Default Passive Skill
When we get Passive Advancement, it automatically starts pouring onto Slashing -_-
What if we could set the P onto non-Stat, non-Learning skills at 0 Passive Advancement, but it only does something once you get Passive Advancement to 1+?.
It's not a big deal, but might even make the code easier.
The thing is that when someone creates a character it's annoying that when we finally get Passive Advancement to 1 (sometimes while offline) it automatically goes towards Slashing (not everyone wants that xD).
If we could set the P onto any skill since the start of the game it would be less annoying, simpler and well, handier.
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Secondary Suggestions:
1 - Speaking of initial bonuses, I also think all those Staff based bonuses that currently require 0 points in skills, should instead require 1 point in the appropriate skill.
This includes the base Staff regen bonus, instant drawing of first gem, draw haste, lower costs, etc.
2 - Two-Handed Weapon skill should refer that you can only use 2handers at skill of 1.
3 - Two-Handed Weapons should refer Crushing/Slashing/Piercing (X) & Two-Handed Weapon (Y) as skill requirements.
Last edited by Nurvus; 08-04-2008 at 08:05 AM..
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