New Uses for Arena Tokens
Old 01-01-2011, 10:55 AM   #1
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Default New Uses for Arena Tokens

Token Exchange:

Rating 0-100
None

Rating 100.001-200
10 Gold --- 1 Token

Rating 200.001-300
20 Gold --- 1 Token

Rating 300.001-400
30 Gold --- 1 Token

Rating 400.001-500
40 Gold --- 1 Token

Rating 500.001-600
50 Gold --- 1 Token

Rating 600.001-700
60 Gold --- 1 Token

Rating 700.001-800
70 Gold --- 1 Token

Rating 800.001-900
80 Gold --- 1 Token

Rating 900.001-1000
90 Gold --- 1 Token

Rating 1000.001-1100
100 Gold --- 1 Token

Rating 1100.001-1200
110 Gold --- 1 Token

Rating 1200.001-1300
120 Gold --- 1 Token

Rating 1300.001-1400
130 Gold --- 1 Token

Rating 1400.001-1500
140 Gold --- 1 Token

Rating 1500+
150 Gold --- 1 Token


New Temper Bonuses (In addition to HP)

These new tempers would cost double the tokens and gold and require 500 more rating than a regular temper of equal level.

Arrows: Lighter by 50 sand x temper level

Breastplates: More AC by 10 x temper level

Helmets: Increases mana, energy,and hitpoint regeneration rates by (temper level)%

Sleeves: Increase chance to hit by (temper level)%

Leggings: Increases chance to crit by (temper level)%

Bow: Increases chance to fire a trishot by (temper level)%

Quiver: Increases range haste by (temper level)%

Weapon: Increases damage by (temper level)%

Staff: Increases gem damage by (temper level)%
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 01-02-2011 at 11:14 AM..
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Old 01-01-2011, 11:33 AM   #2
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Too much,too easy.
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Old 01-01-2011, 03:46 PM   #3
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take out the lottery's and i like it (we need less gold in the economy not more)

cept the quiver should be a bonus to haste rather than a bonus to AC
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Old 01-01-2011, 03:50 PM   #4
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oh good ideas PKP

will edit when i feel like it
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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