Accomplishments bonus
Old 04-30-2011, 12:14 PM   #1
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Default Accomplishments bonus

I think it would be a good idea to reward people who burn huge amount of RRT by doing resourcing in most/all types. There's 240 max possible accomplishments to get which makes it virtually impossible or it would take forever.

There's only 17 people so far who reached half of it. I suggest that after someone reaches 100 , 110 120 etc player would get variety of bonuses for example:

100 - 10% chance of getting double resources (similar to arena bonus)
110 - 10% exp to all resourcing exp
120 - min resource Tier +1 in arena you farming (cannot exceed skill tier - 10)
.
.
.
240 - minimum resource = (mob lvl+your skill)/2 - 8 tier wise so if you max your skill and fight mobs 100+ minimum resource you would get is Tier 22


Its just a suggestion so people who enjoy farming and spend lots of time for it would be rewarded.

This would exclude pk accounts or start reward them at 150 since they can reach those achievements faster

Note that getting 240 is like getting full set of Legendary at Tier 10

Discuss please.
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Old 05-01-2011, 06:27 PM   #2
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THose are HUGE bonuses.
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Old 05-02-2011, 04:08 AM   #3
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I don't understand how it would be a 'bonus' though.

After all, if there are hundreds of tier 30 resources on AH, then the price will drop quite quickly (economics lesson 1 : supply and demand), so this will end up hurting those who it is supposed to help.

Just imagine, as a 'real life' example : you hunt and skin the lesser spotted mongoose for a living. There's only a certain number that you can find, as they are very secretive creatures. They aren't endangered, just wary.
Because of this, and the days (or weeks) you spend on the hunt, you can charge $10,000 per skin, for people to use for specialist clothing.
All of a sudden, people develop a system for getting close to them, and there are thousands of skins on the market.
What do you think this is going to do to the price you get for your goods ?
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Old 05-02-2011, 04:49 AM   #4
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same was said when the double stacks of resources came in, nothing changed really.
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Old 05-02-2011, 01:50 PM   #5
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have u seen the price of low tier resources smash?
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Old 05-02-2011, 02:19 PM   #6
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I would support if those bonuses are not that OP!!, if it's just a really small bonus to not break supply and demand as roeth said
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Old 05-02-2011, 04:25 PM   #7
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Quote:
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have u seen the price of low tier resources smash?
yes, but he was talking about tier 30s :P
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 05-02-2011, 07:09 PM   #8
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Oils are way too expensive - it should be less than 500k
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Old 05-02-2011, 07:36 PM   #9
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Quote:
Originally Posted by Gooddevil
Oils are way too expensive - it should be less than 500k
lol no it shouldnt.

with the time it takes to resource them, they will never be cheap
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 05-04-2011, 02:03 PM   #10
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Agree that Gardening is hardest to level - it would be nice if Glitch reduce cool down time to 1 sec or less. You need to be lucky to complete it under 1 minute (3 min RRT) and experience for it should be increase.

Well my point is those bonuses applies only to those who already put lots of work into it or people who will. Everyone knows that resourcing without burning lots of RRT will not get you far - and once you suffer for long time you deserve a little compensation for your effort

For example my Foraging is 89 and when i do heroic (also got compass equipped) in N lake 80% berries ale below Tier 10 19% are Tier 10-20 and maybe 1% are over 20 - which usually is Tier 21-23. Maybe its just my bad luck but i think 5% chance to get Tier 20+ in heroic more would be fair.

Also people who specialize in only 1 resourcing would want to try something else in order to get bonuses.
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Old 05-08-2011, 06:11 AM   #11
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Thanks Glitch for implementing new bonuses !!! \o/

Double resources chance is working fine since i managed to get 12 resources without arena. So far it happened once but hope for more !

Thanks

Oh never mind , was nice few minutes after server reboot but its back to normal 95% resources now are tier 3

Last edited by Gooddevil; 05-08-2011 at 11:38 AM..
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