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		|  09-06-2016, 03:28 AM | #21 |  
	| Gem Pouch Expert 
				 
				
Redeye is offline
  Join Date: Dec 2011 Location: Florida Posts: 328 | 
 Also to add on. The burning a tc for more hrs of rrt is the main reason for our tc prices to rise. The the more OP the toons get, the more gold, which allows them to make more profit from burning tcs for more rrt. After that they get even more OP so they make even more gold, causes tcs to rise more while they can still manage profit. 
 To break it down:
 Buy TC>TC burn>Profit>Stronger>Repeat
 
 Basically our tc prices are based on the the highest profit maker to burn a TC for rrt. Repeating this process tcs prices will always rise faster than what other toons can keep up.
 
				 Last edited by Redeye; 09-06-2016 at 03:33 AM..
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		|  09-06-2016, 03:37 AM | #22 |  
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NoRemorse is offline
  Join Date: Jun 2009 Location: Airborn Posts: 747 | 
				  
 Some crafters spend hours just on crafting, i log on to recruit for dtnor and see pm's and stay logged for 24 hours , my alts have autorelog on , my pc is on 24/7.
 I think one of the strongest points of Nod is the ability to  talk , whether it is trolling/getting aggitated/friendly chat etc. The tight community is one of the reasons why Nod still exsist i think.
 
 We all have people we like and dislike and we all get into fights with eachother at some point, but to limit the time to be logged on could make a lot of people quit nod. With that happening and the playerbase already not being too large I fear for the worst for the future of Nod.
 
 As final thought, I am also holding one account that is not mine for a friend but the account is a pilgrim and I farm the accoutn just as much as I farm my accounts and I do not do arena. I might be somewhat biased to all of this. I do agree that 24/7 farming by several people on one account is harmful to the game.
 How to fix this .... I really do not know.
 
 
 Just my 2 cents
 
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		|  09-06-2016, 04:27 AM | #23 |  
	| Epic Scholar 
				 
				
hotshot64 is offline
  Join Date: Sep 2009 Posts: 5,068 | 
 My proposal is a partial solution, like any other proposal will be. Regardless, limiting login time is a terrible, terrible idea that would piss me and a lot of other people the hell off. Limiting PLAY time is another thing, and that's what rested time is designed to do in the first place, so it's my view that removing the ability to burn TCs for RRT (with either an exception for pilgrims or a reduction in pilgrim difficulty) is the best solution. 
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		|  09-06-2016, 06:24 AM | #24 |  
	| Epic Scholar 
				 
				
Soxson is offline
  Join Date: Sep 2012 Location: in bed with misguided Posts: 2,396 | 
 
	Quote: 
	
		| 
					Originally Posted by hotshot64
					
				 My proposal is a partial solution, like any other proposal will be. Regardless, limiting login time is a terrible, terrible idea that would piss me and a lot of other people the hell off. Limiting PLAY time is another thing, and that's what rested time is designed to do in the first place, so it's my view that removing the ability to burn TCs for RRT (with either an exception for pilgrims or a reduction in pilgrim difficulty) is the best solution. |  Finally, a practical solution. Here's my version of your solution. Limit the number of TCs you can burn daily (though pilgs have no limit). The stumbling blow to this though is that honest heavy farmers like Nomicon and Darklords tend to burn a ton of RRT despite hardly having ever shared.
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		|  09-06-2016, 06:58 AM | #25 |  
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devil is offline
  Join Date: May 2013 Posts: 498 | 
 is that 84 hours rrt usuage/arena time? 
would we be able to tw/craft once the 84 hours rrt are up (if you dont have tm/grinder then tough luck)
 
would we still be able to chat and use tm features (helping clan members out with quests/walking stuff from town to town and other non profit things) once the 84 hours are up?
 
those are my main 3 questions as  
	Quote: 
	
		| limit weekly play on a character |   would be for everyone and as unlikely as it sounds to hit 84 hours in a week it can be done |  
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		|  09-06-2016, 07:28 AM | #26 |  
	| Rare Collector 
				 
				
Darklords is offline
  Join Date: Jul 2009 Location: london england Posts: 828 | 
 Once again removong tcs from giving rrt I cannot support this suggestion would turn my game time from 6 hours+ on aworking day down to an hour. Then on the weeekend id just log for an hour instead of playing for upwards of twelve hours... there is a solution but this isnt it. Once again your thoughts are punishing the ability to gain 7 hours rrt from grinder upgrade. And effect the whole game personally it world ruin nod for me...
 Glitch I want somthing done about this but however I will not support somthing that affects the people who are not sharing.
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		|  09-06-2016, 08:05 AM | #27 |  
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Blaze is offline
  Join Date: Dec 2013 Location: Maine Posts: 2,815 | 
 
