Default Passive Skill
Old 08-04-2008, 08:03 AM   #1
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Default Default Passive Skill

When we get Passive Advancement, it automatically starts pouring onto Slashing -_-

What if we could set the P onto non-Stat, non-Learning skills at 0 Passive Advancement, but it only does something once you get Passive Advancement to 1+?.

It's not a big deal, but might even make the code easier.

The thing is that when someone creates a character it's annoying that when we finally get Passive Advancement to 1 (sometimes while offline) it automatically goes towards Slashing (not everyone wants that xD).

If we could set the P onto any skill since the start of the game it would be less annoying, simpler and well, handier.
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Secondary Suggestions:

1 - Speaking of initial bonuses, I also think all those Staff based bonuses that currently require 0 points in skills, should instead require 1 point in the appropriate skill.

This includes the base Staff regen bonus, instant drawing of first gem, draw haste, lower costs, etc.

2 - Two-Handed Weapon skill should refer that you can only use 2handers at skill of 1.

3 - Two-Handed Weapons should refer Crushing/Slashing/Piercing (X) & Two-Handed Weapon (Y) as skill requirements.

Last edited by Nurvus; 08-04-2008 at 08:05 AM..
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