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    |  |  Mild shield gem buff |  |  
	
		|  08-04-2016, 08:37 PM | #1 |  
	| Crab Defiler 
				 
				
Nomicon is offline
  Join Date: Dec 2014 Posts: 91 | 
				 Mild shield gem buff 
 Since dmg absorbing gems don't scale with the dmg bonus in arena, i thought as an alternative a mild buff of making stun/daze/mez/blind effects unable to land while shielded
 To be clear this wouldn't cure any existing conditions that landed, just prevent new ones from being applied - only while shield is in effect
 
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		|  08-04-2016, 08:46 PM | #2 |  
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flipynifty is offline
  Join Date: Aug 2008 Posts: 4,529 | 
 lol I would like that :P 
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		|  08-04-2016, 11:06 PM | #3 |  
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Glitchless is offline
  Join Date: May 2008 Posts: 8,569 | 
 Sounds a bit overpowered, but a skill to reduce such chances while shielded might be in balance. We'd be interested to hear other opinions. 
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				Computing the probability that at least one of the following events will occur: 
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability |  
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		|  08-04-2016, 11:36 PM | #4 |  
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ShadeDaScout is offline
  Join Date: Dec 2015 Posts: 520 | 
 What about this?AN idea I posted on skill suggestion thread: 
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	Quote: 
	
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					Originally Posted by flipynifty
					
				 Explosive shielding. Gives a 0.25% per point that when your damage barrier is broken it explodes dealing damage equal to half as much health it had before breaking. Fading shields have a chance of exploding every time they fade. They deal physical damage when exploding but only half as often.. (Not testudo) |  I would personally replace it with:
Mystic/Shield/Enchanted Shrapnel , level 40/60 Psych Magic: 
Whenever a damage barrier is damaged the attacker will take up to 20% of damage dealt.Half damage if the damaged damage barrier is fading.Works with testudo.
 
This could make grey magic defensive utility and armor barrier procs a bit offensive, making grey magic and damage barrier procs more useful.
 
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On the other hand, the mez, daze, stun and blind "resistance/duration reduction " sounds fine as well to me. |  
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		|  08-05-2016, 12:28 AM | #5 |  
	| Boss Hunter 
				 
				
Blaze is offline
  Join Date: Dec 2013 Location: Maine Posts: 2,815 | 
 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 Sounds a bit overpowered, but a skill to reduce such chances while shielded might be in balance. We'd be interested to hear other opinions. |  i could support a skill like that |  
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		|  08-05-2016, 07:13 AM | #6 |  
	| Rare Collector 
				 
				
Atropos is offline
  Join Date: Dec 2011 Location: World of Pain Posts: 896 | 
 I think thats a good way to make Shield gems more popular, along with Enchanter class and Enchantrix stave. And make it so that Staff users casting those have or cause more benefit. 
				 Last edited by Atropos; 08-05-2016 at 09:05 AM..
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		|  08-05-2016, 09:31 PM | #7 |  
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StormGuardian is offline
  Join Date: Aug 2009 Location: athens GA Posts: 744 | 
				  
 
	Quote: 
	
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					Originally Posted by Nomicon
					
				 Since dmg absorbing gems don't scale with the dmg bonus in arena, i thought as an alternative a mild buff of making stun/daze/mez/blind effects unable to land while shielded
 To be clear this wouldn't cure any existing conditions that landed, just prevent new ones from being applied - only while shield is in effect
 |  Still selling r9/r8 epic shield gems for 6m/3m per!  If this happens price goes to 7.5m/4.5m!
 
In all seriousness though, this has been suggested...and said no to before.  But I'd still love to see some sort of boost to shield gems...just, not so much as to make them better than what they need to be and what they're intended to be.
 
Maybe something along the lines of at level 100, take 1/2 the level of the gem as a % to "resist" the above status effects.  So a rank 9 epic, level 100, would be 50% at most.  If the gem was level 20, 100 in the skill would give 10% to resist the effect.  Then just word it nicely so that makes sense to the dumb people. |  
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		|  08-05-2016, 10:49 PM | #8 |  
	| Epic Scholar 
				 
				
flipynifty is offline
  Join Date: Aug 2008 Posts: 4,529 | 
 
	Quote: 
	
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					Originally Posted by ShadeDaScout
					
				 What about this?AN idea I posted on skill suggestion thread:
 _________________
 
 
 
 I would personally replace it with:
 Mystic/Shield/Enchanted Shrapnel, level 40/60 Psych Magic:
 Whenever a damage barrier is damaged the attacker will take up to 20% of damage dealt.Half damage if the damaged damage barrier is fading.Works with testudo.
 