	Quote: 
	
		| 
					Originally Posted by darklords
					
				 Once again removong tcs from giving rrt I cannot support this suggestion would turn my game time from 6 hours+ on aworking day down to an hour. Then on the weeekend id just log for an hour instead of playing for upwards of twelve hours... there is a solution but this isnt it. Once again your thoughts are punishing the ability to gain 7 hours rrt from grinder upgrade. And effect the whole game personally it world ruin nod for me...
 Glitch I want somthing done about this but however I will not support somthing that affects the people who are not sharing.
 |  kinda want the best of both worlds then. aside from limiting play time or such is there any solution glitch can do that wouldn't affect you too severly? checking where each ip is adding in people using proxies and such... ip don't work. make it so you need to click a link in an email to log the toon? aside from that options seem limited |  
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		|  09-06-2016, 08:36 AM | #28 |  
	| Rare Collector 
				 
				
Darklords is offline
  Join Date: Jul 2009 Location: london england Posts: 828 | 
 Your calling it the best of both worlds however I dont share so why should my gameplay be limited by the people that do? 
 Correct me if im wrong but didny you say that if glitch made it clear toon sharing is forbidden you would stop?
 
 There for id say make it clear that enough is enough. Give fair enough warning and then start banning people. Not punish the people that follow terms and conditions...
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		|  09-06-2016, 08:46 AM | #29 |  
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Boog is offline
  Join Date: Jun 2009 Posts: 375 | 
				  
 
	Quote: 
	
		| 
					Originally Posted by Glitchless
					
				 Using IP addresses as a means of detection or prevention is too easy to get around and would result in hassles for players without adding any real prevention.
 The only viable way to prevent the benefits of toon sharing (not toon sharing itself) would be to limit weekly play on a character to something like 12*7 = 84 hours. This would keep us from hurting people who wanted to go on a bender and play 48 hours straight and still prevent toon sharers from getting more than 12 hours per day value from a character.
 
 We'd be interested to hear if there are any objections to such a plan, and for what reasons.
 |  This is not OK.
 
I keep my toon logged for 10 hours a day at work, sometimes to listen for arena.  Sometimes just to chat.  So, if I go home after work and want to play, I only get 2 hours of real gameplay?  Or do I just have to not log all day?
 
I agree toon sharing has wrecked the integrity and competitive nature of Nod by allowing some toons to be farmed by multiple people seemingly all day/night.  In no way should you hinder the honest people, however.
 
TechnoBooger
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		|  09-06-2016, 09:30 AM | #30 |  
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Soxson is offline
  Join Date: Sep 2012 Location: in bed with misguided Posts: 2,396 | 
 
	Quote: 
	
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					Originally Posted by darklords
					
				 why should my gameplay be limited by the people that do? |  It's been happening for years mate. Glitch ruined the gift box system on s1 cause of the mess that the botters made of s2.
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		|  09-06-2016, 12:37 PM | #31 |  
	| Boss Hunter 
				 
				
Blaze is offline
  Join Date: Dec 2013 Location: Maine Posts: 2,815 | 
				  
 
	Quote: 
	
		| 
					Originally Posted by darklords
					
				 Your calling it the best of both worlds however I dont share so why should my gameplay be limited by the people that do? 
 Correct me if im wrong but didny you say that if glitch made it clear toon sharing is forbidden you would stop?
 
 There for id say make it clear that enough is enough. Give fair enough warning and then start banning people. Not punish the people that follow terms and conditions...
 |  glitch has always said it's forbidden. if he actually starts enforcing it i'd be willing to stick to my 4 and not log any more. could be debated that my 4 are toon sharing but i've had email for 2 years so cba to argue about that.
 
i'm only playing my 4 anyway atm and idc much if others are unable to log my toons.
 
but you wanted glitch to give his thoughts. he did by suggesting the time limit that is receiving much hate. ip has been explained why it don't work. aside from something like i mentioned of needing to click confirm in an email not much else he can do is there?
 
i at least assume most nodders wouldn't be willing to give passes to their emails out. really begging for scammers then...
				 Last edited by Blaze; 09-06-2016 at 12:42 PM..
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		|  09-06-2016, 12:41 PM | #32 |  
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Glitchless is offline
  Join Date: May 2008 Posts: 8,569 | 
 To clarify, the initial concept was to limit active gameplay, not logged time. It's hard to conceive that a single person would be able to average 12+ hours of actual active gameplay (ie actually doing game actions other than chatting or just sitting there logged on or in queue) over a weekly period. And if we raised it to 105 hours a week or 15 hours a day, it's honestly not even a physical reality.
 If toon sharing is indeed a serious problem, this is the solution, but people would need to really support it in order to happen.
 
 Changing the way TCs work would impact tons of non-sharers and is not an option. We are not looking to change the game on any fundamental level, just possibly limit excessive use of characters that is a clear indicator of sharing.
 
