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				 Ranged Damage 
 Tickles has archery 100. All other archery skills are 0, so crits are dealing 1.5x damage.
 Bow of trials, arrow of trials, rune of pain, no other bonuses
 
 expected min/max
 noncrit: 65.4/67.035
 crit: 98.1/100.5525
 
 actual min/max
 noncrit: 65/97 (max higher than expected by 45%)
 crit: 99/145 (max higher than expected by 45%)
 
 What appears to be happening is the addition of min damage to both min and max damage, causing bows to be dealing extra damage.
 
 If we plug in +20 in addition to +1 as the max damage on arrow of trials (+21), we get
 expected min/max
 noncrit: 65.4/99.745
 crit: 98.1/149.6025
 
 This is pretty close to what we actually got.
 
 Long story short: arrows are double dipping their max damage by adding min and max.
 
				__________________ 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental. |  
	Quote: 
	
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					Originally Posted by Glitchless
					
				 The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it. |  
	Quote: 
	
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					Originally Posted by Huggles
					
				 Old Delay/(1+haste%) = New Delay
 For slow effects, use the slow % but as a negative.
 
 Just repeat for multiple effects.
 
 DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is  not the same as 1/0.6 and your answer will be wrong.
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