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PK system proposal |
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01-02-2011, 10:17 PM
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#1
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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PK system proposal
I was a pk for a while, so I support PK's, don't get me wrong. On the other hand, I see several huge flaws with the current system, and every patch, while well intended, has just made it worse. Here's my proposal.
- Take away permadeath-it does absolutely nothing to deter pking, anyone who wants the bonus will do it regardless. Which brings up point 2:
- Take away the bonus-95% of PKers over level 15 are doing it for the bonus, it's the whole SPK thing again, and permadeath doesn't slow them down, especially with reroller's boon
- STOP REWARDING VIGILANTE MURDERERS! If we are to bring a pk to justice, let's do it in a way that doesn't make us criminals ourselves!
So here are the specifics of my proposal: A pker can pk to steal things from people, he gets no bonus for doing this, it's purely for fun and to make a little cash by stealing. Perfect example, a man who steals an old woman's purse.
A group of PKK's kills this PK'er, they each get to choose between taking one item off of his body, or they get a 10% bonus to exp for 1 hour of rt/rrt for every 5 kills that pk'er made, with a minimum of 1 hour.
When the PKKers exit looting, the PK gets sent to "Jail." He does NOT suffer permadeath, but he loses every item he looted, and has to either pay to exit the jail based on how many people he killed, or has to suffer an exp penalty for a specified amount of time based on how many people he killed.
This system would have several benefits.
A) It would cut down on people abusing the pk system for exp,
B) It would make us all honest lawkeepers instead of murderers,
C) It would raise prices of epics again, making them worthwhile to craft,
D) It would cut down on low level pk'ers destroying brand new players constantly. Let's face it, the reason everyone has low level pk characters is PURELY BECAUSE OF PERMADEATH. No one cares if their level 5 twink suffers permadeath, but they don't want their level 85 to do the same. So let's have our level 85's getting punished instead of having our level 5's kill poor little noobs all day.
Thanks for listening <3
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02-10-2011, 09:53 PM
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#2
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Epic Scholar
hotshot64 is offline
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Posts: 5,068
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Bump
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02-11-2011, 03:51 AM
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#3
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Guest
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sounds interesting. I'd support it.
but prepare for this thread to be trolled by 2830945487934 people that have SPK's or otherwise exploit pk'ing for massiiiivvee trophy farming at no risk.
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02-11-2011, 03:52 AM
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#4
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Epic Scholar
hotshot64 is offline
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Posts: 5,068
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Ahhhh yes the dangers of any suggestion >.<
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02-11-2011, 03:54 AM
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#5
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
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Quote:
Originally Posted by cinderskin
sounds interesting. I'd support it.
but prepare for this thread to be trolled by 2830945487934 people that have SPK's or otherwise exploit pk'ing for massiiiivvee trophy farming at no risk.
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no risk? gotta love dumbasses THEY RISK EVERYTHING
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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02-11-2011, 04:42 AM
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#6
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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I agree, no risk? Are you kidding me? How many of the PK's who have actually lived for awhile went PK again being PKK'd? Very few. Have you been PK for longer than a month with people actively hunting you? Let me tell you, it is NOT FUN. And since most people sit on Nod all day to collect bliss or share accounts it hard to decide when you can even hunt.
If you have a problem with PK's hunt them. Until you do, gtfo..really. I can assure you when I get PKK'd I won't be going PK again for a very long time as I will use the Boon for things which in my eyes are more important (Learning skills, resourcing,adventure, and crafting)
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02-11-2011, 05:34 AM
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#7
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Guest
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Let me clarify no risk further for you lovely, brilliant people.
firstly pk's have tons of advantages to make it hard to find em. Setting up kills and then recalling to different zones, selling trophies on alts so as not to give away th pk's farming location, farming in pk teams for redundency, etc etc etc.
Don't give me the, "poor pk's" BS. Did anyone ever get quil and his triplets? and he was a pk TEAM forever. When he finally died, it's because he choose to reroll.
