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				 New class of gems. 
 Just a standard suggestion, I should really just start making my own game at this point. 
 New gem lines not entirely magic but work as attack modifiers to use while auto attacking for melee although any auto attacker could make use of them.
 
 Require crush slash and pierce levels to use and are handled with gemhandling and you character level determines how many techniques you can have in your pouch. Max of say 26 or something.
 
 each gem modifies your next delays attacks. Instead of costing mana or energy they increase your weapon delay
 
 Crush gems
 Pulverize r1-5
 Your next attack deals 10% more damage 5% delay
 Cripple r1-5
 Your next attack applies a slow of 10% to melee range and gem draw speeds 4% delay
 Pummel  legendary
 Deal 3 attacks in quick succession but do half damage on each attack. 50% delay
 
 
 Slash
 Poisoned blade r1-5
 Your next attack poisons the target for 20%of the damage dealt over 60 seconds
 10% delay
 Quick draw r1-5
 Reduces weapon delay by 10%
 Behead legendary
 your next attack deals max damage 50% delay
 
 Pierce
 
 Twist the knife r1-5
 Your attack deals an extra instance of bloodlet damage 30% delay r1 5% delay r5
 Hiddenblade
 Your next attack can't be parried or blocked.
 Vital strike legendary
 your next attack is a crit. And ignores armour 50% delay.
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