Let me show you an example of the limits of the calculations you're making here...
Let's suppose, for argument's sake, that we decided an archer ambush averaged 300, and a 2H opening averaged only 275. Then we figured that archery averaged 250 per round plus a 1% bonus per shot, while a 2H only averaged 245 until DB kicked in. If the delays of both weapons was 20, the 5-dmg higher average would be a .25 difference in "average dpd."
You could point to this and say "OMG!!! ARCHER'S CAN STFU NOW!! SEE I PROVED IT!!!"
Or, you could plug these numbers into an actual situation and see the results are not indicated by this .2 difference. Let's show an example:
Taking these numbers, let's say we have a mob with 5k HP. If we list out archery dmg round by round according to these numbers, and then 2H dmg round by round we would get this:
Archery - 2H
300 275
552 520
807 765
1065 1010
1325 1255
1587 1500
1852 1745
2120 1990
2390 2235
2662 2480
2937 2725
3215 2970
3495 3215
3777 3460
4052 3705
4340 3950
4630 4195 (after this, DB kicks in)
4922 4685
5215 (Dead mob) 5175 (Dead mob)
----
You see, despite a '.2 lower average dpd,' the 2Her kills a mob in exactly the same functional speed that the bow does. If you were to lower the mob's hp to 800, the bow would kill a round faster than the 2H. If you were to increase the mob's HP to 10k, the 2Her could actually kill faster. PLus, this does not include Venge bonus. So you see, these numbers indicated nothing apart from a practical situation to plug them into.
Last edited by Raith; 01-19-2011 at 04:41 PM..
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