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		|  09-06-2016, 02:05 PM | #33 |  
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hotshot64 is offline
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 As long as login time isn't impacted, I say go for it. 
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		|  09-06-2016, 02:46 PM | #34 |  
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NoRemorse is offline
  Join Date: Jun 2009 Location: Airborn Posts: 747 | 
				  
 
	Quote: 
	
		| 
					Originally Posted by Glitchless
					
				 To clarify, the initial concept was to limit active gameplay, not logged time. It's hard to conceive that a single person would be able to average 12+ hours of actual active gameplay (ie actually doing game actions other than chatting or just sitting there logged on or in queue) over a weekly period. And if we raised it to 105 hours a week or 15 hours a day, it's honestly not even a physical reality.
 If toon sharing is indeed a serious problem, this is the solution, but people would need to really support it in order to happen.
 
 Changing the way TCs work would impact tons of non-sharers and is not an option. We are not looking to change the game on any fundamental level, just possibly limit excessive use of characters that is a clear indicator of sharing.
 |  How about if the playerbase feels someone is unreasonably abusing the system by being farmed by several people the playerbase reports them at abuse@glitchless.com  and you look up if it is a possibility? 
 
Not sure if that is already an option , trying to help that is all
				__________________"Hit the lights" because we can always "Enter Sandman"
 Life with "NoRemorse" till we hear "for whom the bell tolls"
 Purpose of life: Be able to look in the mirror at the end of the day and be satisfied with it
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		|  09-06-2016, 03:19 PM | #35 |  
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Glitchless is offline
  Join Date: May 2008 Posts: 8,569 | 
 
	Quote: 
	
		| 
					Originally Posted by NoRemorse
					
				 How about if the playerbase feels someone is unreasonably abusing the system by being farmed by several people the playerbase reports them at abuse@glitchless.com  and you look up if it is a possibility? 
 
Not sure if that is already an option , trying to help that is all |  That's not an option. It would look like we were playing favorites, and all we would do would be to check total active time, which is what we're suggesting limiting. And our current suggestion is superior since it would prevent toon sharing abuse prior to it occurring and also not result in bans.
				__________________ 
				Computing the probability that at least one of the following events will occur: 
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Probability |  
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		|  09-06-2016, 03:21 PM | #36 |  
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NoRemorse is offline
  Join Date: Jun 2009 Location: Airborn Posts: 747 | 
 ah okay fair enough  
				__________________"Hit the lights" because we can always "Enter Sandman"
 Life with "NoRemorse" till we hear "for whom the bell tolls"
 Purpose of life: Be able to look in the mirror at the end of the day and be satisfied with it
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		|  09-06-2016, 03:28 PM | #37 |  
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Darklords is offline
  Join Date: Jul 2009 Location: london england Posts: 828 | 
 As much as I dislike the cap on playing time I guess this would be the best way of dealing with the issue. 
 If for example I was planning to take a full week off work an intended to farm above the alloted time frame is there a possibility to have it removed for that week? Because seriously nod is life for some of us.
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		|  09-06-2016, 03:33 PM | #38 |  
	| Boss Hunter 
				 
				
Blaze is offline
  Join Date: Dec 2013 Location: Maine Posts: 2,815 | 
 
	Quote: 
	
		| 
					Originally Posted by darklords
					
				 As much as I dislike the cap on playing time I guess this would be the best way of dealing with the issue. 
 If for example I was planning to take a full week off work an intended to farm above the alloted time frame is there a possibility to have it removed for that week? Because seriously nod is life for some of us.
 |  That'd be special treatment. Unless everyone was allowed to temporarily remove limit. But then wouldn't it be back to square 1? |  
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		|  09-06-2016, 03:38 PM | #39 |  
	| Rare Collector 
				 
				
Darklords is offline
  Join Date: Jul 2009 Location: london england Posts: 828 | 
 Blaze. For the 5th time I am not a toon share so we shouldnt even be limited by these rules in the first place. 
 Its you and a few others who swap chars each arena season which drive me insane. However I wasnt asking you.
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		|  09-06-2016, 03:54 PM | #40 |  
	| Epic Scholar 
				 
				
Sanluciferr is offline
  Join Date: Jan 2010 Location: Heaven from Hell, blue skies on pain Posts: 1,923 | 
				  
 
	Quote: 
	
		| 
					Originally Posted by darklords
					
				 Blaze. For the 5th time I am not a toon share so we shouldnt even be limited by these rules in the first place. 
 Its you and a few others who swap chars each arena season which drive me insane. However I wasnt asking you.
 |  This option wouldnt even change a thing in regards of that arena problem, in fact... in a way.. this method would most likely encourage people to toon share and feel safe, in my opinion at least.
 
Personally, i do understand how toon sharring could affect some people but i do not believe this would be a solution, in fact... i dont think there will ever be one realistic solution in the side of Glitchless unless he does really invest A LOT and im sure we do not want that.
 
On the other hand, we could start with us, the player base, the community... identifying who are abusing it big times and doing some kind of embargo or there would be something related to that, reputation or something that could ...in some way... make them think twice before sharring like crazy.
 
On the other hand... the 84 hours or whatever method is not that bad of an idea , at least it could help in a way to limit a bit those exploiters of farming 1 toon with many hands.
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