 This could make grey magic defensive utility and armor barrier procs a bit offensive, making grey magic and damage barrier procs more useful.
 
 _________________
 
 On the other hand, the mez, daze, stun and blind "resistance/duration reduction" sounds fine as well to me.
 |  
this
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		|  08-08-2016, 10:29 AM | #9 |  
	| Crab Defiler 
				 
				
Nomicon is offline
  Join Date: Dec 2014 Posts: 91 | 
 
	Quote: 
	
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					Originally Posted by Glitchless
					
				 Sounds a bit overpowered, but a skill to reduce such chances while shielded might be in balance. We'd be interested to hear other opinions. |  If too overpowered, i guess the only other optin would be % to resist, or make/modify a companion skill to add % to resist.
 
Seems to me though if you are shielded, you should be shielded temporarily from everything.
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		|  08-08-2016, 11:10 AM | #10 |  
	| Boss Hunter 
				 
				
Imriel is offline
  Join Date: Jan 2013 Location: Pennsylvania Posts: 218 | 
 could give/make a skill that gives 25% while shielded, same as a hoggie 
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		|  08-11-2016, 05:47 AM | #11 |  
	| Gem Pouch Expert 
				 
				
devil is offline
  Join Date: May 2013 Posts: 498 | 
 i cant support this if the gem buff has any effect on daze/stun/mez, with the immunity gems/hogs theres already plenty to counter these effects and adding a buff to shield gems to further reduce these is not needed. however they do need a buff of sorts maybe something a long the lines of what flippy suggested make them slightly offensive as well.
 or even an epic skill that boosts the size off all shielding gems by 25% (think about heals/cures they both have auras/pets that boost them making the shields gems severely weak in comparasion and thus not used.
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		|  08-11-2016, 10:19 PM | #12 |  
	| Epic Scholar 
				 
				
flipynifty is offline
  Join Date: Aug 2008 Posts: 4,529 | 
 how about combo heal shield gems
 or give shields a cleanse effect on disperse...  not complete cleanse
 
 similar to cure gems
 
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		|  08-12-2016, 05:33 AM | #13 |  
	| Rare Collector 
				 
				
Atropos is offline
  Join Date: Dec 2011 Location: World of Pain Posts: 896 | 
 Could Make Auras that would benefit Shield gems like Angelic for heals, like the one that would decrease amount of decaying Shield over time or something.
 Im agreed with what Devil said.
 
 But from my own experience, what shield gems are already very good at, is when they are used in 1v1 arena VS heavily Vamping opponents, it is what they are already very good at, so keep that in mind when Buffing them any further.
 
				 Last edited by Atropos; 08-12-2016 at 07:27 AM..
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		|  08-12-2016, 06:30 AM | #14 |  
	| Temporarily Suspended 
				 
				
ShadeDaScout is offline
  Join Date: Dec 2015 Posts: 520 | 
 
	Quote: 
	
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					Originally Posted by Atropos
					
				 Make Auras that would benefit Shield gems like Angelic for heals, like the one that would decrease amount of decaying Shield over time or something. |  now this is interesting, an aura that both increases shield capacity and makes fading ones lose less than 50% per tic would be nice. |  
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		|  08-12-2016, 07:33 AM | #15 |  
	| Rare Collector 
				 
				
Atropos is offline
  Join Date: Dec 2011 Location: World of Pain Posts: 896 | 
 Unfading VeilRarity: Legendary
 Color: Grey
 Increases amount of non fading absorb damage absorbtion shield placed on you by 20% and causes Fading damage absorb shield barriers pending on you from fading. Affected by Gem handing as an aura gem. Igores Upkeep cost.
 
 OR
 
 Unfading Veil
 Rarity: Legendary
 Color: Grey
 Increases amount of fading absorb damage absorbtion shield placed on you by 20% and causes Fading damage absorb shield barriers pending on you decay twice slower. Affected by Gem handing as an aura gem. Igores Upkeep cost.
 
 Or anything like that.
 
				 Last edited by Atropos; 08-12-2016 at 07:38 AM..
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