Like a Rich Boss
Old 07-03-2011, 03:46 PM   #1
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Old 07-03-2011, 03:48 PM   #2
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That's nice - still not sure it'll be worth fighting the boss... and if it will - then people can boss-farm using a group member who needs boss in it's static location (unless I misunderstood and static bosses won't be as rich).
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Old 07-03-2011, 03:48 PM   #3
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Baws farming ftw!


Hopefully it wont be "worth" farming bosses,but it will take the sting out of days like today when its random boss after random boss after random boss.
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Old 07-03-2011, 03:48 PM   #4
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I want to offer to admins to change drop policy:
If you kill boss by self (only 1 player kills boss) than he get rare drop, if boss is killed in group (boss was killed by 2 or 3 players) than drop is normal.
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Old 07-03-2011, 03:55 PM   #5
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This is very helpful to me, since I have 3 full gem pouches. It doesn't take much longer to kill a boss than a normal mob, but the lack of trophy drops made it not worthwhile to kill one. Now, at least, I'll get some gold for it!
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Old 07-03-2011, 03:57 PM   #6
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This is a very nice way to fix the bosses, little exploitable for those op casters but well thought , less trophies ( less supply) more demand; it will even increase the prices of the trophies.

Thanks.
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Old 07-03-2011, 04:00 PM   #7
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Is it just the random boss encounters that can pay 4x as much, or the static bosses too?
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Old 07-03-2011, 04:05 PM   #8
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oh nvm, its up to 4x not just a flat 4x, yea not bad

Both, bosses in general.
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Old 07-03-2011, 04:12 PM   #9
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In that case it's payback time for the 83 boss. Time to settle some old scores for all the grief he gave me when I first started farming the rapids.
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Old 07-03-2011, 04:12 PM   #10
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lmao
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Old 07-03-2011, 05:03 PM   #11
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Still wish the grey bosses were not such a bother while town walking, but I guess this may help those that like playing with bosses all day, in the long run I still think more gold can be made from regular mob chests (esp. during arena).
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Old 07-03-2011, 06:55 PM   #12
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Glitchless, you probably accounted for alot of stuff and may have your reasons to use the numbers you did, but I'll still point out:

- Bosses have at least 2 times as much health as mobs in the same area.
- Bosses are alot harder to damage for various reasons.
- Bosses hit alot harder for various reasons.

- A player will not only take several times longer to kill a boss, he will also take more damage per second and deal less damage per second, and if you are fighting in an area that isn't grey, the boss will probably leave you decently wounded, requiring you to rest alot more than usual before engaging another mob.

- Bosses may catch you by surprise if you are not fully recovered when you find one randomly - possibly creating a situation where you need to escape or risk dying.

Even though a mob has a certain chance of dropping trophies and other random loot, as well as a chance of dropping a chest; bosses only have a "potential" better chest reward, they are just as likely to give nothing or just as little gold.

All that, in the time it would take to kill 4 or more creatures in the same area without pausing, wich unlike bosses also drop trophies and have a small chance of dropping other items, and added together have a better average chest value.

I think bosses, being bosses as they are, should be able to drop any of the trophies other creatures in the area drop, as well as random loot, and in a quantity that just makes them worth 2 or 3 creatures from the same area.

The loot / chest quantity doesn't have to be directly proportional to the increased difficulty, but not dropping any amount of loot, and only providing a "potential" higher chest value, changed nothing to me.

Imagining a boss is 3 times as tough/strong as a creature, I think it's fair if it gives just 2 times the loot of a creature.

As it is, I'll still avoid any boss I already defeated like the waste of time it is

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That's nice - still not sure it'll be worth fighting the boss... and if it will - then people can boss-farm using a group member who needs boss in it's static location (unless I misunderstood and static bosses won't be as rich).
You don't even need to try to figure out it's not worth it.
Bosses take more than 3 times longer to kill compared to creatures in the same area, so having a "potentially" 4 times better treasure reward, while still giving up trophies and other random drops, is just as much of a plague as it was before.

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Old 07-03-2011, 07:24 PM   #13
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Bosses take more than 3 times longer to kill compared to creatures in the same area
Yeah... if you're a weak sack. My level 43 kills pink bosses at almost the same speed he kills red mobs. I'd guess 1.25 times the length. The gold makes it viable to have full gem pouches now and not have to worry about losing that extra 10 minutes a day from boss encounters.
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Old 07-03-2011, 07:30 PM   #14
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Seriously? Who are you trying to kid?
You take 1.25 times longer to do 3 times the damage, on an enemy with better stats? You're awesome.
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Your final statement is completely true as long as the boss is worth it - to me, it still isn't.

