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Allow grouped PKers to PK while still in group
Old 01-26-2011, 02:59 PM   #1
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Default Allow grouped PKers to PK while still in group

Why? -

http://forums.nodiatis.com/forums/sh...755#post107755

Summary: I believe that if we let PKers PK while in a group, it would be beneficial. A New Right click category would be added, which would hold all PK/PKK Settings options in one place (For example, it would hold the new options, and "Force Combat on all Grouped Players"). A new option would be added so a PKer could choose if he/she would like to assist any grouped players who have also agreed to assist PKers in their group when they PK someone. Doing so would still open range.

This way, two PKers could still be in a group and on the same square, while not participating in each others PKing unless both PKers had the option selected. The fact that PKers can work together IF ATTACKED by PKKers would not be changed at all by this update.

I would like to clarify this, PKers working together to force on someone/someones group would still open range. PKers will still be able to work together IF they are forced upon. The only things that would be changing are:

1. PKers can be PK while in a group with another PKer, and as long as they do not have the new option for working together on PKing someone selected, they would not open range.

2. Two or three PKers would be able to PK someone while all the PKers are on the same square, while in a group together. They would not be able to help each other force on one group/player unless the new option was selected before they Forced on someone. Meaning, you cannot select the new option while forcing combat on someone. This would prevent abuse. IF PKers work together to force and PK one group/player they will still open range.

3. There would be a new right click category that would hold all PK/PKKing options (Like "Filter & Status Options >>", there would be "PK/PKK Options >>")
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Old 01-26-2011, 03:15 PM   #2
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i support this. there is no negative affect of this, and it would prevent accidents like mine from happening again
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Old 01-26-2011, 03:58 PM   #3
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i dont support.

based on this update, i could create 3 OP lvl 5 toons, and go around and slaughter everyone with all 3 toons at once.

no, no no no no no and no.

bad idea. do not support 100% in any kind or form
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Old 01-26-2011, 04:08 PM   #4
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Quote:
Originally Posted by Smashbros
i dont support.

based on this update, i could create 3 OP lvl 5 toons, and go around and slaughter everyone with all 3 toons at once.

no, no no no no no and no.

bad idea. do not support 100% in any kind or form
So... you can't do that right now? Currently you would be in your group before being attacked by PKKers. After you kill your target, just have the PKer alts join the group. It would make it slightly easier for people who use alts for pk, but very little, and the benefits of the update easily outweigh the extra second or two someone PKing with 3 alts would gain from it.
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Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.

Last edited by Makaveliarts; 01-26-2011 at 05:32 PM..
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Old 01-26-2011, 04:10 PM   #5
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Quote:
Originally Posted by Smashbros
i dont support.

based on this update, i could create 3 OP lvl 5 toons, and go around and slaughter everyone with all 3 toons at once.

no, no no no no no and no.

bad idea. do not support 100% in any kind or form
i thought that was the point of pking
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Old 01-26-2011, 04:20 PM   #6
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Quote:
Originally Posted by Makaveliarts
So... you can't do that right now? How exactly would my suggestion make it easier? Currently you could just wait until attacked by PKKers, bring the other two PK alts onto the square that is being attacked, send group invites, and then win the battle. After the battle, then just have the PKer alts leave the group. It would make it slightly easier for people who use alts for pk, but very little, and the benefits of the update easily outweighs the extra second or two someone PKing with 3 alts would gain from it.
cant invite to group during PvP combat
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There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
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Old 01-26-2011, 04:37 PM   #7
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Quote:
Originally Posted by thatperson
cant invite to group during PvP combat
When a legitimate PK team that is smart goes pking, they will invite to group as soon as they are done pking someone, and not leave it until they find a new target. PK teams wouldn't be in a situation that they would be forced on while not in a group with their teammates.

This update would encourage Legitimate PK teams (No alts) rather than a PK team using all alts.
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I have it on good authority that the founding fathers were pro PKing.