Looker? cyrpress? reroller? Pk's with incredibly overpowered skills, some locked into lower engagement ranges, that virtually ensures that no ONE can kill them. It would take 3 people, overpowered, who are lvled without a 3x bonus, (barring boon) in range, to even have a shot at someone weilding rk 20 gems like roller. Again, risk here is just an illusion, a red herring. "oh but everyone CAN be killed." more BS.
No risk part 2. By the time you get caught, you've already generated so much profit in trophies sold at 3x and now, exp STORED at 3x, that when you die, the boon mitigated any "consquence" of dying at all. Sure you lose you gear, big effin deal, you already made the cash back and then some just a week into farming as a high powered pk and burning tc's for an all day 3x farmathon.
Have any further assine defenses of the pk system? and this goes for anyone, feel free to direct them to my ass.
not to mention my previous insight into the matter.
"Regular players tend not to be as interested in min/maxing and exploiting a game system as much as people who would set up pk's and have mapped out locations to then farm with no risk.
Your pitting a group of mostly hardcore style players against people that want to play the game fairly and don't dig the econ being abused and dominated in a way that they cannot meaningfully interact with without becoming hardcore pyschotics themselves."
Not to mention:Change=good in a game with so few moving parts.
everyone complains about it getting boring, well a more INCLUSIVE AND ACCESSIBLE PK SYSTEM might be alot of fun to run around in, without having to worry about your lvl 85 getting bushwacked.
Last edited by cinderskin; 02-11-2011 at 05:44 AM..
Reason: more refinement.
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02-11-2011, 06:13 AM
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#8
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by cinderskin
Let me clarify no risk further for you lovely, brilliant people.
firstly pk's have tons of advantages to make it hard to find em. Setting up kills and then recalling to different zones, selling trophies on alts so as not to give away th pk's farming location, farming in pk teams for redundency, etc etc etc.
Don't give me the, "poor pk's" BS. Did anyone ever get quil and his triplets? and he was a pk TEAM forever. When he finally died, it's because he choose to reroll.
Looker? cyrpress? reroller? Pk's with incredibly overpowered skills, some locked into lower engagement ranges, that virtually ensures that no ONE can kill them. It would take 3 people, overpowered, who are lvled without a 3x bonus, (barring boon) in range, to even have a shot at someone weilding rk 20 gems like roller. Again, risk here is just an illusion, a red herring. "oh but everyone CAN be killed." more BS.
No risk part 2. By the time you get caught, you've already generated so much profit in trophies sold at 3x and now, exp STORED at 3x, that when you die, the boon mitigated any "consquence" of dying at all. Sure you lose you gear, big effin deal, you already made the cash back and then some just a week into farming as a high powered pk and burning tc's for an all day 3x farmathon.
Have any further assine defenses of the pk system? and this goes for anyone, feel free to direct them to my ass.
not to mention my previous insight into the matter.
"Regular players tend not to be as interested in min/maxing and exploiting a game system as much as people who would set up pk's and have mapped out locations to then farm with no risk.
Your pitting a group of mostly hardcore style players against people that want to play the game fairly and don't dig the econ being abused and dominated in a way that they cannot meaningfully interact with without becoming hardcore pyschotics themselves."
Not to mention:Change=good in a game with so few moving parts.
everyone complains about it getting boring, well a more INCLUSIVE AND ACCESSIBLE PK SYSTEM might be alot of fun to run around in, without having to worry about your lvl 85 getting bushwacked.
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ok, i missed daers suggestion, im here purely to pull your head out of your arse.
1) When a PK is flashing, they are unable to gate, recall or enter a town. they MUST stay outside of a town, for 30 min, after a kill.
2) a Pk is unable to sell any trophies, as they are SB, unless they made a kill that day.
3) yes every PK team can be killed, just because YOU dont know how, doesnt mean it aint possible. eg with reroller, he is a caster, all you have to do is lvl caster def skills, get a shield, lvl those skills, do it on 3 toons, use taunts, and attack, voila Pk killed.
