I wholeheartedly agree. The guardian ability, for example, is good for its cooldown of 2 minutes, absorbing about 500 damage at cap. The angel ability is good for its cooldown, absorbing 3000? at cap. Makes sense. But if you put the numbers side by side, and remove the cooldown, those smaller CAs are starting to look mighty useless. That is in fact the reason I fought secondary classes, everyone chose certain classes with powerful CAs due to no cooldown. Please change it <3
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