Secondary/Tertiary equipment sets
Old 01-05-2011, 10:33 PM   #1
Charnas
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Default Secondary/Tertiary equipment sets

I would like to see a change to how 2nd and 3rd equipment sets work. Right now if you want to use a secondary set for pvp you need to build a full set and swap into that. This can make things difficult for those of us with harder to find weapons. What I'd like to suggest is if you have an equipment set for PvP is that it only swapped out filled slots.

For example
PvE set (set 1)
Weapon: 75 Slash
R Sleeve: 67 sleeve
L Sleeve: 67 sleeve
R Leg: 67 leg
L Leg: 67 leg
BP: 78 bp
Helm: 67 helm
L Pet: Seal
R Pet: Seal

PVP set (set 2)
Weapon: Empty
R Sleeve: Empty
L Sleeve: Empty
R Leg: Empty
L Leg: Empty
BP: 88 bp
Helm: Empty
L Pet: Boa
R Pet: Boa

Now when you enter a PVP fight after being in a PVE fight you would effectively have the following
Weapon: 75 Slash
R Sleeve: 67 Sleeve
L Sleeve: 67 Sleeve
R Leg: 67 Leg
L Leg: 67 Leg
BP: 88 bp
Helm: 67 helm
L Pet: Boa
R Pet: Boa
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Old 01-05-2011, 10:49 PM   #2
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interesting idea.... but i dont think i like it... and it gets confusing...say with switching opposite styles of play... for instance, suit 1 could be dw whips w/ bow set for enchants... set 2 could be mainly ranged w/ 2h piercer for enchants... and set 3 could be caster (staff) w/o bow set b/c inable to do so.... see what i mean?... this raises issues... trust me.... i haz 3 sets... fully enchanted, fully tempered (very very expensive in gold and more notably in tokens... u think u haz enough tokens??? try enchanting 3 full sets) and 2 of the sets are completely identical except for enchants. Just suck it up, make the gold, and buy your way into the 2nd and 3rd set you want.

I vote no for proposition change.
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Old 01-06-2011, 10:55 AM   #3
Aneron
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Quote:
Originally Posted by RogueTigeR
interesting idea.... but i dont think i like it... and it gets confusing...say with switching opposite styles of play... for instance, suit 1 could be dw whips w/ bow set for enchants... set 2 could be mainly ranged w/ 2h piercer for enchants... and set 3 could be caster (staff) w/o bow set b/c inable to do so.... see what i mean?... this raises issues... trust me.... i haz 3 sets... fully enchanted, fully tempered (very very expensive in gold and more notably in tokens... u think u haz enough tokens??? try enchanting 3 full sets) and 2 of the sets are completely identical except for enchants. Just suck it up, make the gold, and buy your way into the 2nd and 3rd set you want.

I vote no for proposition change.
Umm.. you can do both. Add a toggle on each set's screen. If "on" and your sets are full, they would not swap, if they not, they would.. and if there is a subtlety I am missing, then.. if it only works in straight analogy.. where the switches work one to one... and the coding is 'easy'. other wise it just wouldn't work.. but why deprive the benefit? (just for the gold sink)?

I came up with the same idea but never posted it.

I have also though the same thing for gem pouches, too... where, if a slot is filled in pouch one, and empty in Pouch two, then, IF and ONLY if you click a toggle, then the gem from pouch one is used. Same for pouch three.

Since you could very well want a largely empty pouch, for free escapes, the toggle is important.

Of course the current system works well as a gold sink...
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Old 01-06-2011, 07:36 PM   #4
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Charnas and I were talking about this the other day, and as I'm working on 2nd and 3rd sets, it would be incredibly nice to have them auto swap...the main thing for me was simply changing pets to attack pets rather than heals, but as I started working on my other equip sets...it would be nice to have them auto drop over.

If you don't like the enchants on some sets, like rogue mentioned...whip vs pierce w/bow, then you'd simply have to have an armor piece w/a diff enchant in the 2nd set, some armor+stone pieces would work for both(in this case +dex/int/cnc), but you would want a few +str stones for the whips, and more dex for the piercer, so you could just have 2-3 armor pieces w/those enchants changed, and reduce the need for a full 2nd set. It would be a little tricky to get it to work, but I don't think a toggle is even needed. It's just a matter of if you have another piece in that slot, then that specific slot doesn't move.
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