Max Enchant (Stones)
Old 08-12-2011, 05:12 PM   #1
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Default Max Enchant (Stones)

Upon seeing these pieces, I thought to myself that perhaps there should be ways to allow high level enchant stones to be made. After all, the legs can hold up to a +174 stone, but only +35/36 stones (I'm not sure) can be made.


Quote:
Originally Posted by Bengrim


Raiden (COMPLETED)

Perhaps high level mobs could drop high level enchant stones, or there could be potions to allow crafting levels to be boosted even more. Or maybe craftsman should get a bonus to max stone that could be made.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-12-2011, 05:38 PM   #2
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I was thinking of a new type of crafting called stone fusion.

Could take two identical stones and fuse them together to form a stone with higher stats.

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Old 08-12-2011, 05:46 PM   #3
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Quote:
Originally Posted by beetdabrat
I was thinking of a new type of crafting called stone fusion.

Could take two identical stones and fuse them together to form a stone with higher stats.

Beet Da Brat
New skill required?
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-12-2011, 05:52 PM   #4
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Quote:
Originally Posted by Huggles
New skill required?
Yes but it wouldn't affect how high you could level the other skills. It wouldnt be capped at 20. Would be affected by enchanting level.
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Old 08-13-2011, 07:37 AM   #5
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I think +40 stones will be available once the player base finds out the procs for all the new legendary gear. My hunch is that one of them has got to be a crafter's suit, or with a resource buff. There's still quite a few to discover, especially the shields if they weren't so darn expensive. I'm saving up myself to gamble on one of them, post my findings, and add my small part to this lovely game.

Thank you Bengrim for keeping an index of them.

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Old 08-13-2011, 11:13 PM   #6
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Ideas for bigger stones have been suggested numerous times, with no response from Glitch that I'm aware of, so I doubt they're going to happen. Anyway, the "bonus" of these armor pieces is the stats...if stones can be too much bigger, it would probably push them beyond other legendary armor pieces with normal stats and a damage/gem/weap proc/buff, so not needed(besides the possibly 2-4 or 6 lvls from other legendary armor pieces.
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Old 08-14-2011, 08:55 AM   #7
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Stones wouldn't actually be +175, that would be insane, I'm just saying maybe a cap of +50 or +60 would be more reasonable than the current cap on enchant stones.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-14-2011, 12:28 PM   #8
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Of course at +50 or +60 we may need another penalty reduction skill.

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Old 08-14-2011, 12:48 PM   #9
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The point of the stat legendaries is to make them unique, if glitch allowed enchanting to get that high they wouldn't be as special

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Old 08-14-2011, 08:28 PM   #10
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Didnt bother to read any post in here, but did you ever think that there is a legendary set that gives a proc similiar to naturalist or invention rune?
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Old 08-15-2011, 11:33 AM   #11
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Quote:
Originally Posted by Jadakris
Didnt bother to read any post in here, but did you ever think that there is a legendary set that gives a proc similiar to naturalist or invention rune?
I have yet to hear of or see this suit.

And also, whoever said this would make legendaries less unique, think about this...
legendaries that can hold +100 enchants being limited to the same +36 that a crappy 99 epic, or even rare can have.
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-15-2011, 01:15 PM   #12
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only those 2 parts are known to hold 100+ we don't know if any others do, but having the capability to make 40+ stones would make uncommons rival the stat abilities of legendaries
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Old 08-15-2011, 03:45 PM   #13
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I never said it exsisted, I said how do you know it doesn't? I mean theres parts like the goldwing set that people haven't used yet.. And theres a few types of essence that have yet to be used period.

So before you bitch and whine thing about this.
What if there ARE parts..?

Say that start with like + 3-4 skills in crafting.. Even if there are only like legs or sleeves that do it, any +36 stones.. Without even upgrading say the 4 parts your already to the point where you can make like +40 stones.. Now when you think about it, if you manage to make a t3 sleeve or something ud basically be +45 stones or so..
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Old 08-15-2011, 04:43 PM   #14
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Quote:
Originally Posted by >.>
only those 2 parts are known to hold 100+ we don't know if any others do, but having the capability to make 40+ stones would make uncommons rival the stat abilities of legendaries
Example...

Level 99 Epic with stat totals +20. Max stone it can hold is +40 (in theory) but you can only put a +36 on it. So it ends up being a total of +56.

Let's say there's a legendary with stat totals of 30. It can hold +60, for a total of 90...but wait, what's this? Only a +36 stone can be added? So Instead of being total stats 60 (epic), 90 (legendary), the stats are 56 and 66. Yeah, adding bigger stones would TOTALLY KILL LEGENDARIES.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-15-2011, 04:46 PM   #15
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Im just saying wait til you see all the legendaries before making suggestions on how to 'improve' them
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Old 08-15-2011, 05:14 PM   #16
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Quote:
Originally Posted by >.>
Im just saying wait til you see all the legendaries before making suggestions on how to 'improve' them
It's not meant to be an improvement for legendaries; it's meant to unlock the potential of all items with high enchant stats. Legendaries just happen to have high stats and so would gain the most from higher stones (along with pets).
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 08-15-2011, 07:17 PM   #17
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The major problem with this is that if you could enchant to 60+ is that well for starters, you would be able to open up entirely way too many builds... too quickly..

I understand that there aren't many items that canget higher than + 36 stones.. (Usually Breastplates and two handed weapons).. One of which gets super enchants.. So you could say get over 1.3k defense stats, while still having over 900 melee stats..

Or even if you get the raiden set with a meleer, You could build almost the same build you have but be able to use DD/DoT nearly as good as a caster.. and not lose ANY melee stats.

It would be entirely unbalanced.. I personally feel that the raiden set is the best set out there, for any build..(who is shooting for DPS anyhow)..
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Old 08-15-2011, 07:24 PM   #18
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Also, if you do the whole potion idea or any other suggestion people came up with your going to screw people who have spent years maxing skills.. And they will get **** on because you will only need like 80 of a skill to make a legendary ess.. which is a terrible idea and I do not support at all.

I think if there is a legendary set that adds skills, it would be perfectly fine. It would allow those who have the skills to make +36 enchant stones, to decide if they want to be crafters or not. Having to spend 2-8 mil per item to make slightly better stones but most likely be the ONLY who can.. and make god knows how much money off of it..

Theorectically, making a + 60 stone would be so expensive it would be almost insane..
(need t30 100% mats, AND t30 33% mats) I meanyou wouldn't NEED it.. But say even to make a +45 stone.. we will say +45 STR to be simple..

Using all 33% mats is tough enough when half the stone is made with 100% mats..
But here it would require a t22/23 Ore/Wood/Dye plus the - mats.. Worth it by far, but atleast stone crafters will avtually be able to make money off their skills again..
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Old 08-20-2011, 09:03 PM   #19
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Quote:
Originally Posted by Jadakris
The major problem with this is that if you could enchant to 60+ is that well for starters, you would be able to open up entirely way too many builds... too quickly..

I understand that there aren't many items that canget higher than + 36 stones.. (Usually Breastplates and two handed weapons).. One of which gets super enchants.. So you could say get over 1.3k defense stats, while still having over 900 melee stats..

Or even if you get the raiden set with a meleer, You could build almost the same build you have but be able to use DD/DoT nearly as good as a caster.. and not lose ANY melee stats.

It would be entirely unbalanced.. I personally feel that the raiden set is the best set out there, for any build..(who is shooting for DPS anyhow)..
Even with 100 Mitigated Penalties and Stat Enhancement, you wouldn't be able to enchant that much (except maybe with Raiden's). Also I don't understand the first sentence. At all.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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