Arena was created as a way for players to get more hp on their characters and to see how they match up against other teams without having to be at war. Some players wish to keep Arena the way it is, some wish to change it. Those who wish to keep it the same are mostly players (Less than 10% of Nodiatis players) that have 'strong' teams (Perminent or Temporary). A 'strong' team meaning that players who have one or more of the following under their belt:
A) Actively played Nodiatis longer than most.
B) Have a higher experience total.
C) Have a higher skill total.
D) Teaming with players who have done the same.
Players who are in this 'strong' catagory have done their work and put in their time. They must be rewarded, but not at the 'expense' of players who are nowhere near their capabilities.
Those of us who can not defeat the 'strong' teams, know it (90%+ of players in Nodiatis). Why do we have to live through it season after season. As we all know, Nodiatis is constantly evolving; it is time for a change
I have read through many of the forums suggestions (but not all) regarding pros and cons of existing Arena system. I am listing suggestions that i think will improve the arena gaming experience for all. Sorry, if my suggestions have already been put out there, but i have not come across them yet.
I ] Under the existing system, encountering teams that have a rating much lower than yourself has been cut back significantly. These encounters do still happen. Especially as a 'strong' temporary team/perminent team rise up in the rankings later in the season. Divide arena into divisions based on experience or skill total for the team. Examples for experience based divisions:
Division A) 75 billion or more total experience for the team.
Division B) 50-74 billion total experience for the team.
Division C) 25-49 billion total experience for the team.
Division D) 24 billion or less total experience for the team (optional)
*** These numbers can be adjusted to what game programers think
is fair / reasonable.
Experience total is constantly changing. Therefore, this number would be established when the arena team is created. The team would automatically be put into the appropriate Division. If a member leaves team and the remaining players get a new team mate, the experience total for the 'new' team is reset (to the new exp. total). They are then placed into the appropriate division w/ a 33% rating loss. This would completely eliminate the possibility of teams that have worked hard to get their rating up have it lowered quickly by 'strong' temporary teams (with lower team rating) entering season later. Most importantly, under this setup, strong teams are competing against strong teams, and so on. (the way arena should be). Reward system will be Division appropriate. The higher the division the better the rewards.
II] Leave arena system as it is now, with the following changes:
At the beginning of every arena season, the first team you join is your 'Permenent' team. This must be done in the first 30 days of season. Any teams created after the first 30 days will automatically be a 'temporary' team. Any 'perminent' team that encounters a 'temporary' team and loses the battle will lose no more than one rating point. If the 'perminent' team wins against a 'temporary' team, they gain rating based on the 'temporary teams' rating. The 'temporary' team will gain rating the same as a 'perminent' team. And therfore, they will be able to temper accordingly. However, the 'temporary' team can not be ranked in the top 10, and recieve any top 10 rewards (and thus spoil all the hard work that a 'perminent' team has done).
Any 'perminent' team that remains inactive for more that 6 (???) days will instantly become a 'temporary' team, but not lose any rating.
and / or
Any 'perminent' team that does not fight XX (??) arena battles per week will instantly become a 'temporary' team.
Reward system remains the same
These suggestions may seem harsh on 'strong teams. However, if you create your team on time, remain active, you will reap the rewards.
I am sure the majority of players that will not agree with my suggestions will be 'strong' players. To verify this, look their name up on Top lists. find the "Experience Total" list and look for their name.
ty for your reading and consideration
