at lvl 10 it should halve the cd, while lower lvls seem more efficient than they should be
track lvl 89=4:50 cooldown (100%)
comp effective lvl 1=~4:26 cd (~91%)
comp effective lvl 2=~4:02 cd (~83%)
comp effective lvl 3=~3:43 cd (~77%)
is the effect scale supposed to be like this, as by this logic there's no point in feeding the comp to lvl 10.or my math sux :[