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Add to/Replacement for current Pk system |
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01-02-2011, 12:49 PM
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#1
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Add to/Replacement for current Pk system
Let's face it..the current system is nothing more than an experience and trophy-exploit. Few "real" pk'ers exist. I have a pk alt that just farms gold, 2.5-4m a day, but that's not the way it should be. I have tried real pk'ing, but being friends with the majority of Nod population, it's impossible for me to kill someone without them turning out to be an "alt" of a friend of mine/someone I know.
My proposal:
1.)Remove the current pk system. This means, give redemption to all current pk's.
2.)Add a "bounty" system instead. Anyone now can force on anyone else, without the penalty of losing all items + skills upon death. The only thing that occurs when someone is killed, is that they are sent to town.
3.)Optional-Add some system of rewards for most consecutive respective level kills for groups/individuals (e.g., much like the current system, where one pk "spree" is counted and then reset at the killer's death).
Also add some system of rewards for bounty hunters who seek the killer(s). The higher the rep of the killer, the bigger reward for slaying them.
4.)Have a cooldown time period of 1 hr of rrt between deaths, both for the killers and the bounty hunters. This way peeps can farm in peace.
My goal with this suggestion is: A.)Allow pk'ers more freedom and fun in their kills, limiting their losses from death and B.)Remove the exp/gold exploit.
Feel free to flame/add suggestions,etc.
-Dest
P.S.-See this thread for more PvP suggestions:
http://forums.nodiatis.com/forums/sh...ad.php_t=10371
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Last edited by Destruction; 01-02-2011 at 01:01 PM..
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01-02-2011, 01:20 PM
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#2
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Guest
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I agree, really don't like how the system is exploitable at the moment and with rerollers boon not many people even care that much about dying.
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01-02-2011, 02:45 PM
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#3
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Gem Pouch Expert
Darknessunited is offline
Join Date: Jan 2009
Location: I forget what its called
Posts: 403
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I totally agree. Hardly any real pking going on, with boon its possible to get right back to you was killed within a matter of time. Selling massive amount of trophies makes it easy to get the gear lost. I believe something needs to be changed.
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Leave me alone i am sleeping. (zzz)>,,,v.v,,,
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01-02-2011, 02:59 PM
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#4
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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i agree that PKing is flawed but removing the system is not the solution...i think if glitchless made the PK bonus like rerollers boon where it was togglable and you only got 1 trophy instead of 3 when it was off but still had the risk of being a pk...and of course the trophies when it was toggled on would be sb
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Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-02-2011, 03:03 PM
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#5
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Epic Scholar
flipynifty is offline
Join Date: Aug 2008
Posts: 4,529
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the PK system was fine in the first place, the reason its the way it is if from a huge amount of whining and requests for changes. Now its just ridiculous and pointless and stupid...
Rollback nod to august 2008..
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omg i wanna sammich nao
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01-02-2011, 03:10 PM
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#6
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by flipynifty
the PK system was fine in the first place, the reason its the way it is if from a huge amount of whining and requests for changes. Now its just ridiculous and pointless and stupid...
Rollback nod to august 2008..
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support
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-02-2011, 03:53 PM
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#7
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Guest
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Quote:
Originally Posted by flipynifty
Rollback nod to august 2008..
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I cannot in good conscience agree with that statement, simply because I won't exist if implemented  .
On a serious note, the PK system in most online games follows some general rules. I can think of 2 systems:
System 1:
PK is for fun only. I believe this will always be the better system since the whole point of every darn game is to have fun in the first place. This is something that a lot of people forget once they get into it and start "caring" for their toons. So, you can PK anyone within your range, you don't gain anything but pleasure and the "evil laughter" ability, the killed player loses nothing; maybe he has to go back to town, which is an inconvenience at most.
System 2:
There are rewards for PKing, and there are also risks. In general the risks of a single PK are higher than the rewards since it is assumed that there is an intrinsic pleasure factor at hand which ballances things out. Let's take one of the really big existing MMORPGs at the moment. If you kill a player, there is a percentage chance that one of the items of that player will drop and you will take it. That includes inventory items as well as armor and weapons. The chance could be anywhere between 20% and 50%. If the PK dies, one of their items will drop at 100% and you can take it. The PK is then redeemed and continues as a normal character or PKs again, but he is at -1 item.
NOD has followed system 2 for a long time now. However, the punishment for PKing has always been way too harsh. Because of that, the PK system was practically unusable. Instead of reducing the punishment as the designers should have done in my opinion, they kept adding more and more rewards in an attempt to achieve a ballance between the carrot and the stick. This has gone too far to be honest, so replacing the whole PK system may sound radical but to me also sounds logical.
