New Magic Skill
Old 01-08-2011, 03:56 PM   #1
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Default New Magic Skill

glitch wants to rebalance/make happy the casters that got nerfed cause of the remove of Mirroring damage.

soo i suggest this skill:

Mind Control

Every Point in this gives staff users 0.2% to make a mob hit themselves with a Magic Gem. At a skill of 100 20% of the mobs casts would hit itself.

This is similiar to mirror, and would only be for casters in PvE, as glitch said he would like.

You could make it a Death Magic skill as controlling people is dark magic, id go with a lvl 20 skill like mirror was.
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Old 01-08-2011, 03:58 PM   #2
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0.25% !
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Old 01-08-2011, 04:18 PM   #3
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lol@mob hitting itself for like 200 dmg in 1 fight xD
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Old 01-08-2011, 04:54 PM   #4
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Quote:
Originally Posted by Neo
lol@mob hitting itself for like 200 dmg in 1 fight xD
its the same as what mirror was making em do before :P
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-08-2011, 07:01 PM   #5
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support
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Old 01-09-2011, 12:32 AM   #6
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Quote:
Originally Posted by Smashbros
its the same as what mirror was making em do before :P
Actually would be better than mirror cuz the caster wouldn't take the damage Also wouldn't mind control fall under psych?
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Old 01-09-2011, 12:49 AM   #7
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Putting Mind Control under the Psych Magic tree would make more sense, considering two things:
1) The act of mind control is not just a dark art, but something a mesmer would use.
2) Psych Magic has fewer skills developed so far.
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Old 01-09-2011, 01:19 AM   #8
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Very nice idea Smash, I support.
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Old 01-09-2011, 01:47 AM   #9
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I support btw

Beet Da Brat
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Old 01-09-2011, 02:17 AM   #10
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Quote:
Originally Posted by beetdabrat
Actually would be better than mirror cuz the caster wouldn't take the damage Also wouldn't mind control fall under psych?
true.

and if they were making em do stuff then yes, but making them attack themselves is evil, therefore dark

but i wouldnt mind it being under psych.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-10-2011, 03:35 PM   #11
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FYI, this patch was a pretty big caster buff. Think about it. Casters no longer have to worry about big crits being mirrored back at them.
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Old 01-14-2011, 09:56 PM   #12
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I agree with Daer really..If anything it has taken away the random chance for them to pwn themselves in PvP more than anything..
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Old 01-15-2011, 06:49 PM   #13
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Def do not support... like casters dont kill fast enough as is..... Why do I not get this skill... DD casters were not nerfed by this patch... NO MIRROED BLADES FOR PVP?... DD casters just got major buff vs DoT and non staff 2Hers
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Old 01-15-2011, 09:34 PM   #14
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Quote:
Originally Posted by RogueTigeR
Def do not support... like casters dont kill fast enough as is..... Why do I not get this skill... DD casters were not nerfed by this patch... NO MIRROED BLADES FOR PVP?... DD casters just got major buff vs DoT and non staff 2Hers
this was made as a suggestion before staff users were given overcrit,

DoT users were screwed with the patch, and this would rarely help casters in PvP unless against other casters, but would help them slightly (by adding a random DPS) in boss fights and what not
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Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-15-2011, 11:36 PM   #15
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I haz to get back to you on this...need to check something out first...
are casters still NEEDED* in boss fights?


*can the 2h meleer take their place for DPS against high level bosses?
we know regular meleers cannot... the boss recipe is and has always been:
A. 1 DD caster, 1 healer(caster), 1 shield/whip user.
B. 1 DD caster, 2 shield/whip users



if recipe still hasnot changed... i do not see need for this skill
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Old 01-16-2011, 05:21 AM   #16
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Quote:
Originally Posted by RogueTigeR
I haz to get back to you on this...need to check something out first...
are casters still NEEDED* in boss fights?


*can the 2h meleer take their place for DPS against high level bosses?
we know regular meleers cannot... the boss recipe is and has always been:
A. 1 DD caster, 1 healer(caster), 1 shield/whip user.
B. 1 DD caster, 2 shield/whip users



if recipe still hasnot changed... i do not see need for this skill
since i soloed the 92 boss solo, and came awful close to beating the 95 boss with 3 melee toons, id say that it is quiet possible.

although the damage done by a 2h, would be better if the 2h user is a pierce, due to the high min and therefore more damage then others, and with bloodlets, you get that min every hit with capped skills.
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Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers
Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
  Reply With Quote
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