Ranged Damage
Old 12-07-2018, 05:50 PM   #1
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Default Ranged Damage

Tickles has archery 100. All other archery skills are 0, so crits are dealing 1.5x damage.

Bow of trials, arrow of trials, rune of pain, no other bonuses

expected min/max
noncrit: 65.4/67.035
crit: 98.1/100.5525

actual min/max
noncrit: 65/97 (max higher than expected by 45%)
crit: 99/145 (max higher than expected by 45%)

What appears to be happening is the addition of min damage to both min and max damage, causing bows to be dealing extra damage.

If we plug in +20 in addition to +1 as the max damage on arrow of trials (+21), we get
expected min/max
noncrit: 65.4/99.745
crit: 98.1/149.6025

This is pretty close to what we actually got.

Long story short: arrows are double dipping their max damage by adding min and max.
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Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-07-2018, 05:54 PM   #2
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If that is actually the case...

Solution: Add current minimum damage to all arrows max damage
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Old 12-07-2018, 05:59 PM   #3
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I'm still testing with other bows/arrows to confirm. All I know is that people were reporting hitting higher with bows than should be possible.
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Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-07-2018, 06:01 PM   #4
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Show your full math for expected min/max values.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 12-07-2018, 06:14 PM   #5
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The damage curve for all types of attacks extends beyond the listed max damage when your relative pro damage stats exceed the con. ie, Ranged Damage Curve: Attacker's (Cnc+Int)/2 vs Defender's AC
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Old 12-07-2018, 06:27 PM   #6
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I accounted for that @ 1.5x. We've been able to accurately get that number to match for other weapon types such as crush, and that's the number everyone has known for years.

Maths:

Bow of Trials: 40-40
Arrow of Trials: 20-1
Combined: 60-41
50% Bonus: 60-61.5
Pain R6: 65.4-67.035
Crit: 98.1-100.5525


If working as I'm guessing:

Bow of Trials: 40-40
Arrow of Trials: 20-1
Combined: 60-61
50% Bonus: 60-91.5
Pain R6: 65.4-99.735
Crit: 98.1-149.6025

The latter numbers match up so perfectly that it's hard to look past it. All I know for sure is that even with that 50% bonus from damage stats factored in, ranged max damage is exceeding expected max damage somehow.
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Quote:
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If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
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Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-07-2018, 06:48 PM   #7
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If max is less than min, max is raised to match min. This happens prior to the potential 50% bonus from stat differentials. This works the same for all attack types.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 12-07-2018, 07:02 PM   #8
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Good to know. I'll continue doing other testing to figure out why some archers are hitting for more than their supposed max damage, even when not using Trials.

Thanks.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 12-07-2018, 07:14 PM   #9
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?

Last edited by Tsutsu; 12-07-2018 at 07:50 PM..
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Old 12-07-2018, 07:43 PM   #10
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Archer 2ndary makes it 7555. Good catch by Sher.
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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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