Sorry for the long post.
tl;dr suppport
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01-02-2011, 03:58 PM
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#8
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Gem Pouch Expert
Chrism is offline
Join Date: Jul 2008
Posts: 377
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I have had one of my chars a PK (Reroller) for nearly a full year now. I've been Pkk'd 3 times. The penalty is certainly harsh, but I know the risks going in.
I have used set up kills occasionally when first starting out, or when helping a clan member to transfer an epic. In general though, my kills are legitimate, and I use the PK system as it was intended... to build up my character so that I can efficiently kill people in my range.
I don't like that someone can survive/thrive as a PK by ONLY doing set up kills. I don't like that the level range doesnt really stop PK'ers from killing anyone to gain bonus (I can kill any toon from 5 - 85 and my range will not expand).
I do not support the suggestion made here, however I would consider supporting some form of change.
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01-02-2011, 04:10 PM
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#9
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Quote:
Originally Posted by Graur
I cannot in good conscience agree with that statement, simply because I won't exist if implemented  .
On a serious note, the PK system in most online games follows some general rules. I can think of 2 systems:
System 1:
PK is for fun only. I believe this will always be the better system since the whole point of every darn game is to have fun in the first place. This is something that a lot of people forget once they get into it and start "caring" for their toons. So, you can PK anyone within your range, you don't gain anything but pleasure and the "evil laughter" ability, the killed player loses nothing; maybe he has to go back to town, which is an inconvenience at most.
System 2:
There are rewards for PKing, and there are also risks. In general the risks of a single PK are higher than the rewards since it is assumed that there is an intrinsic pleasure factor at hand which ballances things out. Let's take one of the really big existing MMORPGs at the moment. If you kill a player, there is a percentage chance that one of the items of that player will drop and you will take it. That includes inventory items as well as armor and weapons. The chance could be anywhere between 20% and 50%. If the PK dies, one of their items will drop at 100% and you can take it. The PK is then redeemed and continues as a normal character or PKs again, but he is at -1 item.
NOD has followed system 2 for a long time now. However, the punishment for PKing has always been way too harsh. Because of that, the PK system was practically unusable. Instead of reducing the punishment as the designers should have done in my opinion, they kept adding more and more rewards in an attempt to achieve a ballance between the carrot and the stick. This has gone too far to be honest, so replacing the whole PK system may sound radical but to me also sounds logical.
Sorry for the long post.
tl;dr suppport
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I like this idea a lot. Where the person goes back to a normal player, but with 1 less item.
Also, opening the range for killing pk's would not increase the fun of the pk'er and it would not fix the exploits.
Keep the debate/ideas going. I'm really interested in what other people think may be solutions to this system!
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01-02-2011, 05:07 PM
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#10
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Seer's BFF
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
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I think Graur's Idea is all the PK system needs to be.
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01-03-2011, 02:18 AM
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#11
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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I'd agree by saying up the level range every 20 levels by 5 levels..
or atleast after 20 make it +10
I disagree with what people are saying about it being used for exploits only, Ask Pedro/Aly/Costeak how much good boon is going to do for them..
IMO the reason it was made the way it was, is simply because of the RT system Nod has..
It's only an "exploit" because there is simply not enough people hunting the PK's.. but then again why would they? Who doesn't love to open the AH and see 20g/k Trophies?
Last edited by Jadakris; 01-03-2011 at 02:21 AM..
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01-03-2011, 05:28 AM
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#12
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Guest
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No permadeath, no trophy bonus to exploit, id support a more "fun" based pk system with rewards or even a "pk season." like arena season where the top players get some special reward and title, Like murdering bastard. Theres a good title to work for. =-0
but seriously, the system as it is, has gotta go.
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01-03-2011, 05:38 AM
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#13
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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u know what this thread looks like to me? another destruction ive exploited this to my hearts content and now im gonna ruin it for everyone else thread
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-04-2011, 01:45 PM
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#14
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Temporarily Suspended
Jadakris is offline
Join Date: Dec 2009
Posts: 1,785
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I agree with PK really, I don't see why it should change now..(be removed anyhow)
There are people who play only to PK (or be PK).. not just to massively farm trophies and sell them for time cards.. The PK system is what makes Nod unique,
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01-04-2011, 10:28 PM
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#15
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Crab Defiler
Treeofdeathp is offline
Join Date: May 2009
Location: USA
Posts: 81
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Quote:
Originally Posted by thatperson
u know what this thread looks like to me? another destruction ive exploited this to my hearts content and now im gonna ruin it for everyone else thread
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Didn't Desty do that with the xp gain in enchanting, the bug where you got xp for just clicking the button and got a blank stone? Heck he even got like 10 TC's for reporting it.
