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Broadhead gem. |
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01-02-2011, 01:38 PM
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#1
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Gem Pouch Expert
paultwloha is offline
Join Date: May 2010
Posts: 278
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Broadhead gem.
I personally think that they should be instant bloodlet damage for flame shot and poison shot. There is no increase in damage to it just a straight 30 or 120 damage that is now instant. Just an idea for bow users.
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Originally Posted by Glitchless
Much like unicorns, gems are magical.
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Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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01-02-2011, 02:37 PM
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#2
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Crab Defiler
Rpbns4ever is offline
Join Date: Jan 2010
Posts: 63
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Supported, now, everyone in Nod, obey me and support it because its a good idea for us the OPed archers!
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01-05-2011, 04:53 AM
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#3
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Guest
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Quote:
Originally Posted by paultwloha
I personally think that they should be instant bloodlet damage for flame shot and poison shot. There is no increase in damage to it just a straight 30 or 120 damage that is now instant. Just an idea for bow users.
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Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.
EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now. 
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01-05-2011, 04:55 AM
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#4
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Epic Scholar
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 2,461
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Quote:
Originally Posted by Cheezwhiz
Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.
EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now. 
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I support this
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01-05-2011, 05:20 AM
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#5
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Cheezwhiz
Skill suggestion (cp. Rupture):
Toxic Shock - Every point in this skill provides a 0.1% chance when hitting with a ranged attack to cause all damage over time effects to immediately cause all their damage.
EDIT: Presumably a 40+ or 60+ skill.
Also, I'm done with my deluge of posting suggestions now. 
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waaaaaaay too OP if u include bleeds as damage over time effects make it flame or poison only and it will be good
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-05-2011, 05:47 AM
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#6
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Guest
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Maybe limit it further to only cause the effect on either burn OR poison, depending on whether Poison Arrow or Flameshot is higher in level, with poison (the greater damage) taking precedence in case of a tie.
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01-05-2011, 06:10 AM
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#7
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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Quote:
Originally Posted by Cheezwhiz
Maybe limit it further to only cause the effect on either burn OR poison, depending on whether Poison Arrow or Flameshot is higher in level, with poison (the greater damage) taking precedence in case of a tie.
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go read the snake tongue skill.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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01-05-2011, 06:17 AM
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#8
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Guest
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I did before writing this out to see if there was an elegant way to break the tie. It wasn't at all clearly defined.
Further revision then:
Upon a successful Poison Arrow or Flame Shot, you have a 0.1% chance per level in the skill of causing all damage of the respective type to occur immediately before the new effect is applied.
This is now for all intents and purposes a Rupture for archers.
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01-05-2011, 06:30 AM
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#9
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Epic Scholar
Smashbros is offline
Join Date: Apr 2009
Posts: 4,174
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snake tongue means you can have both poison arrow and flame shot active together, getting the effects from both skills.
__________________
Quote:
Originally Posted by Glitchless
However you want to spin it, buddy. This patch was specifically designed to somehow screw you over.
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Quote:
Originally Posted by Glitchless
Tell that to the crybaby archers 
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Quote:
Originally Posted by Glitchless
We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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01-05-2011, 06:33 AM
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#10
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Guest
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Right, and my solution to that was to only have the possibility of Toxic Shock triggering on one of the skills. It wouldn't consider Snake Tongue at all, considering that Snake Tongue is just a judge of whether a DoT will be applied, rather than something that pertains to the current DoT stack going boom.
Still, I think the way I've most recently proposed it is the most elegant, and makes sense from the context of Rupture.
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01-27-2011, 05:38 PM
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#11
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Epic Scholar
Huggles is offline
Join Date: Aug 2010
Posts: 4,845
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Summary of this thread:BUFF ME PLOX ARCHERS ARE UNDERPOWERED EVEN THOUGH 9 OF THE LAST 10 UPDATES HAVE BEEN ARCHER BUFFS
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay
For slow effects, use the slow % but as a negative.
Just repeat for multiple effects.
DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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01-27-2011, 08:28 PM
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#12
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Gem Pouch Expert
Raith is offline
Join Date: Jul 2009
Location: depends on who wants to know.
Posts: 392
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Quote:
Originally Posted by Huggles
Summary of my post:I DON'T KNOW ANYTHING ABOUT ARCHERY BUILDS @ CAP BUT AS SOON AS SOMEONE MENTIONS IT I BICH BICH BICH BICH
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wow I agree
ffs say something intelligent about the OP. You don't have to support it. But the number of recent changes to archery has absolutely nothing to do with the suggestion.
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01-27-2011, 10:04 PM
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#13
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Seer's BFF
Thomas Jordan is offline
Join Date: Nov 2009
Location: Louisiana
Posts: 740
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Huggles:
Thanks for bumping this dead topic. I had missed it originally. Now that I know it exists, I support the idea!
TJ
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Quote:
Originally Posted by Glitchless
Confirming TJ correct.
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01-27-2011, 10:16 PM
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#14
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Epic Scholar
hotshot64 is offline
Join Date: Sep 2009
Posts: 5,068
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Don't support.
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