4) When you are PKKed, all your gold is taken aswell, therefore your defence about "you have made the gold back already" is invalid, the only way to keep it, is to transfer it to an alt BEFORE going PK.
5) Selling trophies on an alt?? obviously if you know it happens, you know which accounts the alts are, and therefore are able to discover which areas are being farmed by the Pks, and are able to search them and look for the PK.
6) just cause you dont feel as if they are risking anything, which infact is bull****, as time is something that is always at risk, as it isnt easy to overskill everything needed to the point at which some have done, does not mean that they havent. YOU just need to think of the entire picture.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-11-2011, 06:21 AM
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#9
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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SPKs have far less risk. We can agree on this. And some SPKs can PK 20 seconds before server time-out, and then get the bonus for the rest of the week. Then they can actually burn their trophies. So they basically get 3x trophies for free and you can't pkk.
I like the idea.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-11-2011, 07:04 AM
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#10
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Huggles
SPKs have far less risk. We can agree on this. And some SPKs can PK 20 seconds before server time-out, and then get the bonus for the rest of the week. Then they can actually burn their trophies. So they basically get 3x trophies for free and you can't pkk.
I like the idea.
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any PK that happens within 30 min before reset, does not count to renew the bonus.
also there is no such thing as a SPK anymore, as they are all announced. some just stay in town instead of farming
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-11-2011, 07:10 AM
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#11
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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you still get the bonus, you just get SB Trophs. So you farm, burn trophs, and voila. 3x extra exp with barely any risk.
__________________
Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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02-11-2011, 01:41 PM
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#12
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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u dont get any bonus for any PKs within 15 minutes of server reboot this was put in to prevent the scenario u just said
@ cinder everyone has a weakness any group ov 3 players can beat a single player no matter how OP and as for finding them theres only 1 PK i know of that noone can find and thats cause of something i wont say in public
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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02-11-2011, 04:51 PM
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#13
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Guest
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+1 on smash... and dont support ..the game called my attention with "hardcore pvp" and i even fail to see the currrent system as "hardcore". taking away the bonus and risk will take away all the adrenaline...
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02-11-2011, 04:54 PM
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#14
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Quote:
Originally Posted by PeterHood
+1 on smash... and dont support ..the game called my attention with "hardcore pvp" and i even fail to see the currrent system as "hardcore". taking away the bonus and risk will take away all the adrenaline...
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Nothing hardcore about PVP in this game sadly. It's all setup kills, I wish I could think of a way for 100% real kills, but I'm afraid that's up to someone else :/
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02-11-2011, 04:59 PM
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#15
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Guest
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I assure u when u are hunted its very real.. no setups there.. u know the way to have more "hardcore style"? everyone who die start on lvl 1 and pur a range on allowed kills... u will see no setups that way
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02-11-2011, 05:04 PM
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#16
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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I was a pk for a loooong time before level ranges come out, I know all about pking. The only problem as I see it is some pk's have gotten very good at doing a setup kill where no one else can get to, and hiding. Not complaining about PK's, just submitting an idea about the fact that the 3x bonus can be kept by doing a single setup pk of a friend's alt and then hiding, with virtually no risk. Not a huge deal, just an idea.
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02-11-2011, 05:32 PM
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#17
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Guest
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Quote:
Originally Posted by Smashbros
ok, i missed daers suggestion, im here purely to pull your head out of your arse.
1) When a PK is flashing, they are unable to gate, recall or enter a town. they MUST stay outside of a town, for 30 min, after a kill.
2) a Pk is unable to sell any trophies, as they are SB, unless they made a kill that day.
3) yes every PK team can be killed, just because YOU dont know how, doesnt mean it aint possible. eg with reroller, he is a caster, all you have to do is lvl caster def skills, get a shield, lvl those skills, do it on 3 toons, use taunts, and attack, voila Pk killed.
