Arena Rating Gains & Loss's
Old 11-13-2018, 12:27 AM   #1
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Default Arena Rating Gains & Loss's

So just wondering something glitch.

Excellence (3551ind) , tsutsu (3972 ind), freaky(3835 ind) - team 2152 fast. 1723 slow (avg 3789 ind rating)

Nomicon (4283ind) , Soxson (4330ind), Lakki (4428ind) -fast 2683. slow 1867 (avg 4347 ind rating)

When team excellence beats team nomi, excellence gains 12 fast rating, nomi loss's 0 fast rating

When nomi beats team Excellence, nomi gains 2.82 fast, excellence loss's 0 fast rating.

As well when team nomi lost they gained no bonus, team excellence gaind bonus for both win or loss.

So.... because teams have similar ind (558 gap at time of writing this) and similar fast (531 at this time) We will boht only gain rating on a win and not lose anything for a loss?


Unless im mistaken, this is wrong? Shouldn't team nomi be losing fast rating when team excellence beats them? Or is the new arena just going to come down to who arenas the most will win?

Last edited by Freakymagic; 11-13-2018 at 12:30 AM..
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Slight Issues with the rating system
Old 11-13-2018, 02:08 AM   #2
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Default Slight Issues with the rating system

So i played matches against Excellence team, and neither of us lose rating. but if i lose I don't get bonus, to three arena title / champion toons? lol.... it makes a lot of sense.

seriously Glitch, I don't care about losing rating to other teams. I would honestly rather receive the bonus, then to lose 5 or 6 rating to Excellence team, or even lose -8 to a grey team or whatever. There are only so many hours in a day, and getting bonus is what makes arena great imo. but when i've done so much arena, to the point to where i start getting 8-10 minute queues ( this may be due to lack of teams in queue, and not necessarily scaled off of how much matches i have done in that day)

If i mess up, and lose a match. ( mistakes are bound to happen when you are someone that plays 70 or more matches a day ), i literally don't get the most important thing about arena. the bonus. because either , A. I got unlucky and died to an opener, that had only a 5-10% chance of happening. B. my character, or all my characters disconnected from the server for packet loss, so i inevitably lost a match i SHOULD have won, but had no way of being able to fight back, and make myself win. or C. a super strong team is assembled, that didn't have high IND rating and happened to be able to win, and won.

Having that, "YOU DONT GET BONUS BECAUSE YOU SHOULD HAVE WON" is the most frustrating thing about it, not even losing rating. rating doesn't even matter until the end, and there will be plenty of uncontrollable instances to where i just can't win 100% of the matches i do. so not getting bonus, which is incentive for participating in arena, means i literally got screwed. not only did i get 2 tokens, for a match. but i didn't get a participation bonus, because the system thought i should have won. taking a loss is already something that does suck, but not getting a participation bonus, and walking away with two tokens is insult to injury, and the game saying " you didn't try", but in reality you may have put your 100% effort in, or just had some really, terrible luck.

And @ what Freaky said, I do think something is wrong with ratings right now. people aren't really losing rating when they lose. there were quite a few times i should have lost 6-12 rating, but i lost 1 or 2, or 0. so smh, why is losing rating not really a thing, but not recieving bonus is? i'm mostly a PVE toon anyways, i would much rather lose more rating than not get bonus , but that's my two cents. this system is new, and not perfect.

thanks for reading
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Old 11-13-2018, 02:35 AM   #3
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I've slept since it happened and i was in too much of a rage fit right after this happened to me but: I lost to a team made of Bhasi, wangsomethingorother and belisarious. I was also at the same time in another match on another team. Lost both fights, auto attacked on both teams on all 6 toons.

Because Bhasi, wang and Belis are way stronger than my S2 rejects they obviously beat me up. The fact that i lost 0 rating and got no bonus upset me to no end. They're a team that my toons just can't beat regardless of how much i try but because they have way lower ind rating than i do i get no bonus "because i should have won" is what made me be slightly upset and use some uncivil words in the uncivil channel.

I am well aware of the fact that i can not compete in arena with my toons, the main reason for me to be in arena is bonus instead of rating (although of course that's also good). Not to get bonus because a team that i stand no chance of winning against because they're simply put better than me and being told that although they're better than me i SHOULD have won based on an individual rating that's coming out of previous seasons is very much unfair to say the least.

