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How is this fair? |
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07-22-2011, 10:53 AM
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#1
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Boss Hunter
Nighthawk is offline
Join Date: Jul 2008
Location: Sydney Australia
Posts: 171
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How is this fair?
Most players who reach cap grind in North Lake and that is a zone that is 50% combats and 50% spirits. The problem is that at cap there seem to be numerous zones that can be farmed which are 75% spirit and 25% combats but nothing that is 75% combat and 25% spirit. Why do capped players get more spirits than combats which benefits casters way more than melee players?
Mount Whitecap - Min Suggested Lvl - 80 - Combats - 75% - Spirits - 25%
Great Plateau - Min Suggested Lvl - 80 - Combats - 50% - Spirits - 50%
Dungeon of Rot 3 - Min Suggested Lvl - 81 - Combats - 50% - Spirits - 50%
Halcyon Rapids - Min Suggested Lvl - 82 - Combats - 50% - Spirits - 50%
South Lake Halcyon - Min Suggested Lvl - 83 - Combats - 50% - Spirits - 50%
The Great Dam - Min Suggested Lvl - 85- Combats - 25% - Spirits - 75%
North Lake Halcyon - Min Suggested Lvl - 87- Combats - 50% - Spirits - 50%
Sandy Beach - Min Suggested Lvl - 87- Combats - 25% - Spirits - 75%
Deadman's Valley - Min Suggested Lvl - 89- Combats - 25% - Spirits - 75%
Goblin Swamp - Min Suggested Lvl - 91- Combats - 50% - Spirits - 50%
Vampire Dungeon 3 - Min Suggested Lvl - 92- Combats - 25% - Spirits - 75%
Vampire Dungeon Level 4 - Min Suggested Lvl - 94 - unsure
Merfolk Dungeon Level 3 - Min Suggested Lvl - 96 - Maybe 75% combats
So for a capped player at level 85 you have to farm a level 96 area for 75% combats whereas if you wish to farm spirit trophs you can farm Great Dam lvl 85, Sandy Beach lvl 87 or DMV lvl 89. How is this fair to capped players? Something needs to be changed here to make the cap even between spirit based characters and combat based characters.
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07-22-2011, 10:59 AM
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#2
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Boss Hunter
Nighthawk is offline
Join Date: Jul 2008
Location: Sydney Australia
Posts: 171
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Now to add to this there is resourcing especially gardening. Some resourcing is very quick compared to others but if you are a gardener you have almost no chance whilst in the arena compared to other types of resourcing. If you fight in the arena and also try to garden you are lucky to get one chance at gardening before you are dragged into the arena again.
I'd like to know why gardeners are disadvantaged so much? The time it takes to garden is way more than other resources and if fighting in the arena it gets ruined repeatedly. There should be a system so that if you are resourcing and you get dragged into the arena then the resource you were after gets automatically placed in your inventory. This would get a lot more players fighting in the arena and gardeners wouldn't feel so discriminated against.
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07-22-2011, 12:54 PM
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#3
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Gem Pouch Expert
paultwloha is offline
Join Date: May 2010
Posts: 278
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One word. Life.
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07-22-2011, 01:51 PM
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#4
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Boss Hunter
Nighthawk is offline
Join Date: Jul 2008
Location: Sydney Australia
Posts: 171
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OMG...You just answered everything.Thanks so much!!
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07-22-2011, 04:40 PM
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#5
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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I think gardening is simply too long.
I got good memory and rarely "fail" to match with something I've seen previously.
Even so, it's obnoxiously slow...
I think 1 collumn and 1 row from the Gardening minigame should be gone.
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07-22-2011, 05:48 PM
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#6
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Seer's BFF
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
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Reroll. Quick lvl to 78. Farm WC forever.
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07-22-2011, 05:49 PM
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#7
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Auction Master
beetdabrat is offline
Join Date: Mar 2009
Posts: 1,086
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Quote:
Originally Posted by Nurvus
I think gardening is simply too long.
I got good memory and rarely "fail" to match with something I've seen previously.
