A quick glance through the weapon tables at the Nod Wiki shows that all weapons in a category have a very similar weight. The standard deviation is no more than 1-2 rock tbh. This doesn't give enough variety to tip the ballance in favor of a single weapon. For example, if I had access to the 81 epic slasher (6 rock) and the 81 slasher (8 rock), I'd still choose the epic one even if the normal one were 18 rock. This means that effectively this skill is simply a static bonus and it will be a second Striketrhough skill.
Yes, this skill will be more useful for 2-handers, but so is Striketrhough.
"Every point in this skill reduces the chance of your melee attacks being blocked or parried by 0.15% if using one-handed weapons or 0.3% if using two-handed weapons for a 15% or 30% reduction at a skill of 100."
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