.

Basically, make PKing a "global solo arena" that resets every month. People that bid high have a better chance of winning. People that don't participate simply don't.

PKKers would actually gain the right to get any PKer's stuff, which is already nice (except for those with said fisticuffs). They would NOT, however, gain anything such as a monthly prize, as they bid nothing in return.
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Old 10-14-2011, 02:35 PM   #49
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Quote:
Originally Posted by Darkdingus
I wouldn't give all the gold though. Stuff is enough. (However, I might agree to make the PKer lose RT like a real death was involved.
Agree with RT loss, still not sure I agree with you about (not) losing gold.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-14-2011, 05:11 PM   #50
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^It'd let people buy stuff back again to go fight another time.
This way, the PKers still lose something upon dying (and if they don't, then they simply lose), but they are able to fight back all that was lost (and perhaps gain a bonus for winning a few matches.

Technically, someone with 0 gold and no stuff can't fight ever again. He has to reroll, and the pain is much more severe. This is also very easy to prevent by giving away all gold before going on a spree. Making someone lose gold is preventable, whereas forcing someone to buy stuff back is a pain in his neck, especially if he wants to remain competitive.

Another thing though: Legendaries are not lootable. They are destroyed when the PK dies to prevent trading them
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Old 10-15-2011, 03:49 AM   #51
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@ Huggles

And I was pointing out the fact that it shouldn't matter who the **** complains because the majority of the players haven't used the system nearly to its full potential and those who have agree that very little needs changed.

3 hour bonus is a ****ing joke for risking months of work. Go try it, and when you get floored then tell me how your 3x bonus should have lasted 3 hours.
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Old 10-15-2011, 03:53 AM   #52
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If you killed 1 player - just 1 - once every 4 hours (yes, remember it's 1 hour at 4x bonus, 3 hours at 3x bonus), you'd keep the bonus indefinitely.

Plus, I suggested that
- ONLY FLASHING RED pkers get permakilled.
- pkers only FLASH RED when THEY force on a player (NOT when forced on BY a player)

Stop chickening out and kill every once in a while, and be rewarded for it.
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Old 10-15-2011, 06:58 AM   #53
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Your missing the entire point...

GO TRY IT. Then bitch.
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Old 10-15-2011, 08:02 AM   #54
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At least admit your ignorance - you have no idea who I am.
And I'm not bitching, if I was you'd notice.

I want active PKers to be buffed.
I want chicken**** PKers to get lost and be nerfed.

Those flashing get more bonus.
Those not flashing don't get permakilled.
Those not flashing for a long time get less bonus.

What point is there to miss? Get a clue.

Last edited by Nurvus; 10-15-2011 at 08:05 AM..
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Old 10-15-2011, 10:26 AM   #55
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I support Nurvus' idea for the reasons presented (more real PKs, less fake PKs - No permakill if you stay out of trouble)

Could I suggest that (seeing how this is where it leads) after a long time of not PKing, the PK status would remove itself entirely?
- I would recommend this period to be in hours of playtime, or even RT spent.
- Perhaps, instead, there could be a waiting period after which a player could simply pay a fine and live off scott free.
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Old 10-15-2011, 10:33 AM   #56
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I don't agree with 3 hour bonus either. I think after you PK your bonus should be toggleable for a week, and trophies become <SB> after a day.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 10-15-2011, 10:41 AM   #57
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Quote:
Originally Posted by Huggles
I don't agree with 3 hour bonus either. I think after you PK your bonus should be toggleable for a week, and trophies become <SB> after a day.
A whole week of toggleable bonus?
You mean PKers would only be forced to PK someone once every 7 days?

What's the point of it being toggleable?
You toggle off so you can return to town?

There's no real penalty or benefit in your suggestion. Every PK gets penalized for no real reason, and those who hide can still abuse.
---

PK system should be great for the bold; but lousy for the chickens.

More Risk -> More Reward
Less Risk -> Less Reward

It's all I ask.
It's what my suggestion reflects.
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Old 10-16-2011, 03:24 AM   #58
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And the majority of you suggesting and supporting this idea don't understand the BASIC concepts of the PK system now. Sure passive PK's exsist, but that isn't the problem with the PK system. Your making them do 100x the work for something that is NOT NEARLY AS GREAT AS YOU THINK.

And quite frankly I don't care who you are, you could possibly be a good friend of mine but it doesn't change the fact that I have my own feelings after using the system. And the problem with "real pks" as you call it is, there is no reason for them to do anymore then they have to.

There is no loot, the odds are stacked agaisnt them greatly- assuming people get off their lazy asses and do something about them. The system is fine on the PKK part, its the fact that the bonus is ALL a PK really gets anything out of.

Look at Kingpk for example, undeniably one of the best PK's. Spree'd countless times, but later fell to "abusing the system" because its not worth losing your entire time spent on the character for not looting anything. Bragging rights as some call it? Are you kidding me? People kill people for money, and power. And that's how life is. They shouldn't have to prove themselves next to daily because then that is all they are doing, getting PK points. Which in the end means NOTHING.
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Old 10-16-2011, 03:28 AM   #59
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Jada: the PK bonus is basically the same as boon for other players.
Care to point out a player using boon that says it "NOT NEARLY AS GREAT AS YOU THINK"?

The bonus is very high. People complain about PKs not paying for it very much, and actually want to remove the permadeath system.
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Old 10-16-2011, 04:41 AM   #60
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Lol, Jada after reading all these posts i have to agree with them, you're a stubborn blabbering fool that just wants to claim the title of a PK, while you are hiding and farming.

Second of all, i have torn feelings about this. I LOVE the fact that as a PK i die and have to remake my character, and YES I ADMIT IT I myself abuse the system, I PK once maybe twice a week, and farm trophies and make gold (i PK more when i'm selling trophies). I'm hunted slightly, but its more of an inconvience.

When someone goes PK, it isn't IF i'm going to get PKKed, its When, someday down the road I'll get ganked by a group of 3, and i'll be lvl 1 again, with boon Permdeath is a joke, WITH PK bonus Losing all my eq is a joke, You can easily make your eq's worth of gold in a few days to a week (depending on eq and lvl of course) of selling trophies.

So honestly I don't think the system needs to change, more ppl just need to try it out, 3x exp/trophies and all that is wonderful, everyone should try it, and guess what if you die, you have BOON, so u can get back to where u were in no time, possibly stronger, (if your smart and PLAN on dieing)

Just my $0.02,

P.S. I'd pk even if there wasn't a bonus, I was that lvl 5 char that got PKKed 4 times a week by a lvl 80, not so long ago.
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