Even so, it's obnoxiously slow...
I think 1 collumn and 1 row from the Gardening minigame should be gone.
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Wouldn't that make it 3 x 3, an odd number of tiles?
Beet Da Brat
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07-22-2011, 06:34 PM
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#8
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Quote:
Originally Posted by beetdabrat
Wouldn't that make it 3 x 3, an odd number of tiles?
Beet Da Brat
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So then you find 4 pairs and one is like a free space?
And I agree gardening sucks and trophies at higher levels should be more balanced, not so caster based.
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The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
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07-22-2011, 06:52 PM
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#9
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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i do believe it is unfair to capped melee toons
as it stands the 2 mainly classed as OP classes (general opinion) are Caster, and BM. both of which, use spirit trophies.
there should be a 75% combat area at cap, simply cause cap isnt going to raise any time soon, and the 2 closest 75% combat areas, would get you penalised for farming there (lower level, and higher black).
it was changed when we complained that there was nowhere to mine around cap level, and N Lake was made so that you could mine there. why cant this be fixed so that N Lake is also 75% combats?? that way you have N Lake and Sandy, the 2 main areas used, both me 75% each of either type of trophy.
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Originally Posted by Glitchless
Tell that to the crybaby archers 
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Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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07-23-2011, 02:13 AM
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#10
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Crab Defiler
sloppyshot is offline
Join Date: Jul 2011
Posts: 85
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support!
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07-23-2011, 11:20 AM
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#11
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Seer's BFF
Nurvus is offline
Join Date: Jul 2008
Posts: 583
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Quote:
Originally Posted by beetdabrat
Wouldn't that make it 3 x 3, an odd number of tiles?
Beet Da Brat
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Totally bust me xD
Still, would be fine if instead of having to find pairs you needed to find trios.

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07-24-2011, 03:09 AM
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#12
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Gem Pouch Expert
Olvan is offline
Join Date: Sep 2009
Location: Baltimore, md
Posts: 401
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how long have some of you been capped? this is just now a concern?
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07-24-2011, 04:46 AM
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#13
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Gem Pouch Expert
NemesisKnight is offline
Join Date: Apr 2009
Posts: 270
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Gardening wouldn't be so bad if the 'cool-down' between flipping tiles were reduced. It takes so long for the non-matched tiles to turn back over and let you select two more.
If I'm super caffeinated/nicotated I can do gardening in about a minute, but most times its around 90 secs. A real pain.
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07-26-2011, 02:04 AM
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#14
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Gem Pouch Expert
NemesisKnight is offline
Join Date: Apr 2009
Posts: 270
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And people ask why I never left Rog. 
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07-26-2011, 04:04 AM
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#15
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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rog is awesome lol.
99 pierce and 88 suiting at lvl 68 aint bad :P
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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07-26-2011, 04:45 AM
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#16
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Boss Hunter
Nighthawk is offline
Join Date: Jul 2008
Location: Sydney Australia
Posts: 171
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Quote:
Originally Posted by Olvan
how long have some of you been capped? this is just now a concern?
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I only just realised as I rerolled a toon and now that he is back at cap he can't use most of his boon towards melee. If he was a caster he'd be able to make the most use of his boon only getting 25% combats but because he is a melee character he misses out. And since boon trophies are soulbound I can't even swap the spirits for combats.
I shouldn't have to stop at WC to farm around level 77 whilst casters can move onto level 85.
Last edited by Nighthawk; 07-26-2011 at 04:47 AM..
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07-26-2011, 03:59 PM
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#17
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Boss Hunter
Sezr is offline
Join Date: Aug 2010
Posts: 124
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Look at it this way,when the cap was lower,melee had rog hills,and casters had snow forest,nwo thigns changed. That's the thing about Nod,it's always changing(not always for the best). Glitchy may listen to this thread and switch the rates,or he may not.
I don't see why it would be unfair for the switch to be made. It would create farming for mainly spiritis and mainly combats,both of the areas would be very close to town,and not a far distance from t2. So i support(though i won't benefit from it since im a caster and only level 69).
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