Active Skills & Combat Items
Old 08-01-2008, 04:16 AM   #1
Nashdahr
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Default Active Skills & Combat Items

It seems to me that the game only has passive skills, maybe it would be cool to add some active skills too, just a few examples here:

- Disarming the enemy
- Trip an enemy so he'll fall and looses his turn
- Decapitate a helpless enemy
- ...

I think this would give more depth to the combat system, cause basically now it's only clicking the auto-atk button and dragging some gems.

In the same way (I'm only lv 7 so correct me if this was already possible) the use of items during combat would give an extra dimension to it, eg potions, poisons, etc... Of course this would also make magic less useful but with the addition of more item-based skills this would create other paths players could follow.
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Old 08-01-2008, 03:13 PM   #2
Ehlmaris
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Decapitating helpless enemies... WAY overpowered, especially if by helpless you mean mesmerized, dazed, or stunned. I'd just load up on those gems, level the hell out of Decapitation, and PK the **** out of everyone.

Especially Decker. For his epics.
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Old 08-02-2008, 05:52 AM   #3
Nashdahr
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that's not what i meant.

my idea was to give more depth and versality to the combat system. right now it's about training passive skills and using gems and that's it. maybe it would be possible to use items and active skills during battle.

here's an example, an active skill called backstab (only for piercing wpns): means you deal extra damage, you need to train this skill up to lv 100 for a 100% damage bonus and this only works when the enemy is stunned (not mesmerized or dazed), it wouldn't be such a great attack, but still a useful one
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