Names with Spaces
Old 07-15-2011, 06:04 PM   #1
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Default Names with Spaces

We should be able to have names that have spaces in them. Instead of having to name an account "accountone" (just an example) , I would like to name it Account One.
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Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 07-16-2011, 06:11 PM   #2
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I would like this, but would require Glitchless to give players a "free rename", somehow.

How to do that properly?
How to make it fair?

Let's say you have a character named Demonking.
Glitchless implements your idea and gives everyone a free rename.

How to prevent someone from creating a character named "Demon King" before you get the chance to rename yours?

Would preventing the new "full names" from containing existing names work out?
I think not, because there are characters like Franklin, Franklina, Franklinb, etc.

The problem is not the idea itself, but rather the transition.

Last edited by Nurvus; 07-16-2011 at 06:13 PM..
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Old 07-17-2011, 12:43 AM   #3
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No. why? cause i say so. thanks for your time.
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Old 08-04-2011, 08:29 AM   #4
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bump
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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