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New quest/raid/whatever you want to call it
Old 09-06-2011, 05:30 PM   #1
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Default New quest/raid/whatever you want to call it

Let's face it, endgame content consists mostly of grinding on the same 2 mobs for months or years. So let's have some quests, REAL quests, not this garbage of collecting 10 rat paws for 10 gold. Post your ideas here and perhaps Glitchless will listen.


The Princess's captors: You and a group of 2 friends must fight your way through a series of bosses. The boss fights will become increasingly difficult, including multiple bosses at once. When you have defeated all of these bosses (including unique ones never seen before) you will be pitted against the Dungeon Master and his Minions, which he will summon randomly (up to 2 at a time) throughout the fight.

When you have completed the quest, the princess is unfortunately spirited away, but you are given a choice between 3 items:

The Amulet of Teleportation: allows you to instantly teleport to any town you have ever been to once every 30 minutes (no adventuring exp will be given for travelling in this manner)

The Ring of Mastery: Allows you to craft 1 point beyond your skill level for every 10 levels you have in recognition.

The Spectacles of Knowledge: Increases your exp gains by .1% per level you have in Language.

These items will be treated as travel gear with no store value. You may get each only once but may go back for all of them.




Just a start, feel free to critique or add your own ideas.
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Old 09-07-2011, 02:13 AM   #2
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Bump
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Old 09-07-2011, 08:28 AM   #3
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I didnt have todo the tutorial on Dekkakris when I rerolled him o.0
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Old 09-07-2011, 05:21 PM   #4
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yeah they removed the tutorial on rerolls, which was great.

but since my first reroll, i havent done quests on any of my toons.
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Old 09-13-2011, 01:29 AM   #5
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Humpty bumpty sat on a wall, Humpty Bumpty had a great fall. All Glitch's horses and all Glitch's men couldn't bump this thread again.

(But I did)
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Old 09-13-2011, 02:48 AM   #6
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1. Solo: defeat bosses beyond your own level 1 vs 1.
Prize: 5k gold x the level of the boss

2. Survive: 3 heroic mobs 3+ player level vs you, survive as long as possible.
Prize(s): increase in tiers, the longer you survive, (possibly 1 min... +3 extra def stats to distribute, 2 mins... +6, 3 mins... +9....etc)

Kill Speed: 1 vs 1, 3+ player level mobs that respawn on the spot of death, kill as many as possible in a peroid of time (3/5/10mins)
Prize(s): increase in tiers, the more mobs you kill, (possibly 10 mobs... +3 extra melee/magic stats to distribute, 20 mobs... +6, 30 mobs... +9....etc)

Group Heroic Boss Takedown: Kill as high as possible heroic bosses in groups of 3.
Prize: 2x heroic essc's as heroic boss level

All Melee: Kill as high as boss as possible; all 3 toons, never using a staff.
Prize: +(boss level) stats all around. These do not stack, killing the 86 boss then 87 boss, will grant you only +2 to all stats.

All Caster: Kill as high as boss as possible; all 3 toons must have staff equipped whole time.
Prize: +(boss level) stats all around. These do not stack, killing the 86 boss then 87 boss, will grant you only +2 to all stats.


***just some ideas off the top of my head
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Old 09-13-2011, 07:51 AM   #7
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i support sum of these idears but make it so if there is quests that grant these iteams the lvl of a player aint gonna be a problem aka heroic mode :/ make it for every 1 to use
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