4) When you are PKKed, all your gold is taken aswell, therefore your defence about "you have made the gold back already" is invalid, the only way to keep it, is to transfer it to an alt BEFORE going PK.
5) Selling trophies on an alt?? obviously if you know it happens, you know which accounts the alts are, and therefore are able to discover which areas are being farmed by the Pks, and are able to search them and look for the PK.
6) just cause you dont feel as if they are risking anything, which infact is bull****, as time is something that is always at risk, as it isnt easy to overskill everything needed to the point at which some have done, does not mean that they havent. YOU just need to think of the entire picture.
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so 1 is invalid. Every other point stands Trophies are not soulbound, they are soulbound if the pk feels lilke it.
Your never gonna die with a ****ton of gold on you as a pk when you are routinely buy tc's and give em to alts at no tax lost, or just move the money for the tiny tax hit.
3)"I swear they can all be killed, but i have no idea how." does not invalidate my point. It takes more then a shield to beat a caster as op'ed as roller is now. (as verifyed by the mathwizard. i mean stormwizard.
5) pk'ers would not even be trying to sell trophies on alts if the system wasn't an effing joke. It's a clear attempt to cover tracks so they don't get caught. You made my point again.
6) the entire picture has been looked at. If pking was a vital part of the game as it is, 50% of the player base would be out pking. As it stands, a few people use Pk'ing like a few ******* bankers who raped the american economy into a complete recession, and i don't want to see it maintain that course.
Not to mention, as daer brought up, level ranges are borked as well.
To easy to hide under cap and temp lvling delvling to be even more slippery. Basically to kill a pk'er you have to dedicate months of building specifically to do so, and stop at just the right range, while they are of course going to be 3x stronger then you when your finished anyhow. Sure- i know why no pk'ers want the system to change. =-0
Do i have anything against pk'ing in general? not a damn thing. But this system is broken.
Last edited by cinderskin; 02-11-2011 at 05:36 PM..
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02-11-2011, 05:42 PM
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#18
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by cinderskin
so 1 is invalid. Every other point stands Trophies are not soulbound, they are soulbound if the pk feels lilke it.
Your never gonna die with a ****ton of gold on you as a pk when you are routinely buy tc's and give em to alts at no tax lost, or just move the money for the tiny tax hit.
3)"I swear they can all be killed, but i have no idea how." does not invalidate my point. It takes more then a shield to beat a caster as op'ed as roller is now. (as verifyed by the mathwizard. i mean stormwizard.
any caster no matter how powerful will be taken down by 3 sheild users with resistance auras and decently leveled skills
5) pk'ers would not even be trying to sell trophies on alts if the system wasn't an effing joke. It's a clear attempt to cover tracks so they don't get caught. You made my point again.
the sell the trophies duh everyone sells trophies they just hide where they farm by using alts
6) the entire picture has been looked at. If pking was a vital part of the game as it is, 50% of the player base would be out pking. As it stands, a few people use Pk'ing like a few ******* bankers who raped the american economy into a complete recession, and i don't want to see it maintain that course.
PKing risks ur entire character hence why half the playerbase isnt out PKing its a good system that prevents the ganking of noobs if people get off their lazy asses and hunt the PKs
Not to mention, as daer brought up, level ranges are borked as well.
To easy to hide under cap and temp lvling delvling to be even more slippery. Basically to kill a pk'er you have to dedicate months of building specifically to do so, and stop at just the right range, while they are of course going to be 3x stronger then you when your finished anyhow. Sure- i know why no pk'ers want the system to change. =-0
Do i have anything against pk'ing in general? not a damn thing. But this system is broken.
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you still fail read the red
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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02-11-2011, 05:55 PM
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#19
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by cinderskin
so 1 is invalid. Every other point stands Trophies are not soulbound, they are soulbound if the pk feels lilke it.
Your never gonna die with a ****ton of gold on you as a pk when you are routinely buy tc's and give em to alts at no tax lost, or just move the money for the tiny tax hit.