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Old 01-26-2011, 04:48 PM   #8
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how would it prevent the use of alts?
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Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 01-26-2011, 05:10 PM   #9
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Quote:
Originally Posted by thatperson
how would it prevent the use of alts?
Not exactly prevent. Legit PK teams have a few advantages over PK teams that use alts. Legit PK teams require less work because you do not have to improve all the characters yourself. You also do not have to fund TC's to multiple accounts. This update would make it easier for Legit PK teams to form. Because you can do the same thing as a PK team of alts, while improving only one character rather than 3, teaming up with other people would be more viable than using alts. More Legit PK teams would form, while less Alt teams would be formed. That also would mean PKKers would have more players to PKK, too.
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Old 01-26-2011, 05:18 PM   #10
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Quote:
Originally Posted by Smashbros
i dont support.

based on this update, i could create 3 OP lvl 5 toons, and go around and slaughter everyone with all 3 toons at once.

no, no no no no no and no.

bad idea. do not support 100% in any kind or form
you wouldn't be able to do that is this update , i dont think you read his suggestion, just the title.

im going to make this very clear if you took your 3 toons out together and slaughter everyone you WOULD go to open range, all this update would do is make it so pkers could be in a group and kill people on same squares but NOT be in each others fights, unless of pkkers forced on them, then it would use the already existing rule set.

All this update will do is eliminate the inconvenience of ungrouping to fight someone, then regrouping for defence
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Old 01-26-2011, 05:30 PM   #11
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Quote:
Originally Posted by Makaveliarts
Not exactly prevent. Legit PK teams have a few advantages over PK teams that use alts. Legit PK teams require less work because you do not have to improve all the characters yourself. You also do not have to fund TC's to multiple accounts. This update would make it easier for Legit PK teams to form. Because you can do the same thing as a PK team of alts, while improving only one character rather than 3, teaming up with other people would be more viable than using alts. More Legit PK teams would form, while less Alt teams would be formed. That also would mean PKKers would have more players to PKK, too.
ever tried to get 3 people together to PK? ever tried to PK with a group of 3 people who all have their own ideas? you get seperated and die its simple as that...the only way to effectively do it is have a team of alts that ur PKing with


let me set out a scenario for u some PKs are only beatable by people in a 2v1 or 3v1 cause they are so far twinked out with this proposed system instead of 1 twink i make 3 and group them while the 1 terrorizes the populace i keep the other 2 on his square at all times (not in his fights cause the toggle is off) so if a team of 3 normal players comes along and forces on me...bam all three dead no problem


this would make low level PKing way too easy (as if it isnt already) ...PKs are meant to be solitary hunters not pack killers
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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Old 01-26-2011, 05:57 PM   #12
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Quote:
Originally Posted by thatperson
ever tried to get 3 people together to PK? ever tried to PK with a group of 3 people who all have their own ideas? you get seperated and die its simple as that...the only way to effectively do it is have a team of alts that ur PKing with


let me set out a scenario for u some PKs are only beatable by people in a 2v1 or 3v1 cause they are so far twinked out with this proposed system instead of 1 twink i make 3 and group them while the 1 terrorizes the populace i keep the other 2 on his square at all times (not in his fights cause the toggle is off) so if a team of 3 normal players comes along and forces on me...bam all three dead no problem


this would make low level PKing way too easy (as if it isnt already) ...PKs are meant to be solitary hunters not pack killers
i disagree pkers can be organized with people they trust

and like i said before this update isnt changing anything about the pk rules, its just eliminating the need to un-group to fight a target and then regroup for defense.
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Old 01-26-2011, 05:59 PM   #13
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Quote:
Originally Posted by thatperson
ever tried to get 3 people together to PK? ever tried to PK with a group of 3 people who all have their own ideas? If you get separated and die its simple as that...the only way to effectively do it is have a team of alts that ur PKing with
Tactics/coordination are rewarded, clearly. Stick together and play smart, to improve your chances for surviving. The better prepared you are, combined with your teamwork etc. should be a factor to decide who wins.

Quote:
Originally Posted by thatperson
let me set out a scenario for u some PKs are only beatable by people in a 2v1 or 3v1 cause they are so far twinked out with this proposed system instead of 1 twink i make 3 and group them while the 1 terrorizes the populace i keep the other 2 on his square at all times (not in his fights cause the toggle is off) so if a team of 3 normal players comes along and forces on me...bam all three dead no problem
Anyone can twink, or grow OP with enough Time/effort put in. PKK's can form PKK teams also, and can twink them. The better player/team/alt team should win, plain and simple. IMO people shouldn't be able to use alts for PK/PKK, not that my opinion on it matters currently. If someone can take the time to twink an alt PK group, someone can spend the time to make and twink a competitive alt PKK group, and they have already.

Quote:
Originally Posted by thatperson
this would make low level PKing way too easy (as if it isnt already) ...PKs are meant to be solitary hunters not pack killers
Than why can PK's work together when attacked currently? Also, they do not kill in a pack, they defend in a pack.
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I have it on good authority that the founding fathers were pro PKing.

Last edited by Makaveliarts; 01-26-2011 at 06:03 PM..
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