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01-04-2011, 10:36 PM
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#16
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Seer's BFF
Migleyy is offline
Join Date: Feb 2010
Location: Buffalo
Posts: 639
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Quote:
Originally Posted by Treeofdeathp
Didn't Desty do that with the xp gain in enchanting, the bug where you got xp for just clicking the button and got a blank stone? Heck he even got like 10 TC's for reporting it.
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Yes...but i think he untrained the skills, but i can't be sure
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01-04-2011, 10:52 PM
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#17
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Epic Scholar
thatperson is offline
Join Date: Aug 2009
Location: In bed with Skred
Posts: 4,704
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Quote:
Originally Posted by Treeofdeathp
Didn't Desty do that with the xp gain in enchanting, the bug where you got xp for just clicking the button and got a blank stone? Heck he even got like 10 TC's for reporting it.
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exactly my point it was using 2 silks he reported tho
__________________
Quote:
Originally Posted by Glitchless
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here: - Fix and eat a sandwich +15%
- Watch TV -5%
- Urinate +20%
- Finish your homework +10%
- Stand on your head for 5+ minutes +33%
We believe these are working as intended.
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01-04-2011, 11:09 PM
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#18
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Rare Collector
Destruction is offline
Join Date: Aug 2008
Posts: 902
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Quote:
Originally Posted by Migleyy
Yes...but i think he untrained the skills, but i can't be sure
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yup, delevel all the way back down from 88 (high at that time) to 79.
And I'm STILL using the trophies I farm on my alt, pk/that person. I will until this system gets changed. It passes the time =P
Go to this thread everyone!
http://forums.nodiatis.com/forums/sh...ad.php_t=10432
This is my newest idea for Pk'ing!
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Last edited by Destruction; 01-04-2011 at 11:12 PM..
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01-05-2011, 03:58 AM
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#19
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Guest
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Quote:
Originally Posted by cinderskin
No permadeath, no trophy bonus to exploit, id support a more "fun" based pk system with rewards or even a "pk season." like arena season where the top players get some special reward and title, Like murdering bastard. Theres a good title to work for. =-0
but seriously, the system as it is, has gotta go.
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I like this. I would recommend that PK points be accumulated until a player is PKKed, at which point it resets and a title is granted according to the spree. Insert creative PK names here.
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01-07-2011, 05:02 AM
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#20
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Boss Hunter
Makaveliarts is offline
Join Date: Feb 2010
Posts: 211
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I really do not want PKing to become practically dueling. I want there to be Risk, but I want the risk to actually be profitable. There needs to be a strong loss from dying as a PK and this is why I propose a new system. Permadeath + Loss of all items and cash is putting too much at risk for so little benefit. Longer Sprees should be awarded, and there needs to be more of a PKer vs PKKer mentality. PKers should be able to target and hunt down PKKers for extra bonuses.
How about, Basically the more your PK, the more bonus you get from being a PK. (The bonus being similar to tempers, skill bonuses, bonuses that help you PK more efficiently, new PKer specific items?) Killing PKKers is awarded. Teamwork is awarded. IF you die as a PK, the bonuses you gained from being a PK are lost, not to mention a revoked PK License (May have to take some time off/ buy another one).
Some of the Bonuses could be things that help you PK, such as highlighting PKKers faces, bonuses to specific skills like Exploration for running away. This makes it so your mind is the limit to what cool ideas to add. For example, imagine if a well known pker had the ability to become invisible on the square they are on after sitting there for 10 min. This could help keep them hidden, help them ambush, etc. Glitchless could add in any cool abilities he wanted, PKing / PKKing would be fun as hell and optional, etc.
Maybe at the end of the month the better side (Pkers vs. PKKers) would get a award, nothing too big. PKers upgrades could potentially be a major cash sink (Also, use more RT so less gold is made), keep it paid account only too.
This may sound one sided, but PKKers can have bonuses too, but I hope I painted this picture well enough.
Basically a PKer vs PKKer war system, benefits for both sides that is WORTH the effort you spend, while being a cash sink, NO MATTER what level you are (Level 5 would have to put in no more effort than a level 85 Pker/PKKer,) but to get to the top A LOT of effort will have to be made. The risk for PKers is all the time the spent Pking gaining benefits could be lost, and PKKers will have to watch their back, might be hunted down if they piss off PKers, etc.
No Epics will be lost, No more permadeath, Just straight war between Pkers and PKKers. The better Warrior you are, The better Warrior you become (Fueling the War) plus with some added bonuses to PvE etc. depending on your performance. There could be bounties posted for the more Infamous pkers too.
__________________
Quote:
Originally Posted by Glitchless
I have it on good authority that the founding fathers were pro PKing.
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Last edited by Makaveliarts; 01-07-2011 at 05:06 AM..
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