Now after enough wining and moaning and stuffs, my suggestion is that you either reset individual rating at the end of each season, you remove it completely, or you allow it to decay based on arena participation like fast/slow rating decays. Rating loss is (again, to me) not as important as not getting bonus, so losing rating to a team that i should have won against i'm perfectly fine with, but bonus is vital.

Thanks for reading my "can i have some cheese with my whine" post and pretty please do something about this
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Old 11-13-2018, 04:06 AM   #4
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Sticking to the issue put forth by the OP...

This is a consequence of significantly higher individual rating, which would resolve itself eventually since ever-increasing rating would necessitate eventually getting closer to ind rating, however, we will increase individual rating decay to speed up the process as well as increase the rating gains for 3v3 premade seasons to again attempt a better match to the faster queue seasons.
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Old 11-13-2018, 05:12 AM   #5
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Quote:
Originally Posted by Glitchless
Sticking to the issue put forth by the OP...

This is a consequence of significantly higher individual rating, which would resolve itself eventually since ever-increasing rating would necessitate eventually getting closer to ind rating, however, we will increase individual rating decay to speed up the process as well as increase the rating gains for 3v3 premade seasons to again attempt a better match to the faster queue seasons.
Just to make sure... if we're within 500~ individual rating of each other... we'll never lose rating via losses?
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Old 11-13-2018, 12:45 PM   #6
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So because our team has the highest average individual rating, we can't catch people by beating them and dropping their rating, even though their team is 600 team rating ahead?
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Originally Posted by Glitchless
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Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.
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Old 11-13-2018, 03:17 PM   #7
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Quote:
Originally Posted by Huggles
So because our team has the highest average individual rating, we can't catch people by beating them and dropping their rating, even though their team is 600 team rating ahead?
In order for X to reach Y it is not necessary for Y to be reduced. It might make you feel better as a victor to see their rating go down by 1 while yours went up by 3, but it would take the same amount of repetitions as if yours simply went up by 4 and theirs was unchanged.

The arena rating system is tailored to achieve two things by the end of the season:
1) have the best teams be rated highest at the end, provided they participated fully
2) prevent the scenario where participation results in backward progress, as this is extremely detrimental to continued efforts
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 11-13-2018, 08:19 PM   #8
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Quote:
Originally Posted by Glitchless
In order for X to reach Y it is not necessary for Y to be reduced. It might make you feel better as a victor to see their rating go down by 1 while yours went up by 3, but it would take the same amount of repetitions as if yours simply went up by 4 and theirs was unchanged.

The arena rating system is tailored to achieve two things by the end of the season:
1) have the best teams be rated highest at the end, provided they participated fully
2) prevent the scenario where participation results in backward progress, as this is extremely detrimental to continued efforts
this to me just seems that whoever is capable of queueing the most is going to win....
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Old 11-14-2018, 12:59 AM   #9
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Quote:
Originally Posted by Ideaman
this to me just seems that whoever is capable of queueing the most is going to win....
You can check the hall of fame and see if that has been how it's worked out.
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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Old 11-14-2018, 04:22 PM   #10
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It has been in the past, but tops list doesn't show the people banned for botting.

EDIT: Correction, it does.

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Quote:
Originally Posted by Glitchless
If they put a nice icon on you it's beneficial if they put a mean one on the other guy it's detrimental.
Quote:
Originally Posted by Glitchless
The player was banned for using an exploit repeatedly without reporting it. There's only 1 proper way to profit off an exploit: report it.
Quote:
Originally Posted by Huggles
Old Delay/(1+haste%) = New Delay

For slow effects, use the slow % but as a negative.

Just repeat for multiple effects.

DO NOT multiply by 1+slow% to get your new delay. 1*1.4 is not the same as 1/0.6 and your answer will be wrong.

Last edited by Huggles; 11-14-2018 at 04:27 PM..
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Old 11-14-2018, 05:04 PM   #11
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Arena season 2 had a very different rating system.
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Computing the probability that at least one of the following events will occur:
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Probability
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Old 11-14-2018, 07:30 PM   #12
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Quote:
Originally Posted by Glitchless
You can check the hall of fame and see if that has been how it's worked out.
Not really though? this is the first time we've had this rating system in 3v3 premade....
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