Auto attack/shoot switching
Old 05-08-2011, 01:07 AM   #1
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Default Auto attack/shoot switching

This is mostly just me complaining because it affects me now. But I don't see why, when you start a battle auto attacking, but then switch to melee, the melee happens IMMEDIATELY after the shot. But if you start melee, and switch to shoot, there is a huge delay for the shot to take effect. This is a huge hinderance to shield archers, trying to keep testudo. Not being able to use trishot should be punishment enough.
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Old 05-08-2011, 07:05 PM   #2
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SUPPORT i would like to see this changed to. maybe reduce the testitude to 2/3 or lower just throwing a number if switch to autoushot after auto attk and remove the huge delay
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Old 05-08-2011, 08:14 PM   #3
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Quote:
Originally Posted by Lightdrinker
SUPPORT i would like to see this changed to. maybe reduce the testitude to 2/3 or lower just throwing a number if switch to autoushot after auto attk and remove the huge delay
before i respond to this, i support the OP.

removing the huge delay, is clearly so you have more DPS, which we all agree on, you support this as it would help out. yet the thread that daer made, which would clearly help anyone that uses any type of gem that causes damage, or heals people faster, you flamed him and said it was stupid because it is only to raise DPS. obviously your confused about something somewhere, as you have 2 dif responses to 2 dif threads which both would increase DPS for that particular player base. so in future, kindly stfu if you disagree with a suggestion simply cause of the person suggesting it.

sorry tyger, but i had to say it as i said, i support this. ive never worked out why you can use the Opening Shot as a melee user, but cant switch to archery from melee, seems a bit 1 sided to me.
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Old 05-08-2011, 08:21 PM   #4
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i flamed increasing dps for casrters yes any other class that suggestion is fine casters already kill uber fast and need no dps buff or advantage in gem use

and this is nto to add dps per say is to make it so u can get use of testitude as a archer and not have to wait to make dps
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Old 05-08-2011, 09:02 PM   #5
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waiting to make DPS means there is none, therefore reducing the wait would increase DPS
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 05-08-2011, 09:43 PM   #6
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my point was while u wait for that dps after gettin testitude ur testitude fades so y not just reduce the delay and reduce the testitude auotmatically when switching
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Old 05-10-2011, 11:42 PM   #7
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The testudo shouldn't be reduced...like I said, the inability to use Ambush, as well as the 22% reduced speed is enough of a hinderance to shield archers. Ambush is probably one of their best, or most used skills. You hear archers all the time say "My kill times depend on my opening shot".
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Old 05-10-2011, 11:47 PM   #8
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I could be wrong but i think it's because the bow's delay is calc'ed once you hit attack. so when you switch you have to accept the delay of the bow before it fires. But I agree that it shouldn't be so long since shooting and then auto attack doesn't have an inherent delay that i can see.
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Old 05-11-2011, 12:28 AM   #9
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I saw somewhere that the delay was put in so there wouldn't be a constant switching from autoattack to autoshoot. This would cause a huge combo. Having said that I don't see why the delay couldn't be ignored on the first attack. There is precedent on first attack only skills so this shouldn't be hard to add.

Bottom line: I support

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Old 05-11-2011, 12:38 AM   #10
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No absolutely not. Think about it. You get an opening tricrit fighting a meleer who gets an opening doublecrit, ok so you've done a bit more damage but he has a better delay right? So you switch to melee and get an instant hit and bam you've now done twice the damage he has easily (possibly more depending on how hard you hit) and now you have teh same delay as he does. NTY!
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Old 05-11-2011, 12:50 AM   #11
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And the same could be said about the person who is meleeing. Why should it be different? Oh but he has to level up his archery. We have to level up our weaponry.
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Old 05-11-2011, 03:35 AM   #12
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Quote:
Originally Posted by hotshot64
No absolutely not. Think about it. You get an opening tricrit fighting a meleer who gets an opening doublecrit, ok so you've done a bit more damage but he has a better delay right? So you switch to melee and get an instant hit and bam you've now done twice the damage he has easily (possibly more depending on how hard you hit) and now you have teh same delay as he does. NTY!
How it currently is, you can already do this. If you open with a bow shot, and then switch to melee, it attacks instantly. You're not opposing what I'm suggesting, you're opposing something that is already in place.
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Old 05-11-2011, 06:48 AM   #13
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Quote:
Originally Posted by Smashbros
ive never worked out why you can use the Opening Shot as a melee user, but cant switch to archery from melee, seems a bit 1 sided to me.
Well, I always assumed it was for the same reason that bows give melee buffs, but melee weapons never give archery buffs. Same reason the DoT effects of a bow can be taken advantage of by a melee with lousy archery stats, but an archer has no such non-stat option to take advantage of melee. Same reason epic bows have Str enchants. Jeff hates bows. Duh.
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Old 05-11-2011, 07:27 AM   #14
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Posts like these are what me HATE!!!! archer buff me nao threads..... and according to most... I am the king of these kind of threads...

Are you serious???... Think this thru plz... you have to be SMART!!!!!!!!! this is a melee buff.

currently, the delay timer counts down on melee even if switched to ranged, but ranged timer only counts down when switched on ranged.

SO, currently, a bow user can get a tri-shot, then if fast enough w/ button pushing hit melee right away get another hit, switch back to ranged, w/ little to no delay on bow delay. If having a melee weapon equipped w/ less delay than your bow, you could potentially switch back and forth every single shot...Melee users can do an opening shot w/ a bow, then switch to melee, but if trying to switch back and forth after this initial shot, they face huge delays.

Your proposal, a melee'r could switch back and forth just as much as a bow user currently can and increase DPS enormously.

Your comment about shield archers, yes, there is a reason their DPS comes later, and w/ a delay, b/c THEY ARE NOT MADE FOR DPS!!!!!!!!!!!!!! same as melee shield users!!!!! You cannot equip a shield and expect DPS FFS.
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Old 05-12-2011, 02:52 PM   #15
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Quote:
Originally Posted by RogueTigeR
SO, currently, a bow user can get a tri-shot, then if fast enough w/ button pushing hit melee right away get another hit, switch back to ranged, w/ little to no delay on bow delay.
For what it's worth, you are wrong here. If you switch from a bow to a melee, there is no delay whatsoever. We both agree on this. But if you melee, then click ranged, it is incorrect to say you wait the bow delay before you shoot. When you melee -> ranged, you must wait for the melee delay, THEN wait for the bow delay, meaning a double-wait period. Saying that 'little to no delay on bow' is exactly wrong.

However, this has been brought up before and ignored, so I imagine it will again. Thank God I sold my bow a while ago.
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