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Old 07-03-2011, 07:37 PM   #15
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All that was taken into account. It was not necessarily our intention to make farming bosses equal in reward to farming regulars, the real intention was to make it more efficient to stay and kill the boss as opposed to waste time trying to escape. Which of these conditions is the case will depend on your build and the color creatures you are fighting.
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Old 07-03-2011, 07:50 PM   #16
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Yes, what Glitchless said ... Nurvus you have to take in consideration that cap players can kill a boss as fast as a mob of their same lvl, most of the times.
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Old 07-03-2011, 07:53 PM   #17
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Ofcourse, I wasn't suggesting bosses should be just as good, otherwise players would farm them for sure.

But still, I'm not sure, the difference in time to change pouch and successfully escape to go kill normal mobs (that give a full reward), as opposed to staying and defeating a boss (that is only -likely- to drop a treasure -potentially- 4 times better, but without any loot) changes much.

However, as was pointed out, probably enough to be worth stop walking around with a bag dedicated to escaping.

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Yes, what Glitchless said ... Nurvus you have to take in consideration that cap players can kill a boss as fast as a mob of their same lvl, most of the times.
And yet mobs hunted by capped players take long enough time to kill and give loot that make the lootless bosses not quite as rich as one might hope :P
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Anyway I shared my concerns, am very glad they are actively heard, and will rest my case.

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Old 07-04-2011, 03:58 AM   #18
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Well It still stings when there is no chest at the end of a battle, boss or not, why not have a chest after every battle and have it random instead of 2, 3, 4 and sometimes more battles in a row with no chest?

This is the point, that chest is not 100% gonna be there each time you put out the effort to kill the bosses, and out of the ones that do drop chests, the chance it will be more then it normally is will most likely be limited by coding and secrecy. Lets face it for what it is, this patch was thrown in to shut some people up but really its more like a band aid over a gaping wound. Unless you are 100% guaranteed to get a chest each and every time you fight a boss, then it still sounds like bs to me.
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Old 07-04-2011, 04:19 AM   #19
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Quote:
Originally Posted by Olvan
Well It still stings when there is no chest at the end of a battle, boss or not, why not have a chest after every battle and have it random instead of 2, 3, 4 and sometimes more battles in a row with no chest?

This is the point, that chest is not 100% gonna be there each time you put out the effort to kill the bosses, and out of the ones that do drop chests, the chance it will be more then it normally is will most likely be limited by coding and secrecy. Lets face it for what it is, this patch was thrown in to shut some people up but really its more like a band aid over a gaping wound. Unless you are 100% guaranteed to get a chest each and every time you fight a boss, then it still sounds like bs to me.
i went and farmed a boss today, to see what this patch does. i had maybe 2-3 fights out of 2.5-3 hours of rrt that didnt have a chest.

my highest gold rush was like 5.3k (before tax)

my highest non gold rush was like 3.6k (before tax)

soo the thing works, but **** me, it aint worth it to farm a boss lol. in the time i done it, i made ~80k
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Old 07-04-2011, 04:56 AM   #20
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Seems some have much better luck on here then others, like for me, I never ever heroic farm but for the two days I did for an hour or so I got a total of 4 heroic essences. In turn on a very normal and everyday basis, I have multiple battles with no trophies at all, multiple battles with no chests and there are those 4 or 5 a night with neither a chest nor trophies and on top of it random boss after random boss after random boss. I have realized now that this is in place on purpose to siphon time out of players but without being blatant about it.

Some will get MONSTER MEGA GOLD CHESTS and thats in place to make it seem like its working as should, but again when you have many battles including boss battles with no chests and even fighting pink and black mobs and not even get 1 stack of trophies is an insult, esp. on a day it seems I am only getting 2 or 3 stacks of 3 at a time (while non stop doing arena) where's that 10% bonus at?? I may see 1 or 2 stacks of 12 throughout an entire arena farming night and with the chests being completely random and any old amount getting slung at you, hard to see if these so called patches are even working as intended.

And yes I do get stacks of 6 during arena, just as much as I do without farming in arena so the only time I can see the bonus work is if there is an extremely huge gold rush or I get a stack of 12, which since this patch my gold rushes on Olvan have been cut in half, not the amount in the gold rush but how often I get them now. The highest rush I have seen which has only been once was on a much lower toon alt for 14k, meanwhile my capped toons continue to see chests drop 200-800 gold and once in awhile over 1k without rushes, and here and there a rush for 3k, 5, or 7k, funny how two level 45 toons grouped in battle together can get chests up to 800 gold non rush, but yet my capped toons are constant 200-800 in a chest solo, yet no one see's where I am going with this.
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Under the weight of a dark and barren land that lays before me, bearing the guilt and shame.

The invisible chains bind the soul tight, words slip away from parted lips.

Fighting to escape the blackness only to wonder back into its empty embrace.

Anger will only make the beast grow stronger, denial makes the fire of rage burn hotter.

Dance the dance of the eternal slumber, void of all life's great wonders.




Last edited by Olvan; 07-04-2011 at 05:00 AM..
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