3)"I swear they can all be killed, but i have no idea how." does not invalidate my point. It takes more then a shield to beat a caster as op'ed as roller is now. (as verifyed by the mathwizard. i mean stormwizard.
5) pk'ers would not even be trying to sell trophies on alts if the system wasn't an effing joke. It's a clear attempt to cover tracks so they don't get caught. You made my point again.
6) the entire picture has been looked at. If pking was a vital part of the game as it is, 50% of the player base would be out pking. As it stands, a few people use Pk'ing like a few ******* bankers who raped the american economy into a complete recession, and i don't want to see it maintain that course.
Not to mention, as daer brought up, level ranges are borked as well.
To easy to hide under cap and temp lvling delvling to be even more slippery. Basically to kill a pk'er you have to dedicate months of building specifically to do so, and stop at just the right range, while they are of course going to be 3x stronger then you when your finished anyhow. Sure- i know why no pk'ers want the system to change. =-0
Do i have anything against pk'ing in general? not a damn thing. But this system is broken.
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ok since your retarded ill have to post in big letters
Buying tcs and trading them to an alt to by pass the goblin tax. Then you need cash, so what ya gonna do?? oo thats right, sell the tcs, HOLY **** BATMAN!!! you just got goblin tax. so your point, as always, is invalid, as you DONT ****ING THINK!!
3) I listed how to kill an OP Caster PK, and im sure (can ask him yourself) if 3 shield users came against San (you know, 1 of the best, if not the best, caster in the game) they would beat him very easy. which means that lower lvled PKers that arent as powerful, can be beaten aswell, obv by lower lvled players, but it CAN be done. as i said before. JUST CAUSE YOU DONT KNOW HOW DOESNT MEAN IT CANT BE DONE, IT JUST MEANS YOU DONT KNOW HOW.
5) If they are attempting to cover their tracks, that means that they are scared of dying, which means that they dont wanna die/arent ready for it. since you obviously know about all this, then you can find them, and can bring a team, and hunt them.
wanna know why more people dont go PK?? cause the risk is too great for alot of people. although you claim that there is no risk at all, there is a massive risk. PERMA DEATH!! yes you get boon, but that doesnt mean all your stats are the same, all your skill lvls are the same or anything. all it means is that you have the potential to get back there faster, but for some people that have spent 2 years + on their toon, that 3* faster still means that they have to spend the better part of a year to get back there.
Your actually dead wrong on this, it is easier to hide as a capped PKer then it is as a non capped. Why you ask?? (we both know you were gonna) cause a capped toon can go anywhere, a low lvl PK cant, they are limitied big time on which zones they can enter, and as they are closer lvl to those zones, they have a harder time with the mobs aswell, especially when they are trying to be fast and run away from potential PKKers.
Your as ****ing ignorant as MA is when someone tells him his build sucks and shows him how to be better, just cause you dont wanna ****ing listen, doesnt mean that the answer isnt out there. it just means you dont know it.
Also, as you have already proved, you dont know wtf you are on about, so kindly stfu and learn something first before you start spouting **** on a topic that you are obviously clueless about.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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02-11-2011, 06:32 PM
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#20
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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<Sighs>
There are 3 PK's atm I know of in the 67-83 range. The one in the 82 range being Reroller. Meaning capped players can attack him, he might have R20 gems but that doesn't mean anything where he is at on his level.. I have R19's at 72, and I get hunted by people who can kill me even if I had angel ability AND r20 epics.
And I have setup very few my kills once I got to doing this, and same with Reroller.. Also accessing areas others can't.. that was part of the system that used to make it work, any now with level ranges its even better.. Cause it is not hard to find PK's, IT really isn't if you say otherwise your a fool.. I'd say forcing on a PK and keeping them in combat is more the challenge than finding
3 vs 1 is usually always a PK's death, hell even 2 v 1 is. Your not a bright kid Cinder, really.
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