Broadhead gem.
Old 01-02-2011, 01:38 PM   #1
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Default Broadhead gem.

I personally think that they should be instant bloodlet damage for flame shot and poison shot. There is no increase in damage to it just a straight 30 or 120 damage that is now instant. Just an idea for bow users.
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Old 01-02-2011, 02:37 PM   #2
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Supported, now, everyone in Nod, obey me and support it because its a good idea for us the OPed archers!
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Old 01-05-2011, 04:53 AM   #3
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Quote:
Originally Posted by paultwloha
I personally think that they should be instant bloodlet damage for flame shot and poison shot. There is no increase in damage to it just a straight 30 or 120 damage that is now instant. Just an idea for bow users.
Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.

EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now.
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Old 01-05-2011, 04:55 AM   #4
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Quote:
Originally Posted by Cheezwhiz
Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.

EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now.
I support this
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Old 01-05-2011, 05:20 AM   #5
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Quote:
Originally Posted by Cheezwhiz
Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.

EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now.
waaaaaaay too OP if u include bleeds as damage over time effects make it flame or poison only and it will be good
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Old 01-05-2011, 05:47 AM   #6
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Maybe limit it further to only cause the effect on either burn OR poison, depending on whether Poison Arrow or Flameshot is higher in level, with poison (the greater damage) taking precedence in case of a tie.
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Old 01-05-2011, 06:10 AM   #7
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Quote:
Originally Posted by Cheezwhiz
Maybe limit it further to only cause the effect on either burn OR poison, depending on whether Poison Arrow or Flameshot is higher in level, with poison (the greater damage) taking precedence in case of a tie.
go read the snake tongue skill.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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Old 01-05-2011, 06:17 AM   #8
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I did before writing this out to see if there was an elegant way to break the tie. It wasn't at all clearly defined.

Further revision then:
Upon a successful Poison Arrow or Flame Shot, you have a 0.1% chance per level in the skill of causing all damage of the respective type to occur immediately before the new effect is applied.

This is now for all intents and purposes a Rupture for archers.
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Old 01-05-2011, 06:30 AM   #9
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snake tongue means you can have both poison arrow and flame shot active together, getting the effects from both skills.
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However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.

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Tell that to the crybaby archers
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 01-05-2011, 06:33 AM   #10
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Right, and my solution to that was to only have the possibility of Toxic Shock triggering on one of the skills. It wouldn't consider Snake Tongue at all, considering that Snake Tongue is just a judge of whether a DoT will be applied, rather than something that pertains to the current DoT stack going boom.

Still, I think the way I've most recently proposed it is the most elegant, and makes sense from the context of Rupture.
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Old 01-27-2011, 05:38 PM   #11
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Summary of this thread:BUFF ME PLOX ARCHERS ARE UNDERPOWERED EVEN THOUGH 9 OF THE LAST 10 UPDATES HAVE BEEN ARCHER BUFFS
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

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Old 01-27-2011, 08:28 PM   #12
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Quote:
Originally Posted by Huggles
Summary of my post:I DON'T KNOW ANYTHING ABOUT ARCHERY BUILDS @ CAP BUT AS SOON AS SOMEONE MENTIONS IT I BICH BICH BICH BICH
wow I agree

ffs say something intelligent about the OP. You don't have to support it. But the number of recent changes to archery has absolutely nothing to do with the suggestion.
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Old 01-27-2011, 10:04 PM   #13
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Huggles:

Thanks for bumping this dead topic. I had missed it originally. Now that I know it exists, I support the idea!

TJ
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Confirming TJ correct.
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Old 01-27-2011, 10:16 PM   #14
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Don't support.
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